In short, I was part of a 6-man today, which queued approximately 5 seconds after the queue was opened. In our ally a few others were queuing as well (also a 6-man) and while they queued after us, it turns out, they got in not only before us, but we didn't get in at all. You can probably see where I am going with this: I feel like this should not have happened, and effectively feel cheated out of a city-siege.
Please don't misinterpret this as a random rage-post, as I would genuinely like to understand if the queueing system is more of a gamble in terms of who gets in where, or there is a fairer system in place. I am sure I am not the only one interested in how it works, and we would all have a better time if we knew exactly why we did/didn't get into a city siege. It can be a bit frustrating to seemingly randomly be detained from a city-siege. (To be honest, I would most enjoy seeing the source-code related to the queueing system, but I guess that is not going to be published.)
In the advice-channel I was told we should have queued as a 6-man warband (and not a party) but it seems like that is a very wierd thing to go out of your way to program into some code, so my first question to the devs would be: can someone confirm or deny that being in a party vs. a warband has an effect on queueing? If yes, what is the effect?
More generally: what are the parameters that are input into the queueing system? I would assume it is somewhat like searching a weighted list of players finding the first 24 players matching some set of conditions, on both sides, which can be plopped into the same instance.
Lastly a suggestion: would a more transparent queuing system be possible? An addon like SOR maybe, that displays the queue parameters, whatever they may be (position in queue, weighting due to other factors...)?
Would appreciate your answers.
