Telen wrote: ↑Tue May 05, 2020 3:29 pmThe End Times didnt happen. It had multiple characters acting completely out of character so that GW could wrap up an IP and create a new one just to get stronger copyright protections.
jtj5002 wrote: ↑Tue May 05, 2020 3:15 pmOf course you could choose to ignore the questionable writing of The End Times, but it is still the lore after all.
It very much did, and it was triggered because Warhammer Fantasy sales had died off completely. The setting was still popular, but the tabletop Warhammer Fantasy game was practically dead. Also, the End Times is in a different timeline to Age of Reckoning.
RORquest wrote: ↑Tue May 05, 2020 4:12 pmalso another thing IB can get alot of armor but on this server its cap at 75%
The cap is after mitigation from the attacker. The point is to overstack armour so even after debuffs/penetration/etc you are still as close to that 75% as possible.
kmark101 wrote: ↑Tue May 05, 2020 7:28 pm- Morale imbalance... In tight spaces like in city, order simply has no tool to counter it in any way, except for movement, but then look at the previous point... morales are deciding most battles and Order has a super hard time here.
The good premades counter it by not blobbing to begin with (sometimes if you're focusing a cannon you need to take the morale hit - the cannon will be dead before anyway), punting when they see the very telegraphed player movement of a morale bomb (even more telegraphed if order is spread out) and by having some of the 5-6 Warrior Priests use Rampaging Siphon to counter the effects of the drop. Good premades generally do not wipe to morale drops alone. Neutralising just some of the participants involved in the drop is enough to ruin the whole thing and now destro has no morales for 60 seconds.
kmark101 wrote: ↑Tue May 05, 2020 7:28 pmlike Rampage resets your class resource to 0
Are Slayers no longer using Power Through?
dansari wrote:From what I can tell LOB/Montague won in kills but lost every stage this morning to Dachosen's /5 but that's on them for bringing an engy and not enough Slayers amirite
/5? Most of those people are in the alliance and regulars. Things have moved on a bit since Dachosen formed WBs just from /5 lol. Fenryl vs Dachosen in cities has been an ongoing battle for ages now and both know each other's tactics well (disclaimer: not sure if Fenryl was in this particular siege on an alt). I've lost track of the score but the fights are almost always bloodbaths on both sides (and great fun). Sometimes one side is missing key people or has to resort to including a few morons which made the fight very unbalanced which is a shame, but those are pretty rare in the big scheme of things.
Funny story about that fight: the Sorc died 39 times. 39. We just could not keep him alive vs the assist train. However, the ST assist train could not wipe the destro WB overal. That ST train gets a LOT of kills one after the other but it can struggle in taking out enough people at once to cause a warband to collapse, especially when the healers are spread out. Drop a Sorc, insta-res and it's back in the fight which is why his damage remained high. Drop 4 healers at once and the WB is immediately close to wiping. The low-geared Shammy was the hero in that as he was on-point with the resses and kept us in the fight.
Their Engi was giving out free immunities though with those pulls.
dansari wrote: ↑Tue May 05, 2020 9:29 pm
Please don't try to explain to me that there are just 23 wbs worth of destro that are more organized and assist better than order.
It's partially true though.
Firstly, assisting has nothing to do with it. A disorganised mass of melee (destro) will easily run over a disorganised mass of ranged (order) in confined maps such as cities. If the city maps were more open or multi-level/vertical then order's population bias towards RPDS might be a benefit, but in the IC and Altdorf maps you have to fight at close range due to the layout and objectives. Run forward and spam AOE and watched the unguarded RDPS blob die.
There's also the fact that due to a general population imbalance (i.e. the millions logging in when city starts), destro players have gotten used to trying to form 24-mans to guarantee city pops because queueing solo (and often queueing as a 6-man) gets you left outside the gates for 30 minutes with no pop and crests. The level of organisation required to even get into the city is generally higher on destro than it is on order. It was city sieges that stopped me playing with a soloer mentality and forced me to get good (well, better) and find people to group up with. Goodbye pug life.
