I do think that the witch would have bite the dust if she only had lvl 8 vendor itemsKaitanaroyr wrote:gear doesn't really mean much in RoR when it comes to 1v1amputationsaw wrote:hmm I saw once a duel between a very good geared ib and we and the witch wrecked hin easily down. He could not block any attacks he said after 3 loses
WE/WH too hard burst
- amputationsaw
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Re: WE/WH too hard burst
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Re: WE/WH too hard burst
Good, good. But how about buffs? SM,for example?Azarael wrote:So this thread is about game balance and not about bugs, when you know full well that we're not going to nerf anything?
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- Kaitanaroyr
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Re: WE/WH too hard burst
Wh isnt op both the we and wh are strobg in t1 even more so if an experienced player is playing rhem the we may be considered op later on bc of its 30ft kd but thats about itwunpar wrote:WE/WH were always OP/ hey whats new
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- Kaitanaroyr
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Re: WE/WH too hard burst
If he lost 3 times to the we i doubt an armor change would effect anything he is obviously not keeping the WE infront of him at all time and needs a better shield as the witch doesnt have kd yet there shouldn't be 2 much of a gap as long as ib lands his kd and keeps her snaredamputationsaw wrote:I do think that the witch would have bite the dust if she only had lvl 8 vendor itemsKaitanaroyr wrote:gear doesn't really mean much in RoR when it comes to 1v1amputationsaw wrote:hmm I saw once a duel between a very good geared ib and we and the witch wrecked hin easily down. He could not block any attacks he said after 3 loses
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Re: WE/WH too hard burst
Ranged KD on melees is good but not OP. It is useful to close distance but by the time you reach your target the KD has almost or already ended.
Dying is no option.
- Kaitanaroyr
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Re: WE/WH too hard burst
Ain't no way yr knocking someone down with melee from 30ft or hitting them with meleeSulorie wrote:Ranged KD on melees is good but not OP. It is useful to close distance but by the time you reach your target the KD has almost or already ended.
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- amputationsaw
- Posts: 629
Re: WE/WH too hard burst
he got the decayed shield which is BiS so far I guess. and the reason why he couldn't knock her down was he was never able to block/parry the witch. I don't know why but the fights where always on the side of the WEIf he lost 3 times to the we i doubt an armor change would effect anything he is obviously not keeping the WE infront of him at all time and needs a better shield as the witch doesnt have kd yet there shouldn't be 2 much of a gap as long as ib lands his kd and keeps her snared
I could send you the names so you can check the armory for more
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- Kaitanaroyr
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Re: WE/WH too hard burst
If hes never able to block then he may be bugged or hes not positioning himself correctlyamputationsaw wrote:he got the decayed shield which is BiS so far I guess. and the reason why he couldn't knock her down was he was never able to block/parry the witch. I don't know why but the fights where always on the side of the WEIf he lost 3 times to the we i doubt an armor change would effect anything he is obviously not keeping the WE infront of him at all time and needs a better shield as the witch doesnt have kd yet there shouldn't be 2 much of a gap as long as ib lands his kd and keeps her snared
I could send you the names so you can check the armory for more
clarity
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Re: WE/WH too hard burst
WE have no charge.Kaitanaroyr wrote:Ain't no way yr knocking someone down with melee from 30ft or hitting them with meleeSulorie wrote:Ranged KD on melees is good but not OP. It is useful to close distance but by the time you reach your target the KD has almost or already ended.
Dying is no option.
Re: WE/WH too hard burst
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This is no rant or balance request, i just want to point out that it is probably no bug.
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