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About the WH/WE changes

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Orontes
Posts: 332

Re: About the WH/WE changes

Post#11 » Tue Oct 06, 2020 4:39 pm

Per critique 1) in the OP: it reads as likely a bug, but even if it isn't, I can imagine why something in stealth couldn't be healed. It actually fits into the larger point the OP attempts about high risk-reward.

Per critique 2): I don't play a WH/WE. I play against them and therefore can be a target of them. I think the new changes to both classes are great. It makes them more scary and therefore, more effective in what they are supposed to do.

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Koha
Posts: 178

Re: About the WH/WE changes

Post#12 » Tue Oct 06, 2020 7:16 pm

Krima wrote: Tue Oct 06, 2020 3:33 pm Very hard to land the no rez with 2 sec cast time..Range should be 20 to 30ft IMO
yes indeed, and I could not check it correctly but I had the feeling that the rez is working if the cast was started before you finish yours. I'll try to check it out.

It's very hard to negate a rez, i would suggest to choose either range or cast-time not both :
1. insta ability with 5 ft range
2. casted ability with 30 ft range (same as executions)

For stealth change : it is very nice to have more time but it was not my main concern. Playing a squishie melee assassin is difficult with the current aoe domination.
AOE shreks are shaking their arms for any good or no reason and grab your WH in the middle of the aoe black hole... I die even before people can see me.

Stealth could give CC immunity, but might be strong and that would not better the role of WE/WH in large scales.

I would dream of a change to the tactic close combat and make it an aoe damage reduction that would work while stealthed and for 2 sec after any melee attack.
You'll die the same under any focus but WH/WE will not melt that fast under aoe pressure. That would also be consistent with their role and lore.
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul

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Arcrival
Posts: 74

Re: About the WH/WE changes

Post#13 » Tue Oct 06, 2020 7:32 pm

I don’t know stealth is just a chance to get in position or somewhere you normally couldn’t it shouldn’t be an immunity but I could see reduced damage.
I would be more interested in seeing a buff to WH/WE offensive base stats or an increase to gear stats or a tactic to buff dual offensive stats like other dps
It's OK to heal a Slayer! :mrgreen:

Zxul
Posts: 1890

Re: About the WH/WE changes

Post#14 » Tue Oct 06, 2020 8:24 pm

Main problem with we/wh- the game is about zerg, while we/wh is about small scale. Once offhours are over, and especially if less than 3 zones are open, gl finding anything which isn't a large group- even resource running is mostly done in fg+.

And then if we/wh does joins a wb, as the only mdps without a spammable aoe which doesn't requires a target in a 5 ft range he is mostly limited to spamming Throwing Dagger/Snap Shot for 20 dmg a pop.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

abezverkhiy
Posts: 557

Re: About the WH/WE changes

Post#15 » Tue Oct 06, 2020 9:55 pm

Zxul wrote: Tue Oct 06, 2020 8:24 pm Main problem with we/wh- the game is about zerg, while we/wh is about small scale. Once offhours are over, and especially if less than 3 zones are open, gl finding anything which isn't a large group- even resource running is mostly done in fg+.

And then if we/wh does joins a wb, as the only mdps without a spammable aoe which doesn't requires a target in a 5 ft range he is mostly limited to spamming Throwing Dagger/Snap Shot for 20 dmg a pop.
spot on
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

Duukar
Posts: 302

Re: About the WH/WE changes

Post#16 » Tue Oct 06, 2020 10:47 pm

OP I'm sorry but you are NUTS! You find value in being in and out of stealth against your will? Stealth should allow you to dictate engagements. 30 on 30 off and your stealth dictates your engagements. I'd advocate going back if they give WE and WH medium armor and CC immunity while in stealth.. Gosh man!

You want to revert stealth to the way it was? Basically completely useless and stressful, not fun, mechanic? 30 Sec on and 30 sec off was so incredibly nerf for what you give up to have it that it drove me beyond insane. You cant even stalk anyone!! Good luck RACING to the oil to try and do something useful in a keep siege in 30 sec. Then by the time you get there you are basically committed to going all in on the oil.. No time to set up or plan.. Man!!!??

These changes to stealth while subtle are the BEST thing to happen to WH and WE since the class was completely gutted...................................................

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