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Patch Notes 19/08/2020

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Kungfumantis
Posts: 15

Re: Patch Notes 19/08/2020

Post#31 » Wed Aug 19, 2020 3:59 pm

[RvR]

- XP, Renown & Influence from returning or destroying supplies it is now split in groups.

- If there are already 4 supply crates at a BO, it will stop spawning more.

- Player kill credit for quests, tome unlocks and live event tasks is only granted to the group members of the one that did the most damage (the one that gets the loot). Previously anyone that did any damage at all got kill credit. Renown and XP works the same way as before.

- Solo kills from solo players are now excluded from the AAO malus.

- The minimum reward scaler for player kills is now increased to 10% instead of 0% if level difference is too high. Or 20% if only renown difference is too high but level is equal. Previously this would scale down to 0% of the reward which would then get turned into the minimum value of 20 renown points.

Just why?
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Kaarnyx 68 DoK

too many other alts worth mentioning!

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Akalukz
Posts: 1790

Re: Patch Notes 19/08/2020

Post#32 » Wed Aug 19, 2020 4:04 pm

dalen wrote: Wed Aug 19, 2020 3:56 pm
Akalukz wrote: Wed Aug 19, 2020 3:44 pm what was the driving thought behind the kill change? Maybe if we understood why, it would quiet a lot of discussion. Seems pretty random honestly.
Basically makes it less profitable to just zerg surf and tag enemies by doing AoE splash damage to all of them.
Fair enough. I look forward to additional changes to break up the zerg. Especially the zerg mentality of attacking a keep. The rez changes in the keep were nice but did nothing to disperse the zerg of the attackers.
-= Agony =-

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Manatikik
Posts: 1249

Re: Patch Notes 19/08/2020

Post#33 » Wed Aug 19, 2020 4:08 pm

Not being able to search the other realm is annoying. I like to keep tabs on whose online in my destro guild and search to see if people are on to try and fight or group up on one side.


Also are you guys really NERFing T1 SW?? I guess I get it, don’t want to give new people false impressions that SW will be viable later on.
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anarchypark
Posts: 2085

Re: Patch Notes 19/08/2020

Post#34 » Wed Aug 19, 2020 4:11 pm

Akalukz wrote: Wed Aug 19, 2020 3:44 pm what was the driving thought behind the kill change? Maybe if we understood why, it would quiet a lot of discussion. Seems pretty random honestly.

i guess, 'stop leeching, make a grp and assist your grp'
it's only for quest kill credit anyway.
rp xp are same as b4. u can still leech.

so sad ppl worried about missing 1 hit leech.

if you're tank/heal form a grp.
dps think they're main tank/heal are supporters. in fact tank/heal are backbone of grp, dps are supporters.
in the end, teamwork make it blurr who's main or support.
to feel that, u need to experience both role with same toon.

first step is getting in grp. second step is l2p grp play.
r u rdy?
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Aethilmar
Posts: 731

Re: Patch Notes 19/08/2020

Post#35 » Wed Aug 19, 2020 4:12 pm

Akalukz wrote: Wed Aug 19, 2020 4:04 pm
dalen wrote: Wed Aug 19, 2020 3:56 pm
Akalukz wrote: Wed Aug 19, 2020 3:44 pm what was the driving thought behind the kill change? Maybe if we understood why, it would quiet a lot of discussion. Seems pretty random honestly.
Basically makes it less profitable to just zerg surf and tag enemies by doing AoE splash damage to all of them.
Fair enough. I look forward to additional changes to break up the zerg. Especially the zerg mentality of attacking a keep. The rez changes in the keep were nice but did nothing to disperse the zerg of the attackers.
With the caveat that I may not understand the new mechanics as described -- if this is actually the line of thinking, I am confused why the AAO malus was dropped. Being a "soloist" on the zerging side is already easier than on the outnumbered side since there was far less chance of being overwhelmed at by random passers-by at any moment. If anything, this seems to encourage ungrouped solo "zerg surfing" to look for easy kills.

