Maruauder Pull

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jvlosky
Posts: 168

Re: Maruauder Pull

Post#21 » Mon Oct 12, 2020 5:17 pm

CountTalabecland wrote: Mon Oct 12, 2020 4:22 pm TE is a great ability. IDK what everyone here is crying about. A pull on an MDPS is huge because you get to pick your fights and ppl cannot escape you.

Absolutely learn to use its range. In coordination with MSH and Choppa, it is impossible for Order to disengage from a fight or keep healers away.
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abezverkhiy
Posts: 551

Re: Maruauder Pull

Post#22 » Mon Oct 12, 2020 5:35 pm

By the third page of the thread The Big Balls have finally arrived to tell everyone they don’t know how to play
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nat3s
Posts: 470

Re: Maruauder Pull

Post#23 » Mon Oct 12, 2020 5:57 pm

In the spirit of QOL changes such as the stealth buff for WH/WE, I think the Mara pull should be made instant like WLs and like WoW DKs Death Grip.

Oh and despite what someone put above, WL pull is FAR superior, it's instant and super easy to use as an interrupt in a 1v1, unlike Mara's who cannot use their pull this way due to the cast time.
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saupreusse
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Re: Maruauder Pull

Post#24 » Mon Oct 12, 2020 6:08 pm

nat3s wrote: Mon Oct 12, 2020 5:57 pm In the spirit of QOL changes such as the stealth buff for WH/WE, I think the Mara pull should be made instant like WLs and like WoW DKs Death Grip.

Oh and despite what someone put above, WL pull is FAR superior, it's instant and super easy to use as an interrupt in a 1v1, unlike Mara's who cannot use their pull this way due to the cast time.
The wl pull is only instant if the pet is already on top of you.

nat3s
Posts: 470

Re: Maruauder Pull

Post#25 » Mon Oct 12, 2020 6:16 pm

saupreusse wrote: Mon Oct 12, 2020 6:08 pm
nat3s wrote: Mon Oct 12, 2020 5:57 pm In the spirit of QOL changes such as the stealth buff for WH/WE, I think the Mara pull should be made instant like WLs and like WoW DKs Death Grip.

Oh and despite what someone put above, WL pull is FAR superior, it's instant and super easy to use as an interrupt in a 1v1, unlike Mara's who cannot use their pull this way due to the cast time.
The wl pull is only instant if the pet is already on top of you.

Even if it takes the pet 2 seconds to arrive (2s being the cast of the Mara pull) the WL is still able to use abilities during this 2s window... A mara cannot do anything whilst casting, no swing timer, no melee abilities etc for those 2s.

Appreciate it's difficult for people to be rational, but just play both classes for a bit and it'll be obvious. WL pull is far superior outside of cities where WLs will typically go aoe spec and thus not be using a pet.
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CountTalabecland
Posts: 1021

Re: Maruauder Pull

Post#26 » Mon Oct 12, 2020 6:30 pm

I guess I haven't played pet spec WL all that much since they worked on pulls. Does it calculate minimum distance to the target off of the pet or the player?
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Sundowner
Posts: 468

Re: Maruauder Pull

Post#27 » Mon Oct 12, 2020 6:39 pm

CountTalabecland wrote: Mon Oct 12, 2020 6:30 pm I guess I haven't played pet spec WL all that much since they worked on pulls. Does it calculate minimum distance to the target off of the pet or the player?
Pet should be in melee range, distance is calculated from pet to player, but due to the bad pathing of pet, a lot of times he just stops near enemy and even though he is in melee range u can't use pull.

As regards to mara instant pull, are you serious guys?

nat3s
Posts: 470

Re: Maruauder Pull

Post#28 » Mon Oct 12, 2020 8:04 pm

Sundowner wrote: Mon Oct 12, 2020 6:39 pm
CountTalabecland wrote: Mon Oct 12, 2020 6:30 pm I guess I haven't played pet spec WL all that much since they worked on pulls. Does it calculate minimum distance to the target off of the pet or the player?
Pet should be in melee range, distance is calculated from pet to player, but due to the bad pathing of pet, a lot of times he just stops near enemy and even though he is in melee range u can't use pull.

As regards to mara instant pull, are you serious guys?

Sure, why not? Shake up the meta a bit. People would have been up in arms about stealth losing its 30s duration a year ago, but now it's a nice QOL change.

With how often pull fails randomly, it's not going to be as impactful as you think it will
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Sundowner
Posts: 468

Re: Maruauder Pull

Post#29 » Mon Oct 12, 2020 9:02 pm

nat3s wrote: Mon Oct 12, 2020 8:04 pm
Sundowner wrote: Mon Oct 12, 2020 6:39 pm
CountTalabecland wrote: Mon Oct 12, 2020 6:30 pm I guess I haven't played pet spec WL all that much since they worked on pulls. Does it calculate minimum distance to the target off of the pet or the player?
Pet should be in melee range, distance is calculated from pet to player, but due to the bad pathing of pet, a lot of times he just stops near enemy and even though he is in melee range u can't use pull.

As regards to mara instant pull, are you serious guys?

Sure, why not? Shake up the meta a bit. People would have been up in arms about stealth losing its 30s duration a year ago, but now it's a nice QOL change.

With how often pull fails randomly, it's not going to be as impactful as you think it will
The issue with instant pull is that it can not be directly countered, you can't outrun it, nor interrupt. It doesn't seem like a bit too much of a tool? It's like mara has what WL has (both are hard to use and rarely work), but now mara wants instant gap closer like pounce, but better, pulling enemies right in the blob. But Mara is not WL, they are not mirrors, do not share role and mechanics and mSH already has pounce as a gap closer.

In the end, both WL and Mara pull are pretty niche abilities which have limited use, they are not class defining abilities. Undefendable insta pull is almost funny, like you just choose someone and he dies, it is. At least with pounce you are getting to the enemy, not bringing him in the blob.

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Koha
Posts: 178

Re: Maruauder Pull

Post#30 » Mon Oct 12, 2020 9:18 pm

Well choppa’s pull is close to instant and with no notice except nearly all Dual choppa have it and it’s random unless you’re the only one at range... kills my WH the most.
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