Well at least that's another free tactic slot on my engi again. And I love the math, pet receives 25% of healing and 25% aoe dmg reduc so now = "pet won't die to warband"
Quick maths 101.
Patch Notes 09/12/2020
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Re: Patch Notes 09/12/2020
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70
Zuu [AM] 40/83
[magus] 40/70
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Re: Patch Notes 09/12/2020
No , pet take -75% damage from aoe, and receive 25% of the heal you receive . IT should help a lot them to survive the warband aoe
Re: Patch Notes 09/12/2020
Squig Beast was crazy, but honestly I would've rather seen it remain as such but made a m2/3 instead.
Good choice of making all pets "leech" healing by default. A big QoL change.
Good choice of making all pets "leech" healing by default. A big QoL change.
Re: Patch Notes 09/12/2020
Please send feedback about it , especially in large scale
- Onigokko0101
- Posts: 192
Re: Patch Notes 09/12/2020
Blue Horror feels pretty decent in WB play now, it still does get destroyed by AoE sometimes and you have to resummon on the move anyways so instasummon tactic is still a must. Flamer obviously dies much quicker so its harder to keep up.
Pink Horror feels nice in long range play now, with the self heal and the group heals it will almost never die.
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard
Re: Patch Notes 09/12/2020
Won't help engi turrets, they have less defenses and they can't even move.
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70
Zuu [AM] 40/83
[magus] 40/70
Re: Patch Notes 09/12/2020
Less defense than ?
Re: Patch Notes 09/12/2020
Thanks for feedbackOnigokko0101 wrote: ↑Wed Dec 09, 2020 8:39 pmBlue Horror feels pretty decent in WB play now, it still does get destroyed by AoE sometimes and you have to resummon on the move anyways so instasummon tactic is still a must. Flamer obviously dies much quicker so its harder to keep up.
Pink Horror feels nice in long range play now, with the self heal and the group heals it will almost never die.
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Re: Patch Notes 09/12/2020
so... considering that riflemans gun turret is the only one that didnt get the aoe reduce. why was rifleman nerfed? so the standard scenario now is, cast turret on wall. if you want it to actually fire at something and not just use the buff it gets targeted nearly instantly by clouds of pink death. which is has no defense against. meaning. engi 101 in keep def or attacks is, no pet for you sir. although most of the time someone just single targets its with 1500er bolts, cause no way to better to **** up a ranged pet class than killing their pet, that needs a woppy 10 sek to be usefull again...
the flamer turret 99% of all engis using, that has gotten the 75% aoe dmg reduce subtracts range to all your skills and shoots about as far as a dwarf is high... also the buffs might be bugged as mentioned before. ontop of that... how many melee engis do we have again? i mean those that arent just a meme... those with 80+rr and getting invited into city sieges?
or the grenade turret that got the 50% reduced aoe dmg taken. that makes your dots from grenadier tick faster... so you feel totally important in an sc cause you can do **** loads of dmg... fluff aoe dmg... that doesnt help you at all, even at 80 feet range, cause getting mr. choppa and mr. marauder off your face takes a tack more than dots ticking for what... 300 dmg each... that takes you 3 seconds at least to apply every one of them... if they´re not blocked or dodged that is... at least you can cast that stuff while running away... cause that is what you will doing most of the time...
which also means... your out of your pets buff range... which is a whopping 30 feet.. thats the aoe range on the pink clouds of doom btw. so if you run out of that, you either start dropping your buff stacks, or recall your pet, which puts its where it cant shoot... most of the time...
what im saying is, justifying a nerf to our primary dps skill, by buffing a pet that is 99% useless in nearly all fights that dont include lvl 24 toons without gear as opponents is bonkers. especially if half of those pets that actually did get a "buff" arent even used by the majority of this classes players.
oh, and yes, this is an assumption. i dont have empyric evidence on the exact number of rr80+ engis playing melee or grenadier or rifleman... but assuming that a 25% hpr reg to turrets does anything but beeing useless isnt much different here isnt it? =)
the flamer turret 99% of all engis using, that has gotten the 75% aoe dmg reduce subtracts range to all your skills and shoots about as far as a dwarf is high... also the buffs might be bugged as mentioned before. ontop of that... how many melee engis do we have again? i mean those that arent just a meme... those with 80+rr and getting invited into city sieges?
or the grenade turret that got the 50% reduced aoe dmg taken. that makes your dots from grenadier tick faster... so you feel totally important in an sc cause you can do **** loads of dmg... fluff aoe dmg... that doesnt help you at all, even at 80 feet range, cause getting mr. choppa and mr. marauder off your face takes a tack more than dots ticking for what... 300 dmg each... that takes you 3 seconds at least to apply every one of them... if they´re not blocked or dodged that is... at least you can cast that stuff while running away... cause that is what you will doing most of the time...
which also means... your out of your pets buff range... which is a whopping 30 feet.. thats the aoe range on the pink clouds of doom btw. so if you run out of that, you either start dropping your buff stacks, or recall your pet, which puts its where it cant shoot... most of the time...
what im saying is, justifying a nerf to our primary dps skill, by buffing a pet that is 99% useless in nearly all fights that dont include lvl 24 toons without gear as opponents is bonkers. especially if half of those pets that actually did get a "buff" arent even used by the majority of this classes players.
oh, and yes, this is an assumption. i dont have empyric evidence on the exact number of rr80+ engis playing melee or grenadier or rifleman... but assuming that a 25% hpr reg to turrets does anything but beeing useless isnt much different here isnt it? =)
Re: Patch Notes 09/12/2020
Insignificant changes to the major prob of Sh. Sw was nerfed to the ground in a day.
You keep giving Destro unique Order abilities while giving nothing back to Order, you also support the notion that there is no mirroring , this only seems to apply to Order not getting mirrored while destro does. Bw-Sorc, Sw-SH-Wl ( better than both sw and wl ) Zeal-Runie, you kinda also mirrored the CD decreaser - increaser , originally it was an Order thing.
Very disapointing . Is bias real after all ?
peace out.
You keep giving Destro unique Order abilities while giving nothing back to Order, you also support the notion that there is no mirroring , this only seems to apply to Order not getting mirrored while destro does. Bw-Sorc, Sw-SH-Wl ( better than both sw and wl ) Zeal-Runie, you kinda also mirrored the CD decreaser - increaser , originally it was an Order thing.
Very disapointing . Is bias real after all ?

Last edited by MMXX43 on Wed Dec 09, 2020 11:13 pm, edited 1 time in total.
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