I'll avoid the damage one as there aren't many obvious "fix this one thing" areas outside of Slayer's Rampage, but the healing one is far more obvious.wargrimnir wrote: ↑Fri Jun 12, 2020 4:56 pmI don't see this Order raw heal/damage vs Destro morale superiority argument as one that we can reasonably balance or even identify on a detailed level effectively. Seems more like a very wide blanket argument that does little to provide actual avenues for possible change.
The first of two advantages is the WP healing advantage via Exalted Defenses. It's trivial to proc (defend against an attack) and provides an exta 20% healing. WPs are constantly top of the heal charts and this tactic is one of the big reasons why they are often overstacked by order. The class already provides incredible healing numbers without the tactic (see the DOK) and this just pushes it to silly levels.
The second advantage is the Knight's Now's Our Chance which adds in an extra 15% healing. Both NOC and ED are tactics so they stack together and give rise to the much talked about "35% order healing advantage" (might be slightly higher depending on how/where they are combined).
This is partially countered by the Chosen's -25% heal aura but as this is an ability it won't stack with heal debuff abilities, so when you go to heal debuff someone you're just replacing a -25% with a standard -50% which still gives order an overall advantage in healing.
If I were a dev I'd be targeting the healing difference between the two sides, especially in light of the morale changes. The only counter I know of to the superior healing was applying so much damage in one hit that it couldn't be healed through (i.e. morale drops) and even that had its counters if the drop was telegraphed (mainly punting and Rampaging Siphon) Now that's almost impossible I don't know what the counter-balance is for this healing advantage.
Regarding damage I'm sure people might bring up BW vs Sorc. Sorc seems to be doing better in cities than BW at the moment but BW seems to do better in ORVR. I don't know enough about the specific damage differences to comment on this one.
edit: as for the SW changes, my only comment is a general request to stop making things undefendable as it takes away all counter play. Undefendable spammable ranged heal debuff? Undefendable Festering Arrow? Really?
