Patch Notes 22/07/2020
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Re: Patch Notes 22/07/2020
Order had 42% of T4 pop for the city that just happened. That equates to 1/3 of Destro not getting a City instance. That must suck. I suggest we put a pin in this conversation and reconvene next week when the population ratio hits 2 to 1.
Slayer - 40/7x
Archmage - 40/7x
Archmage - 40/7x
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- wargrimnir
- Head Game Master
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Re: Patch Notes 22/07/2020
Yep, dumb mistake. It happens, probably won't be the last time.
- anarchypark
- Posts: 2075
Re: Patch Notes 22/07/2020
i can't find new title from this weekend warfront in the ToK.
the doomed. anyone know where is it? or bug?
the doomed. anyone know where is it? or bug?
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Patch Notes 22/07/2020
Still enough range to res ppl on ram.Kwatchi wrote: ↑Sat Jul 25, 2020 1:08 amRez range is 100 ft.wargrimnir wrote: ↑Fri Jul 24, 2020 9:21 pm
If you're in a warband that is attempting to coordinate a Ram suicide push, this is still a non-issue. You have healers in your warband. The range on rez is 150'. That's more than enough range to reach even the worst corners of an outer door from the front ramparts. Maybe the changes will in effect cause people who would otherwise be solo to join groups? There's nothing wrong with diving the ram if you have a healer on the wall watching your back and rezzing you up. Did you guys really do this without a healer at all?
Furthermore, people shouldn't die at maingate, when destro pushes through, because you either have a large number of defenders at that gate or you pull back to inner keep right in time to not get cut off.
Dying is no option.
Re: Patch Notes 22/07/2020
I got the title "the Doomed" after completing the event. In my ToK it's #4 under "Achivements".anarchypark wrote: ↑Sun Jul 26, 2020 8:12 am i can't find new title from this weekend warfront in the ToK.
the doomed. anyone know where is it? or bug?
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Re: Patch Notes 22/07/2020
Just want to say thanks to the dev for the changes/fix implemented whirling pin and the Lileath's Arrow. These improve a bit the quality of life of the SW.
Please continue.
Cheers, Swizz
Please continue.
Cheers, Swizz
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RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
Re: Patch Notes 22/07/2020
So, it's been longer than 2 hours and way more than 2 zone flips. Are the jury still out? IMHO taking a keep and zergin' is way to easy now... pls revert or tweak this change.Kaelang wrote: ↑Wed Jul 22, 2020 6:58 pmThe changes made are obviously being monitored as they hit live - changes don't just drop onto the server and get forgotten about. But complaining about something within 2 hours, and 2 zone flips, is ridiculous. Let it settle and review it after it's been thoroughly played out. Stop trying to find things to be unhappy with before you've even played the changes.Zerging keeps will be super easy now. Pugs without healers are screwed by this. Guess they found a way to speed up the campaign.
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Re: Patch Notes 22/07/2020
Just before you wrote this order had some nice keep defences one after another... Not so sure what you're talking about. Ofc after a while a keep fell but that just happens. And PUGS without healers were always screwed...Karl wrote: ↑Sun Jul 26, 2020 2:22 pmSo, it's been longer than 2 hours and way more than 2 zone flips. Are the jury still out? IMHO taking a keep and zergin' is way to easy now... pls revert or tweak this change.Kaelang wrote: ↑Wed Jul 22, 2020 6:58 pmThe changes made are obviously being monitored as they hit live - changes don't just drop onto the server and get forgotten about. But complaining about something within 2 hours, and 2 zone flips, is ridiculous. Let it settle and review it after it's been thoroughly played out. Stop trying to find things to be unhappy with before you've even played the changes.Zerging keeps will be super easy now. Pugs without healers are screwed by this. Guess they found a way to speed up the campaign.
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Re: Patch Notes 22/07/2020
Yeah, without healers we are all screwed ofc.Lithenir wrote: ↑Sun Jul 26, 2020 2:57 pmJust before you wrote this order had some nice keep defences one after another... Not so sure what you're talking about. Ofc after a while a keep fell but that just happens. And PUGS without healers were always screwed...Karl wrote: ↑Sun Jul 26, 2020 2:22 pmSo, it's been longer than 2 hours and way more than 2 zone flips. Are the jury still out? IMHO taking a keep and zergin' is way to easy now... pls revert or tweak this change.Kaelang wrote: ↑Wed Jul 22, 2020 6:58 pm
The changes made are obviously being monitored as they hit live - changes don't just drop onto the server and get forgotten about. But complaining about something within 2 hours, and 2 zone flips, is ridiculous. Let it settle and review it after it's been thoroughly played out. Stop trying to find things to be unhappy with before you've even played the changes.
My exp and 2 cents with this change so far is that people who are defending (didn't play dessy in a while so my perspecitve is from order) are playing way to safe; trying to get to keep before attackers even show up, defening and plyaing safe till outer is down, not commiting to last-stand-funnel at outer since you can't rel to keep. Keep fights are over quicker than before. This is esp true at keeps that are harder to get to such as in Caledor.
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Re: Patch Notes 22/07/2020
Well you need to be more tactical now, I give you that. But I think in the long run it will be good for the game.Karl wrote: ↑Sun Jul 26, 2020 3:29 pmYeah, without healers we are all screwed ofc.
My exp and 2 cents with this change so far is that people who are defending (didn't play dessy in a while so my perspecitve is from order) are playing way to safe; trying to get to keep before attackers even show up, defening and plyaing safe till outer is down, not commiting to last-stand-funnel at outer since you can't rel to keep. Keep fights are over quicker than before. This is esp true at keeps that are harder to get to such as in Caledor.
Now we need to make BOs more usefull after 2* to dezerg the lake and I am happy
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