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Patch Notes 12/08/2020

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tefnaht
Posts: 154

Re: Patch Notes 12/08/2020

Post#11 » Wed Aug 12, 2020 11:51 am

How many bugs at fort now, with 240-180 pop limit?

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dalen
Developer
Posts: 643

Re: Patch Notes 12/08/2020

Post#12 » Wed Aug 12, 2020 11:53 am

tefnaht wrote: Wed Aug 12, 2020 11:51 am How many bugs at fort now, with 240-180 pop limit?
Should be a total of 53 bags of various types with that population in the fort.
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Caspersky
Posts: 17

Re: Patch Notes 12/08/2020

Post#13 » Wed Aug 12, 2020 11:59 am

Acidic wrote: Wed Aug 12, 2020 11:44 am
Caspersky wrote: Wed Aug 12, 2020 11:40 am
Acidic wrote: Wed Aug 12, 2020 11:23 am
Spoiler:
Hmm that ranked item feels a bit too strong

Will be interesting to see the effect of that dot/hot change in siege situations where there is time to stack all dots and hots
[/spoiler]

Strong? Is it because you only do orvr and cant optain it from that? :lol: :lol:
This is not feedback this is just ....... , nothing stops me to do sc etc other than what I find fun.
This thread is for feedback and not being pissy
Well i was being serious. People tend to complain about gear that is “op” or they “cant” get because they for example dont do scs.

You could just say yes or no ;)
Will stop the “spam” now.

Have a good day!

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Acidic
Posts: 2077
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Re: Patch Notes 12/08/2020

Post#14 » Wed Aug 12, 2020 12:02 pm

Caspersky wrote: Wed Aug 12, 2020 11:59 am
Acidic wrote: Wed Aug 12, 2020 11:44 am
Caspersky wrote: Wed Aug 12, 2020 11:40 am

[/spoiler]

Strong? Is it because you only do orvr and cant optain it from that? :lol: :lol:
This is not feedback this is just ....... , nothing stops me to do sc etc other than what I find fun.
This thread is for feedback and not being pissy
Well i was being serious. People tend to complain about gear that is “op” or they “cant” get because they for example dont do scs.

You could just say yes or no ;)
Will stop the “spam” now.

Have a good day!
I could also call you out for trying to stop other people giving thier feedback without having people try to assume it has anything to do with whether or not I will or won’t get it

nat3s
Posts: 581

Re: Patch Notes 12/08/2020

Post#15 » Wed Aug 12, 2020 12:03 pm

Some feedback:

Order ranged dps is crazy good right now, which is why they cannot win a city, but always win forts. Nerfing destro melee may help order win cities, but until order ranged is toned down, destro wont win forts again imo.

tefnaht
Posts: 154

Re: Patch Notes 12/08/2020

Post#16 » Wed Aug 12, 2020 12:04 pm

dalen wrote: Wed Aug 12, 2020 11:53 am
tefnaht wrote: Wed Aug 12, 2020 11:51 am How many bugs at fort now, with 240-180 pop limit?
Should be a total of 53 bags of various types with that population in the fort.
And reward for combined sides? 420 pop - 53 bags - 12.5% people with additional rewards? Correct? Or it splits by sides?

Side question, how many bags generated at zone lock? There are some pop rules, win\lose conditions?

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JarlBerzirk
Posts: 162

Re: Patch Notes 12/08/2020

Post#17 » Wed Aug 12, 2020 12:05 pm

Awesome QOL improvements! All of the dev teams hard work is much appreciated! Thanks for all you lot do!!

Toonfish
Posts: 8

Re: Patch Notes 12/08/2020

Post#18 » Wed Aug 12, 2020 12:09 pm

Thanks a lot for the hard work.
Cocomi, Kanten, Sceros
Toon, Toonfish, Schwuppe

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Cultist
Posts: 128

Re: Patch Notes 12/08/2020

Post#19 » Wed Aug 12, 2020 12:13 pm

Ok, I'll try to elaborate a little further my question, focusing on Envenomed Blade / Fervor as e.g.:

Is it better to stack 3 charges of this DoT as soon as possible (spamming it) and then re-apply (when expired) or would be better to have just 1 charge on target and re-applying insofar as they fade away? What would bring the best result ?

I'm asking this because I don't understand how the new DoT mechanics + stacking is working.

PS: Good patch.

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Skyve
Posts: 9

Re: Patch Notes 12/08/2020

Post#20 » Wed Aug 12, 2020 12:17 pm

Isn't it a bit silly to further increase the power of players that are already supposedly among the most skilled/dedicated? I thought ranked games should be about skill, not victory through stats. Why not instead have purely visual rewards like titles, name of a different color, special trophies etc?

The other changes are nice.

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