I'm a brand new player, and I was wondering if there is a list or guide anywhere on the pros/cons/roles of each of the classes in-game. I've tried searching, and couldn't find much other than generic things like "Archmage is bad, use runepriest", or "Ironbreaker is too hard for beginners, play KotBS instead". I haven't found anything that actually talks about pros, cons, and play styles for each of the different class types. With so many different tanks, dps, and healer archetypes, I can't imagine they all play the same!
I started out at a KotBS since it sounds like a generally all-around good tank class, but I am really interested in learning more about the other classes before I get too far in.
Class Pros/Cons/Roles?
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Re: Class Pros/Cons/Roles?
Given that there are 12 classes for each side, that's kind of an extensive list. I guess I can run through the Order tanks though, since you already made KoTBS.
KoTBS:
Pros:
By far the simplest and easiest Order tank to play.
Auras are ridiculously good and everyone wants them.
Very large and ostentatious helmets.
Cons:
By being simple, they are also boring to play (in comparison).
Lowest damage of all the tanks.
No real self sustain.
Role: King of the Group Support. Makes groups better just by existing because of how good auras are.
Ironbreaker:
Pros:
Highest self sustain of all the tanks.
Very, VERY good for soloing or duoing.
Has a lot of utility and self buffs that propagate to their oath friend (they can choose one person to get copies of their buffs. Kind of)
Cons:
Almost no group support outside of Oath Friend.
Very complicated to play, have to juggle grudges and buffs constantly.
Role: King of the Roamers. Best when alone or with one partner to share buffs with, and smush folks with big hammers.
Swordmaster:
Pros:
Highest overall damage of all the tanks.
Able to do tanking with a two handed weapon (if you want, warbands still want shields for hold the line)
Deals mostly spirit damage, so bypasses armor.
Steals stats from enemies to give to your group.
Cons:
A tiny amount of self sustain, but not enough to make a difference.
Not much utility; what it does have has to be specced for (like knockdown)
Role: King of the DPS Support. No other tank is better at pairing with a melee DPS and putting big pressure on one target.
Now watch KoTBS/IB mains come in and tell me I've got it wrong (my tank is a SM so I know them best.)
KoTBS:
Pros:
By far the simplest and easiest Order tank to play.
Auras are ridiculously good and everyone wants them.
Very large and ostentatious helmets.
Cons:
By being simple, they are also boring to play (in comparison).
Lowest damage of all the tanks.
No real self sustain.
Role: King of the Group Support. Makes groups better just by existing because of how good auras are.
Ironbreaker:
Pros:
Highest self sustain of all the tanks.
Very, VERY good for soloing or duoing.
Has a lot of utility and self buffs that propagate to their oath friend (they can choose one person to get copies of their buffs. Kind of)
Cons:
Almost no group support outside of Oath Friend.
Very complicated to play, have to juggle grudges and buffs constantly.
Role: King of the Roamers. Best when alone or with one partner to share buffs with, and smush folks with big hammers.
Swordmaster:
Pros:
Highest overall damage of all the tanks.
Able to do tanking with a two handed weapon (if you want, warbands still want shields for hold the line)
Deals mostly spirit damage, so bypasses armor.
Steals stats from enemies to give to your group.
Cons:
A tiny amount of self sustain, but not enough to make a difference.
Not much utility; what it does have has to be specced for (like knockdown)
Role: King of the DPS Support. No other tank is better at pairing with a melee DPS and putting big pressure on one target.
Now watch KoTBS/IB mains come in and tell me I've got it wrong (my tank is a SM so I know them best.)
Re: Class Pros/Cons/Roles?
Hey there, one of the problems of the game is that due to the lack of progression of content beyond the original game, most players are kind of in the end game, so their vision/experience will differ quite a bit from yours. Until the point where you know enough to make your own conclusions anyway.Parsifal wrote: ↑Mon Sep 14, 2020 7:39 pm I'm a brand new player, and I was wondering if there is a list or guide anywhere on the pros/cons/roles of each of the classes in-game. I've tried searching, and couldn't find much other than generic things like "Archmage is bad, use runepriest", or "Ironbreaker is too hard for beginners, play KotBS instead". I haven't found anything that actually talks about pros, cons, and play styles for each of the different class types. With so many different tanks, dps, and healer archetypes, I can't imagine they all play the same!
I started out at a KotBS since it sounds like a generally all-around good tank class, but I am really interested in learning more about the other classes before I get too far in.
Here's a bit of a look on the surface, I'll try to do as many classes as I can until my energy runs out

Tanks:
Spoiler:
Spoiler:
Spoiler:
Spoiler:

