Big doubts.
The dev was right. Finding 24 competent people is the real challenge on order.
Big doubts.
The dev was right. Finding 24 competent people is the real challenge on order.
because no one actually want's competition in the game. just rush through the campaign, do a city, repeat.
It attracts more people because it's easier. Destro has been given so many powerful build options, tweaks, etc., and every "bug fix" has a net greater benefit to Destro than it does to Order. Any criticism of said imbalance is met with "git gud; destro players stronk".
What do you mean with nonsense? Could you please exercise it on one post in this thread. It would really help to give valuable feedback.
I think its decent (you can agree or disagree to some points), but I am eager to read why this is nonsense.teiloh wrote: ↑Thu Jul 23, 2020 7:09 pmI play a ton of healers. Healing output and effective healing depends on a lot more than your Willpower, Tooltip value, and modifiers.Foofmonger wrote: ↑Thu Jul 23, 2020 6:55 pm I'll bite, since I brought up the healing advantage and I need to examine my own biases.
So you believe that Focused Mending, + ED is not indicative of a healing advantage for order? I know you touched on this above, but kind of want to recap. Why is that? Why is the combination of the knight aura and the "potential" increased healing from ED not equating to an actual healing advantage? It is because of the Chosen debuff? Is it because nobody runs FM/ED? I'm trying to wrap my head around the argument you are making, and I want to be objective about it.
What am I missing from my biased destro perspective that's not clicking for me is basically what I'm wondering.
It also depends heavily on your AP/Resource management, cooldowns and survivability. You can't heal if you're dead, set back, CCed, running for your life or starved of AP/RF. This is why DoKs regularly pump out equal or more healing than WPs despite not having access to FM/ED.
There is no healing advantage.
And that's before considering:
1. Destro heal debuffs are superior. RSH has greater range and more Ailments to key off of, WE outgoing procs non-stop and has a greater than 100% uptime, both Zealot and DoK have the offensive proc vs. RP alone (the least likely DPS there is), Chosen incoming debuff is more viable than Knight outgoing since auras are 30 feet and thus "layer" over a bomb geo-target better, BG version has no cooldown and better suits the role of the BG.
2. Destro cures are superior. Khaine's Withdrawal, enough said.
3. Destro cooldown decreasers are superior, and this compounds 1 and 2 and directly affects healing (Shaman FoDG, DoK KR)
4. Destro cooldown increasers are superior. A pouncing class with a 40ft cone is better for landing debuffs fast than a 30ft area on a squishy class. You'll see the Destro version up a full 2-4 seconds sooner than the Slayer version. Then BOs also have a single target version of this as if they weren't strong enough. Also, see 2. Destro can cure all Order incoming heal debuffs and CD decreasers with one M2.
5. Destro interrupts are superior. Magus is better than Engi and their AOE interrupt is instant. Marauder has a shorter CD, better targeted AOE interrupt core. Tons of non-immunity knocks (BO, mSH, Zealot).
As for Chosen, don't forget the build-time increase debuff. You can do the math of 1 vs 1.25s cast times or 2.5 vs. 3.1 cast times for WP/non-WP group heals, respectively. This is an Aura Chosen can slot because they don't need to run a shitty one called Stay Focused.
ehhhh...good night all. Have fun in Aldorf i guess
Users browsing this forum: No registered users and 8 guests