Facing 1st full fmj premade in 15 + instances , more than onceBrew wrote: Tue May 19, 2020 12:50 am 12 or 18 mans do not dodge premade 24s. Its random. No decent groups are trying to dodge. If a group is trying to dodge by queuing with a certain group size or try to queue late they're probably not worth their weight in Salt.
Guilds running 12 or18man warbands
Re: Guilds running 12 or18man warbands
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Re: Guilds running 12 or18man warbands
The Answer is simple. 12 People is the minimum needed to queue and get a fresh ID.
If you can not bring a full 24 P WB, you go with 12 or what you can bring and hope
that the ones who fill up the ID are close to what your ''WB'' needs.
If you can not bring a full 24 P WB, you go with 12 or what you can bring and hope
that the ones who fill up the ID are close to what your ''WB'' needs.

Re: Guilds running 12 or18man warbands
what is your pointMMXX43 wrote: Tue May 19, 2020 5:06 pmFacing 1st full fmj premade in 15 + instances , more than onceBrew wrote: Tue May 19, 2020 12:50 am 12 or 18 mans do not dodge premade 24s. Its random. No decent groups are trying to dodge. If a group is trying to dodge by queuing with a certain group size or try to queue late they're probably not worth their weight in Salt.![]()
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Re: Guilds running 12 or18man warbands
Solos can fill an entire instance. Ive seen full solo and 6+ solo for the majority of my pleasurable tour of duty on order.Gunlinger wrote: Tue May 19, 2020 5:11 pm The Answer is simple. 12 People is the minimum needed to queue and get a fresh ID.
If you can not bring a full 24 P WB, you go with 12 or what you can bring and hope
that the ones who fill up the ID are close to what your ''WB'' needs.
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