Finally, destro city warbands are very fluid between soloers, guilds, alliances, etc. A lot of WB leaders have ended up in order people's WBs due to not having enough people online, logging on late, etc, which has resulted in a lot of knowledge and tactics being shared between guilds. New alliances have been made as a result of cities. And so on. This might happen on order as well but I haven't seen it mentioned much. I know a few famous names bounce around between WBs but other than a few people I'm still learning the names of the good order city players.
wonshot wrote:But it brings me back to my initial question, WHY are Order so heavily stacked on RDPS and lack the archtype spread we see on destro? Can the community fix this, or do we need bigger dwarves, more armored slayers, and Witchhunter hats for all melee classes?
Having played this game since live with a huge variety of people (MMO vets, Warhammer fanboys, total newbies) on both order and destruction, the people who gravtitate to classes based on how awesome they appear to be have these reactions to order classes:
1) Bright Wizard almost universally loved. It's such an over-the-top design and about as fire-magey as a fire mage can be. And people like fire mages.
2) Engineers might be dwarfs but they look like they're heavily armoured and they have guns. Guns make everything awesome. On top of that they get to deploy a second gun. Double the awesome.
3) Slayer. Looks fairly good to "normies" but to Warhammer Fantasy fans he seems to be the best thing ever. Mythic knocked it out of the park with how good they made the Slayer look. It's one of the most iconic things from Warhammer Fantasy so will always have a big appeal.
4) Warrior Priests angry priest with a giant hammer. Players usually get upset upon learning that they actually need to leave the big hammer at home and take the small hammer and tome. And that the small hammer is mostly cosmetic. It's up there with DoKs and 2H tanks in terms of expectations vs reality. Some people will re-roll, some will refuse to believe this and will keep believing that one day they will be a hammer wielding god while standing in the back spamming group heals.
5) Witch Hunter. It has guns (see Engineer) and an awesome hat. Looks like a gothic Cowboy, i.e. awesome.
6) Shadow Warrior. Archers always get a big reaction, and a lot of nerds still have a soft spot for Elf Archers thanks to Lord of the Rings. Usually get quite upset upon being told they need to go melee to be useful.
For destro classes, the main reactions are easier. Those wanting to look big and powerful have 4 classes (Black Orc, Choppa, Chosen and Marauder) to go with. Of course they want to be 2 handed tanks but that fantasy soon goes for most. The important thing is that they rolled the class. The visual design - i.e. the lack of clothes - of the Sorc and WE gets the perverts attention. Some try and be a bit more upmarket and go for a DOK. Finally, Goblins appeal for just how different they are compared to everything else. Most of destro is serious evil, they are comedy evil.
The big problem if this 100% anecodtal and totally biased assessment is that generally none of the order tanks look like they can fulfill the power fantasy that influences a lot of people when picking a class. Instead most of the typical power fantasy tropes for order are ranged tropes. Order lack big meaty men (Chosen/Mara/Orcs) and visual comic relief (Gobbos). The visual design of the order classes is more restrained (human, short-fat humanoid and tall-skinny humanoid) compared to the outlandish design of destruction classes (humanoid, muscle humanoid, naked elves, tiny angry yodas, ORCS ORCS ORCS ORCS ORCS). Even when players know how a class should be played, in their heads they are often still pretending to play out the power fantasy.
And all of this would be fine except for the game's scenarios (normal, ranked and city) having maps that heavily favour melee.
Ekundu01 wrote: ↑Wed May 06, 2020 4:30 pmSlice through lets you keep up to 3 people basicly perma snared, chosen can't do that and actually i think knight is the only tank that can aoe snare players.

BO, IB and BG all have AOE snares of some sort. SMs might do as well, but lol SMs.
maximus76 wrote: ↑Wed May 06, 2020 7:09 pmWas thinking maybe when the guarded target gets kills, the Tank gets 50% of their damage done attributed to him and then calculated on the board at the end for medals etc.
The usage of Guard is already factored into contribution.