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Patch Notes 11/11/2020

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satanlol
Posts: 32

Re: Patch Notes 11/11/2020

Post#51 » Wed Nov 11, 2020 6:32 pm

Grunbag wrote: Wed Nov 11, 2020 4:30 pm
emiliorv wrote: Wed Nov 11, 2020 4:28 pm
Grunbag wrote: Wed Nov 11, 2020 4:12 pm
Spoiler:
Yes also Flashbang Grenade has 1 sec cast and need a target when landmine is instant ground target . And it moved from free core any engi build could have to a 11 pts spec tactic
This dont change the point that after change can be 100% uptime and before dont.
Also before the change you must gimp inmunities to bring this debuff up, now its free and 100% up.
This is something we are considering , nothing is set in the stone
Just decrease the 10 seconds disorient to 5 seconds (like Marauders) and the problem is solved.

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Naelar
Posts: 296

Re: Patch Notes 11/11/2020

Post#52 » Wed Nov 11, 2020 6:34 pm

Grunbag wrote: Wed Nov 11, 2020 4:19 pm Guys , I understand you worry and like theorycrafting , but it would be nice to have you actually testing it for several days and give a real feedback ?
Yeah, but this kind of 'sky is falling' mentality got last week's Chosen changes nerfed in less than 24 hours.

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oaliaen
Posts: 1217

Re: Patch Notes 11/11/2020

Post#53 » Wed Nov 11, 2020 6:36 pm

Stuntie's Free shooting season has begun... Lets be real, that -25% crit debuff would be appreciated now.. but well.
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Akalukz
Posts: 1790

Re: Patch Notes 11/11/2020

Post#54 » Wed Nov 11, 2020 6:36 pm

I am sure the Gunline will be on tonight :)
-= Agony =-

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Flowson
Developer
Posts: 99
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Re: Patch Notes 11/11/2020

Post#55 » Wed Nov 11, 2020 6:44 pm

Thanks for the explainations under some updates! Glas to see some more details with these notes :)

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JarlBerzirk
Posts: 162

Re: Patch Notes 11/11/2020

Post#56 » Wed Nov 11, 2020 6:45 pm

Akalukz wrote: Wed Nov 11, 2020 6:36 pm I am sure the Gunline will be on tonight :)
Too bad they wont have much to shoot at.

Sulorie
Posts: 7458

Re: Patch Notes 11/11/2020

Post#57 » Wed Nov 11, 2020 6:47 pm

Andack wrote: Wed Nov 11, 2020 3:16 pm
When you are out of a squig armor you are just dead, 5s is a big deal too, so it's just for fun really...
You have a tank to guard you and healers to save your gobbo ass. :)
Dying is no option.

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KissShot
Posts: 124
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Re: Patch Notes 11/11/2020

Post#58 » Wed Nov 11, 2020 6:51 pm

adamska2 wrote: Wed Nov 11, 2020 6:28 pm Why buff engi like this ???? wtf ???
;)

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Tyrean
Posts: 31

Re: Patch Notes 11/11/2020

Post#59 » Wed Nov 11, 2020 7:25 pm

I would be interested in the thought process behind Engi being given reduced cast times on timestamp abilities such as snipe (imagine this with focussed mind and then add in gun blast..) and not Magus on BoC and FrF. Will magus be given ranged auto attack damage in future to compensate? or will that remain exclusive to Engi/Order.
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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 11/11/2020

Post#60 » Wed Nov 11, 2020 7:28 pm

satanlol wrote: Wed Nov 11, 2020 6:32 pm
Grunbag wrote: Wed Nov 11, 2020 4:30 pm
emiliorv wrote: Wed Nov 11, 2020 4:28 pm

This dont change the point that after change can be 100% uptime and before dont.
Also before the change you must gimp inmunities to bring this debuff up, now its free and 100% up.
This is something we are considering , nothing is set in the stone
Just decrease the 10 seconds disorient to 5 seconds (like Marauders) and the problem is solved.
Noted , but waiting to see ingame how it goes . Also consider Mara is 7 pts investment when engi is 11 pts
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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