I should also stress - this is intentionally an "on the surface" kind of info, intended for a new player. Not in-depth, meta, core info.
Re: Class Pros/Cons/Roles?
You are officially my hero Vandoles!! That was extremely detailed and insightful - thanks to both of you!! I think it should be stickied for other new players like myself.
Based on your descriptions, I think I'm going to go for either ironbreaker or warrior priest - they seem to fit my play style the most.
Based on your descriptions, I think I'm going to go for either ironbreaker or warrior priest - they seem to fit my play style the most.
Re: Class Pros/Cons/Roles?
No worries dude, I could do a destro one as well, but I'm guessing you've chosen your side.Parsifal wrote: ↑Tue Sep 15, 2020 12:46 am You are officially my hero Vandoles!! That was extremely detailed and insightful - thanks to both of you!! I think it should be stickied for other new players like myself.
Based on your descriptions, I think I'm going to go for either ironbreaker or warrior priest - they seem to fit my play style the most.
You may want to wait a day or two - I've basically played no dwarves except engi past r20 and I have an ok idea how they seem, but people may correct me.
Take your time choosing, this game is a bit unique in that with many classes you get absolutely no idea how it'll feel in endgame/later stages of the game until you're actually there. Personally I've abandoned 5 r40 characters so far once I found out they got to a place I didn't like them at all.
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Re: Class Pros/Cons/Roles?
Vandoles is spot on in many ways.
From my personal experience - for tanks go IB. Having levelled one I tried to level SM but stuck in 20s cause I got bored. IB is the best. You will never get bored and you will find your ways to play it. I do not feel like playing piano when I play IB although IB has more abilities to be used comparing to other classes.
MDPS - all 3 are super different AND fun. Unlike with tanks I enjoy both WH and SL (never played WL). WH is a rogue, SL is melee aoe destroyer. Different strategies to be utilized, better try both. SL is simpler to master.
RDPS - played only ENG. Defensive type, aoe damager that makes damage numbers all over my screen in mass pvp. This is a super social class, esp grenadier spec.
Healers - I prefer WP over RP. I love this mobile fortress, super healer esp in aoe.
Other classes I never played or didn't level past level 10.
From my personal experience - for tanks go IB. Having levelled one I tried to level SM but stuck in 20s cause I got bored. IB is the best. You will never get bored and you will find your ways to play it. I do not feel like playing piano when I play IB although IB has more abilities to be used comparing to other classes.
MDPS - all 3 are super different AND fun. Unlike with tanks I enjoy both WH and SL (never played WL). WH is a rogue, SL is melee aoe destroyer. Different strategies to be utilized, better try both. SL is simpler to master.
RDPS - played only ENG. Defensive type, aoe damager that makes damage numbers all over my screen in mass pvp. This is a super social class, esp grenadier spec.
Healers - I prefer WP over RP. I love this mobile fortress, super healer esp in aoe.
Other classes I never played or didn't level past level 10.
Re: Class Pros/Cons/Roles?
Super weird...
This topic is listed under:
viewtopic.php?f=8&t=41013
But there was another one with the exact same title and had my response here.
viewtopic.php?f=113&t=41015
I was wondering why my response magically vanished.
This topic is listed under:
viewtopic.php?f=8&t=41013
But there was another one with the exact same title and had my response here.
viewtopic.php?f=113&t=41015
I was wondering why my response magically vanished.
Re: Class Pros/Cons/Roles?
Spoiler:

I will TRY to do destro as well, but small disclaimer - while I used to be a destro main, I play more order these days. So if some info is outdated, I'd appreciate a destro to correct me. Also some text will be copied from the previous one, since some classes have mirroring pros and cons with differences more in the details and how they get there.
So,
Tanks:
Spoiler:
Spoiler:
Spoiler:
Spoiler:

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Re: Class Pros/Cons/Roles?
Abandon Order. They are pansies.Parsifal wrote: ↑Mon Sep 14, 2020 7:39 pm I'm a brand new player, and I was wondering if there is a list or guide anywhere on the pros/cons/roles of each of the classes in-game. I've tried searching, and couldn't find much other than generic things like "Archmage is bad, use runepriest", or "Ironbreaker is too hard for beginners, play KotBS instead". I haven't found anything that actually talks about pros, cons, and play styles for each of the different class types. With so many different tanks, dps, and healer archetypes, I can't imagine they all play the same!
I started out at a KotBS since it sounds like a generally all-around good tank class, but I am really interested in learning more about the other classes before I get too far in.
The real answer to all your questions is: melee squig. It is the top of the evolutionary tree.