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Patch Notes 23/10/2020

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sogeou
Posts: 412

Re: Patch Notes 23/10/2020

Post#91 » Fri Oct 23, 2020 5:24 pm

Deaves wrote: Fri Oct 23, 2020 5:21 pm
sogeou wrote: Fri Oct 23, 2020 1:46 pm

Chosen can max all 3 of their main stats. SM vs Chosen is not even close to being a fair fight.

https://www.youtube.com/watch?v=hRwNIr1Dgzk

this will happen no more lol.
do u even play with a mouse ? never seen somone keaboard turn so much...

Is not me. Just showing chosen damage. Also the tank is trying to keep the parry window in front. He is not keyboard turning.

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Tenhi
Posts: 77

Re: Patch Notes 23/10/2020

Post#92 » Fri Oct 23, 2020 5:28 pm

sogeou wrote: Fri Oct 23, 2020 5:23 pm
GamesBond wrote: Fri Oct 23, 2020 5:20 pm
Korhill wrote: Fri Oct 23, 2020 5:05 pm Alright, but I don't understand why damage on pounce was an issue. The WL "Burst" got nerfed already. Would you please explain what the reason was behind this change.
Many thanks
t's mainly to decrease the burst in a way or another since the pets got the buff.
While that sounds good, should have tried reducing damage by 20% instead of removing it. The pet changes were very very small. Most people are running FS 4 and the pets won't even see this damage buff
Who runs FS4 on his DPS class?oO

sogeou
Posts: 412

Re: Patch Notes 23/10/2020

Post#93 » Fri Oct 23, 2020 5:33 pm

Tenhi wrote: Fri Oct 23, 2020 5:28 pm
sogeou wrote: Fri Oct 23, 2020 5:23 pm
GamesBond wrote: Fri Oct 23, 2020 5:20 pm

t's mainly to decrease the burst in a way or another since the pets got the buff.
While that sounds good, should have tried reducing damage by 20% instead of removing it. The pet changes were very very small. Most people are running FS 4 and the pets won't even see this damage buff
Who runs FS4 on his DPS class?oO
I would say ones who don't get crit after being hit by 100 attacks. Dead dps is useless dps.

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GamesBond
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Posts: 1072
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Re: Patch Notes 23/10/2020

Post#94 » Fri Oct 23, 2020 5:38 pm

sogeou wrote: Fri Oct 23, 2020 5:23 pm While that sounds good, should have tried reducing damage by 20% instead of removing it. The pet changes were very very small. Most people are running FS 4 and the pets won't even see this damage buff
Feel free to drop a suggestion after trying it, changes don't have to be permanent and a well written unbiased suggestion could do the magic ^_^

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Skullgrin
Posts: 837

Re: Patch Notes 23/10/2020

Post#95 » Fri Oct 23, 2020 5:42 pm

Not really getting all of the 2H Chosen being upset over Discordant Winds being removed. Personally I never used the tactic, there are better ones to use if you run 2H. Knights seem to have gotten the worst from this Spirit/Elemental nerf, but I can definitely see Wargrimnirs point - melee arcetypes should be doing mostly physical damage. Here's a basic Mastery Build for 2H Chosen at RR50, just swap out Daemonclaw for Warped Flesh depending on whether you want to be tanky or do more DPS. You can still get your Spirit damage fix using relentless. :P

As to the white Lion changes I won't be able to comment on them until I actually get in game and fight a few of them solo, my guess though is that they won't be any more difficult to kill than they were before.
Last edited by Skullgrin on Fri Oct 23, 2020 5:53 pm, edited 1 time in total.
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Thargrimm - Chosen 40/88
Thargrimmm - Ironbreaker 40/80

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sharpblader
Posts: 298

Re: Patch Notes 23/10/2020

Post#96 » Fri Oct 23, 2020 5:43 pm

wargrimnir wrote: Fri Oct 23, 2020 2:03 pm Several of the Chosen abilities already do Spirit damage. We added Elemental damage to two of the Knight abilities where it made sense. You have more options on Knight without needing to use a tactic slot. The tactics themselves were converting all damage from all sources to magical damage, and for guys with big swords, that ain't right. They're primarily physical damage dealers outside of a few abilities. For people that were aware of this unintended effect, it's probably a nerf.
Wait a minute. Unintended effect? Didnt you change the tactic to "all damage is elemental but you take 15% more damage" from "abilities in glory tree are elemental"? What is the unintended effect?
Last edited by sharpblader on Fri Oct 23, 2020 5:54 pm, edited 1 time in total.

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phononHYPE
Posts: 569

Re: Patch Notes 23/10/2020

Post#97 » Fri Oct 23, 2020 5:49 pm

Oh hey, I have a magus! Schweeeet ...
Chasing the golden carrot that is my alts.

my 2h choppa ideas
learn about Initiative

Hardkoar
Suspended
Posts: 242

Re: Patch Notes 23/10/2020

Post#98 » Fri Oct 23, 2020 5:50 pm

Jabba wrote: Fri Oct 23, 2020 1:49 pm
sogeou wrote: Fri Oct 23, 2020 1:47 pm
Jabba wrote: Fri Oct 23, 2020 1:46 pm I look forward to witnessing the confusion on the faces of all the WL players who don't read the notes.
Nobody spams pounce to kill someone lol.
Do you even play this game and watch what happens all over the place? There are huge amounts of white lion players who look as though pounce is the only thing they have on their bar
Lmao was about to say that, than again their ability to press 1111111111111111 with nerfed buttons is pretty impressive to be frank. It seems as that addon comes automatically installed with WL players.

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oaliaen
Posts: 1203

Re: Patch Notes 23/10/2020

Post#99 » Fri Oct 23, 2020 6:01 pm

3 more patches and get pounce reverted just like Pets dmg.. :mrgreen:
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Hugatsaga
Posts: 186

Re: Patch Notes 23/10/2020

Post#100 » Fri Oct 23, 2020 6:05 pm

My initial reaction is that I'm not the fan of WL changes. Last time I checked, Guardian was ok spec already before todays pet buffs. Loner spec on the other hand took a big hit from pounce nerf and might be pretty useless spec now as a result. I dont play loner myself but I'd say if someone wants to play WL without pet, let them and make it viable option.

As a general principle, I would say every time class changes take away options to play your class different ways (or at least make them considerably less viable) and instead forces you to go for the cookie cutter build, its a poor class chance. So more viable options = better and more interesting gameplay.
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