You should have been arround as it was 88% vs 12%... for destro. And now you cry cuz of 56% order?
What a joke...
You should have been arround as it was 88% vs 12%... for destro. And now you cry cuz of 56% order?
wargrimnir wrote: ↑Mon Apr 05, 2021 11:50 pm Accidental solo-friendly content doesn't stay that way for very long.
Not sure I agree on the part about WL not using their pet in oRvR and cities...In city is less used I could agree, but in oRvR those lions move in packs often (although is true that in oRvR they get melted, not so in cities/scenarios)nuadarstark wrote: ↑Fri Aug 07, 2020 6:09 amCan we have maras mostro proc fixed and it's cc potential balanced with WL (especially without the lion as it's not used in cities and orvr)? Cause yeah, then we can have the WL burst potentional put on the lvl of mara.
Jesus people, mara was overtuned, even freaking Foofmonger outright stated it a week ago (and again here).
Everyone agrees WL burst is OP , still nothing done about it. If you stack slayers like we were staking Marader, will they nerf slayer?? yea no, that's what I thought.nuadarstark wrote: ↑Fri Aug 07, 2020 6:09 amCan we have maras mostro proc fixed and it's cc potential balanced with WL (especially without the lion as it's not used in cities and orvr)? Cause yeah, then we can have the WL burst potentional put on the lvl of mara.
Jesus people, mara was overtuned, even freaking Foofmonger outright stated it a week ago (and again here).
Mara got a huge rework on live and was destros best class in patch 1.4.8. Rr100 marauders were unkillable and absolute hard hitting backload bursters.farng84 wrote: ↑Fri Aug 07, 2020 10:23 amNot sure I agree on the part about WL not using their pet in oRvR and cities...In city is less used I could agree, but in oRvR those lions move in packs often (although is true that in oRvR they get melted, not so in cities/scenarios)nuadarstark wrote: ↑Fri Aug 07, 2020 6:09 amCan we have maras mostro proc fixed and it's cc potential balanced with WL (especially without the lion as it's not used in cities and orvr)? Cause yeah, then we can have the WL burst potentional put on the lvl of mara.
Jesus people, mara was overtuned, even freaking Foofmonger outright stated it a week ago (and again here).![]()
Regarding mara being overtuned I can't tell, I just remember it sucked bad in live
By your logic slayer and BW should have been nerfed as they put much higher numbers than ChoppaNosun wrote: ↑Fri Aug 07, 2020 11:14 am I am not going to read thru all the replies but as to your why? about getting a nerf. Have you looked at mara damage numbers in city??? Choppa should be next. Its like u destro players are totally clueless about how ridiculously overpowered the melee aoe zerg is.
Have you seen slayer numbers in a Line by Line melle ball of hell? You do not suffer from class mechanics, but by composition. Over and Over and Over these points are made clear. The Order wins in city are by groups that understand this. Order is actually better. Can we pull some numbers on FORT defences? Maybe we should scrutinize some of that DATA? And make some nerfs accordingly? Sounds Fair?Nosun wrote: ↑Fri Aug 07, 2020 11:14 am I am not going to read thru all the replies but as to your why? about getting a nerf. Have you looked at mara damage numbers in city??? Choppa should be next. Its like u destro players are totally clueless about how ridiculously overpowered the melee aoe zerg is.
Said this a few times but I don't think balance should be done around cities. It's a scenario where not even all classes are welcome. Balance around normal scenarios/RvR would e more appropriate (and notably all classes find their role in these two options).storm wrote: ↑Fri Aug 07, 2020 11:29 amHave you seen slayer numbers in a Line by Line melle ball of hell? You do not suffer from class mechanics, but by composition. Over and Over and Over these points are made clear. The Order wins in city are by groups that understand this. Order is actually better. Can we pull some numbers on FORT defences? Maybe we should scrutinize some of that DATA? And make some nerfs accordingly? Sounds Fair?Nosun wrote: ↑Fri Aug 07, 2020 11:14 am I am not going to read thru all the replies but as to your why? about getting a nerf. Have you looked at mara damage numbers in city??? Choppa should be next. Its like u destro players are totally clueless about how ridiculously overpowered the melee aoe zerg is.
It's about the same now TBH, but will vary upon gear level. The effective damage will depend on effective crit rate for the Mara/WL as the damage difference is basically now "20% crit chance and 50% crit damage" versus "25% more damage (equating to 37.5% more crit damage), and the tearing blade DoT.
The thing about Mara/WL burst damage differences is that it's much less about the raw damage of the abilities, and more about the abilities themselves. Mara ST abilities have good coefficients and already do good damage.Valarion wrote: ↑Fri Aug 07, 2020 1:05 am I've just got done discussing these changes with 3 of the best marauders I know. These are very likely 3 of a small group of high RR marauders responsible for these changes.
After testing, they estimate the patches are around a 7-10% dps nerf overall depending on MP which is far lower than the 20-30% everyone is upset about. Its still significant and so I do understand some of the frustration here. Full disclaimer: I dont play a mara, I just let them beat on me.
These marauders did mention the nerfs actually place them back to a level equivalent to the WL damage coefficients. However, I was quick to point out that the ST (particularly the burst ST) of the WL is still significantly out of sorts. They mentioned the entire Savagery tree "needs help". Full disclaimer: I do play a WL.
So if the AoE coefficients of WL/Mara are equalized, then it only makes sense that the ST coefficients and/or the ST burst of the WL/Mara should be closely matched as well.
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