On the matter of GTDC nerf - gotta say im not a fan.
This change removed two things that made it interesting. Now all that remains is pretty average (and defendable) ungabunga 40ft damage and random pulls that annoy everyone.
I don't think these changes gonna solve the main issue which is the pull itself - it being both instant at the start of the cast (no time to "counter) and also unreliable and uncotrollable - which makes it sometimes harmful in group play (the whole free immunities meme)
I think a good options would've been to reduce the number of pulls to 1 or 2, only pull the primary target and only pull on the second tick (after 2s of channel)
The "double hit" on interrupt was generally a pretty nice mechanic, i think it would be nice to have something like that on some other channeled abilities (just not double hit while jumping...)
Patch Notes 02/10/2020
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Ads
Re: Patch Notes 02/10/2020
Spoiler:

- wargrimnir
- Head Game Master
- Posts: 8388
- Contact:
Re: Patch Notes 02/10/2020
Rampage is working as intended
Re: Patch Notes 02/10/2020
It would be very helpful to understand the intention.
The problem is understanding blanket statements like this a week or two after “Choppa and slayer are ok and performing ok” followed by “undefendable was not intended”
Re: Patch Notes 02/10/2020
With the new changes to stealth it's almost impossible to defend a keep.
Last night we defended Eataine order keep succesfully. So we went for the deff-tick. Before the tick was over a WE showed up. So waiting for 10 more minutes. We mined the lord, but another WE showed up. Another waiting period begane. So we mined the lord room, the ramp and body blocked the front door. But again somehow a WE managed to go to the lord.
With the new stealth mechanic WE can manage to go in stealth in front of the keep and have enough time to look for weak points or use mDPS skill to go in postern - since it doesn't destealth them - and just use the opener in the lord to tag him. It's painfully ridiculous that this one attack tags the lord as under attack since WE can stay in stealth for like forever now.
Please change the lord tagging, that the attack status will occur once he is at 97% health or something. It will be easy to get him to this when the keep is really under attack, but not enough for single WEs.
Last night we defended Eataine order keep succesfully. So we went for the deff-tick. Before the tick was over a WE showed up. So waiting for 10 more minutes. We mined the lord, but another WE showed up. Another waiting period begane. So we mined the lord room, the ramp and body blocked the front door. But again somehow a WE managed to go to the lord.
With the new stealth mechanic WE can manage to go in stealth in front of the keep and have enough time to look for weak points or use mDPS skill to go in postern - since it doesn't destealth them - and just use the opener in the lord to tag him. It's painfully ridiculous that this one attack tags the lord as under attack since WE can stay in stealth for like forever now.
Please change the lord tagging, that the attack status will occur once he is at 97% health or something. It will be easy to get him to this when the keep is really under attack, but not enough for single WEs.
Re: Patch Notes 02/10/2020
Body block and mine the ramps so that the WE doesn't even get in attack range. Mining the lord room or putting down napalm around the lord is pretty pointless to defend this unless you have a ton of aoe to reliably follow up a triggered mine.
Bricksana 8X SM, Bricksona 8X WH, Bricksone 7X Engi, Bricksorno 6X RP, Bricksonor 4X SW
Re: Patch Notes 02/10/2020
mine doors and ramps - problem solved. Don't whine about a (small) class buff as if the entire RvR campaign would suffer from it. It was very possibile even before the change, just with more care and attention from the WE/WH. Move along thank youLithenir wrote: ↑Sun Oct 04, 2020 10:49 am With the new changes to stealth it's almost impossible to defend a keep.
Last night we defended Eataine order keep succesfully. So we went for the deff-tick. Before the tick was over a WE showed up. So waiting for 10 more minutes. We mined the lord, but another WE showed up. Another waiting period begane. So we mined the lord room, the ramp and body blocked the front door. But again somehow a WE managed to go to the lord.
With the new stealth mechanic WE can manage to go in stealth in front of the keep and have enough time to look for weak points or use mDPS skill to go in postern - since it doesn't destealth them - and just use the opener in the lord to tag him. It's painfully ridiculous that this one attack tags the lord as under attack since WE can stay in stealth for like forever now.
Please change the lord tagging, that the attack status will occur once he is at 97% health or something. It will be easy to get him to this when the keep is really under attack, but not enough for single WEs.
Re: Patch Notes 02/10/2020
Was waiting for someone saying something like that. As you can see we tried blocking and mine the ramps and doors. We were just a 6-man in disc and some PUGs around. Couldn't manage to held single WEs out.
But regardless of that, it's ridiculous that one skill is enough to tagg the lord
Ads
Re: Patch Notes 02/10/2020
Spoiler:
Well if you leave out the fact that you only had a few people for defense, people will assume that there was a proper amount of people defending (like a warband or more)...
Judging by the information you provided it sounds like there were just to few defenders in general and the WE could have easily done it with the old stealth duration as well. Maybe even a snb tank could have a chance to tag the lord in this situation if they enter through the postern.
And don't get me wrong. I'm not blaming your group for not having enough people

Bricksana 8X SM, Bricksona 8X WH, Bricksone 7X Engi, Bricksorno 6X RP, Bricksonor 4X SW
Who is online
Users browsing this forum: No registered users and 3 guests