I think you didn't get it ... WL now compared to marauder is dead at least marauder has its utility and survivability.
pls, tell me what a slayer can't do better than a WL at this point not even worth bringing one to cities.
I think you didn't get it ... WL now compared to marauder is dead at least marauder has its utility and survivability.
Ooof that video is baaaaaaad, that's overstepping boundaries.Nadril21 wrote: ↑Sat Dec 26, 2020 10:12 amGlorian wrote: ↑Sat Dec 26, 2020 1:23 amAs the Spot was reachable since 11 years on live I guess it was obviously intended by the old devs in their endless wisdom.wonshot wrote: ↑Fri Dec 25, 2020 11:02 pmI dont know the histroy of which places have been limmited by barriers in the past for you guys, but the way I read that line of patchnotes. It seem like the keyword is "Battle objective" if the snipersquad is up on a mountain hill on a supply route, a random stone in the orvr lake, or on a building that is not connected to an objective I wouldnt think there was an issue with it. But when you can get a hight advantage by climbing nearby terrein and then cover an orvr objective that is not supposed to have a built in terrein advantage, i guess it counts as "illegal areas"Spoiler:
For example if a BO has a crypt gate, a brewery door or teleport orb that means the entry point and narrow funnel choke is intented. But if you start becoming
spiderman and climb a jumping puzzle to then cover a one way entry point that can be denied with punts and slows making a jump to reach you unable or in
otherways give you a clear defensive advantage that was not obviously implimented, I can kinda see why restrictions are made.
Same as when people started blocking or climbing with the kegs from events.
Btw. Here is the Video for getting a nerf the next day if you dare to kill a GM in RvR.
https://www.twitch.tv/videos/849951139
Needless to say we where whiped 3 minutes later by the same Warband because PnP knows how to jump on the spot too.
Solid patch. I hope all the Devs and everyone who dedicates countless hours to make this game even better than OG, had a great holiday.
This video highlights the main reason people complain about bias on both realms though. A player shown in this video clearly gets killed, then 5 seconds later has a GM tag over his name and floats up to the group that kills him. Literally a day or 2 later the area shown is patched and deemed illegal after over 10 years. Not a good look.
If your a player, be a player. If your a GM, be a GM. Changes shouldn't be prioritized due to status but rather by effect they have on game. This is legit the most minuscule thing that has been around for a decade but was shoved into the next patch like it was an emergency.
You didn't have to pick between Exploit Weakness and Crosscut, you took both because Swift Strikes is trash aside from use as a janky sprint and No Respite isn't much better than other free tactics when you run rough numbers (solo/small group at least). Adding more points isn't a buff if there's nothing worthwhile to spend them on.
I'm not sure if you've played a kiting class in another MMO before, but generally they don't get run speed buffs and have to play with their CCs/slows to maintain their distance and avoid getting caught. Sometimes they have to do that with spells that can't be cast while moving too. Having a permanent 25% run speed buff on top of these tools is simply unheard of because it obviates the need for smart play and makes kiting brainless (as has been the case here). There's really not that much skill involved in holding down D with a 1.25x multiplier on what your opponent's W does.
This video illustrates that GM's are active in-game and will investigate reports of players exploiting terrain. Good, that's what they should do.VindicoAtrum wrote: ↑Sat Dec 26, 2020 3:22 pmOoof that video is baaaaaaad, that's overstepping boundaries.Nadril21 wrote: ↑Sat Dec 26, 2020 10:12 amGlorian wrote: ↑Sat Dec 26, 2020 1:23 am
As the Spot was reachable since 11 years on live I guess it was obviously intended by the old devs in their endless wisdom.
Btw. Here is the Video for getting a nerf the next day if you dare to kill a GM in RvR.
https://www.twitch.tv/videos/849951139
Needless to say we where whiped 3 minutes later by the same Warband because PnP knows how to jump on the spot too.
Solid patch. I hope all the Devs and everyone who dedicates countless hours to make this game even better than OG, had a great holiday.
This video highlights the main reason people complain about bias on both realms though. A player shown in this video clearly gets killed, then 5 seconds later has a GM tag over his name and floats up to the group that kills him. Literally a day or 2 later the area shown is patched and deemed illegal after over 10 years. Not a good look.
If your a player, be a player. If your a GM, be a GM. Changes shouldn't be prioritized due to status but rather by effect they have on game. This is legit the most minuscule thing that has been around for a decade but was shoved into the next patch like it was an emergency.
Have to agree, i don't know why this WL 'nerf was even considered, seems ill considered & an irrational move.
Then the "He's a Big'un" SH tactic should be made passive as well because it is essential to keeping the pet alive and SH "stances" are tied to having a live squig.Farrul wrote: ↑Sat Dec 26, 2020 4:19 pmHave to agree, i don't know why this WL 'nerf was even considered, seems ill considered & an irrational move.
In my opinion only one change was needed for the WL otherwise it was in a good place, that was to make the pet speed tactic a passive effect(could be nerfed slightly to 40%). The reason for this is because pet is core to the class and won't work without this tactic(mechanically) which then forces every WL with a pet to take it just to enable the pet in combat, this is always bad design in any game.
As of now, the WL trees are nerfed and not logical, i think to fix it Force Opportunity needs a move to Axeman along with Pack hunting. If they leave WL trees in this condition for a longer time it's just sad imho.
Except SH has 4 different kinds of "pets" that don't share the cooldown when 1 dies he just summons another one, if the WL pet dies you need to wait 15 sec and that's not the case for SHOglaf wrote: ↑Sat Dec 26, 2020 4:23 pmThen the "He's a Big'un" SH tactic should be made passive as well because it is essential to keeping the pet alive and SH "stances" are tied to having a live squig.Farrul wrote: ↑Sat Dec 26, 2020 4:19 pmHave to agree, i don't know why this WL 'nerf was even considered, seems ill considered & an irrational move.
In my opinion only one change was needed for the WL otherwise it was in a good place, that was to make the pet speed tactic a passive effect(could be nerfed slightly to 40%). The reason for this is because pet is core to the class and won't work without this tactic(mechanically) which then forces every WL with a pet to take it just to enable the pet in combat, this is always bad design in any game.
As of now, the WL trees are nerfed and not logical, i think to fix it Force Opportunity needs a move to Axeman along with Pack hunting. If they leave WL trees in this condition for a longer time it's just sad imho.
fair, pets are permadead against orginized enemies, so buffing pets is probably a good idea.Oglaf wrote: ↑Sat Dec 26, 2020 4:23 pmThen the "He's a Big'un" SH tactic should be made passive as well because it is essential to keeping the pet alive and SH "stances" are tied to having a live squig.Farrul wrote: ↑Sat Dec 26, 2020 4:19 pmHave to agree, i don't know why this WL 'nerf was even considered, seems ill considered & an irrational move.
In my opinion only one change was needed for the WL otherwise it was in a good place, that was to make the pet speed tactic a passive effect(could be nerfed slightly to 40%). The reason for this is because pet is core to the class and won't work without this tactic(mechanically) which then forces every WL with a pet to take it just to enable the pet in combat, this is always bad design in any game.
As of now, the WL trees are nerfed and not logical, i think to fix it Force Opportunity needs a move to Axeman along with Pack hunting. If they leave WL trees in this condition for a longer time it's just sad imho.
Users browsing this forum: No registered users and 31 guests