Soon as you can get your first tactic from the middlemastery tree you can start doing some kite-turn-nuke kills, but for Tier1 its just hardcasting long spells and it feels ugly.
Stick it out, as the later levels are more "bright"
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I thought Incineration is the mastery to go for burst damage. Isn't the middle one for dots?wonshot wrote: ↑Tue Mar 31, 2020 1:53 pm Tier1 is just problematic as a caster, you dont really get any of the fun or classdefining spells.
Soon as you can get your first tactic from the middlemastery tree you can start doing some kite-turn-nuke kills, but for Tier1 its just hardcasting long spells and it feels ugly.
Stick it out, as the later levels are more "bright"![]()
The Mythic devs intentionally made the engine incapable of doing that. It threw me for a loop back in the day coming off a Hunter in WOW (don't hate me everyone, haven't played that game since 2006), since that was my bread and butter way to kite. It doesn't work in this game.Vlad333 wrote: ↑Tue Mar 31, 2020 10:49 am New BW here, currently in t1.
Can someone explain please how am i supposed to play in SC's?
By the time that i actually have some combustion and do damage, destro melee train just runs over us. Lack of melee in general does not help for Order teams.
Also, big anti-skill issue that i noticed. If i run from a melee, jump, turn 180 mid air and use an instant dot spell for example, it does not work. The cast goes off and i get the cooldown, but the skills never work. I tested this several times, it's not disrupted.
This is an anti skill issue. It helps idiots who chase and the guy who has the skill to do this gets nothing but trouble out of it.
1) pretty much anything you gives you procs. So stuff like Crown of Fire, Wildfire etc etc. I think its covered in the compendium itself with linked builds to career builder. My final advice is play around with tactics on dummies, or between each sc/orvr session/city instance and see what you perform the best with.
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