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Grock
Posts: 918

Re: Patch Notes 19/08/2020

Post#36 » Wed Aug 19, 2020 4:24 pm

Aethilmar wrote: Wed Aug 19, 2020 4:12 pm With the caveat that I may not understand the new mechanics as described -- if this is actually the line of thinking, I am confused why the AAO malus was dropped. Being a "soloist" on the zerging side is already easier than on the outnumbered side since there was far less chance of being overwhelmed at by random passers-by at any moment. If anything, this seems to encourage ungrouped solo "zerg surfing" to look for easy kills.
Removal of malus from solo kills provides an incentive for "zerg side" to split up and lose benefit of group buffs/heals/etc, even when staying in the zerg
And in addition it provides a real incentive to go out roam solo, providing more potential small fights for the outnumbered side

The "kill credit" change is only for quests
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Grock
Posts: 918

Re: Patch Notes 19/08/2020

Post#37 » Wed Aug 19, 2020 4:29 pm

dalen wrote: Wed Aug 19, 2020 3:56 pm
Akalukz wrote: Wed Aug 19, 2020 3:44 pm what was the driving thought behind the kill change? Maybe if we understood why, it would quiet a lot of discussion. Seems pretty random honestly.
Basically makes it less profitable to just zerg surf and tag enemies by doing AoE splash damage to all of them.
I dont think its gonna be that big of a difference to be honest, it will mostly affect big kills quests that reward 3gold, but i don't think they were that big of a gold income even when fluff-tagging everything

A more important point to look into when it comes to kill credit are RvR gear quets - quests like Tracker, Stalker and Beastlord that require you to get credits for killing specific enemies.
With this change i foresee that it will be much much harder to complete these quests at the appropriate levels as you'd be at disadvantage against higher level/gear/rr groups out there, even in a warband.

Please consider changing how these gear quests work or maybe limiting the "kill credit" limitation to CR/RR 40/40 and above
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Amphoric
Posts: 1

Re: Patch Notes 19/08/2020

Post#38 » Wed Aug 19, 2020 4:34 pm

Glorian wrote: Wed Aug 19, 2020 1:41 pm
ReturnOfReckoning wrote: Wed Aug 19, 2020 1:20 pm ...
[RvR]

...

- Player kill credit for quests, tome unlocks and live event tasks is only granted to the group members of the one that did the most damage (the one that gets the loot). Previously anyone that did any damage at all got kill credit. Renown and XP works the same way as before.

...
So no kill credits for Tanks and Healers anymore?
I am also curious about this is as it's usually all I play.

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Aberation
Posts: 6

Re: Patch Notes 19/08/2020

Post#39 » Wed Aug 19, 2020 4:50 pm

Kill credit changes my two cents

1. Seems to be another change to support the small group mentality that seems to pervade changes these days [that's no Secret heh)

2. Odds are the strongest players and the strongest group will always get the rewards, the strong get stronger the weak go nowhere, this is exacerbated by wb leaders who, rightfully so many times put all lower level renoun players in one group in an attempt to make the core as strong as possible. Result strong get stronger weak get nothing. Is this really game building?

Jastojan
Posts: 219

Re: Patch Notes 19/08/2020

Post#40 » Wed Aug 19, 2020 4:53 pm

dalen wrote: Wed Aug 19, 2020 3:43 pm
Jastojan wrote: Wed Aug 19, 2020 3:29 pm
Cobra81 wrote: Wed Aug 19, 2020 2:43 pm


Ok example:
I am in a group and waiting for my members. Then I see a realm mate in need and I heal him, means that i dont receive anyhting? Good, then i can stay AFK and watching realm members die.
Also, when only group counts then wb cross-healing isnt worth the effort, I mean I heal my competitors, why should I do that? :lol:

And what is with solo players? If they have a 1v1 and has already done 45% dmg, then 5 realm mates adding and doing 55% of the dmg, ends up in nothing for the solo player?
Hi,

I am back after half year to play my zeal... damn. I used to heal random mates in lakes and loved it. I am not a big fan of the change (if the change means what it seems). Shouldnt we motivate players to play snb tanks and heals more (even if they are not in WB)? Because they will never reach big numbers when it comes to dmg done or HK but they are very important for win in battles (healers especially - even if solo - Dr.ho for example - such a good healer) :-(
You still get the same amount of renown, and you didn't get kill credit for throwing out heals even before this change. So it should be no change for you.
Thank you for the response, Dalen. I was not sure about it. I am happy then (as a healer).

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