I play only the Order side and, what Order need is only a few good leaders and less random toxic people who talk about failure when someone (me) drops the ram out to move a stall situation as sea weaves in Etaine.
People should stop to think whit their own brain in organized Warband and should trust his leader, even if he fails. With fail, a leader will grow up.
When someone drops ram looks like you kill a baby in real life and, I don't understand this. Failing a siege means nothing, stand in the middle of the map doing nothing is worse.
If people want only to kill should try to play ranked scenario but, I think it's only from man.
In the end, the Order problem is the Order itself.
i have the answer why order dosent play 6 man
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- Pandastyle
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Re: i have the answer why order dosent play 6 man
mate, I dont think you will ever receive the shitstorm Graffer once received for literally pulling the ram out of an ongoing siege because he saw it pointlessIsio wrote: ↑Tue Dec 29, 2020 4:41 pm I play only the Order side and, what Order need is only a few good leaders and less random toxic people who talk about failure when someone (me) drops the ram out to move a stall situation as sea weaves in Etaine.
People should stop to think whit their own brain in organized Warband and should trust his leader, even if he fails. With fail, a leader will grow up.
When someone drops ram looks like you kill a baby in real life and, I don't understand this. Failing a siege means nothing, stand in the middle of the map doing nothing is worse.
If people want only to kill should try to play ranked scenario but, I think it's only from man.
In the end, the Order problem is the Order itself.

Not calling names: I think he was right but the shitstorm was...oh boi
(he was actually right in the end...it was pointless)
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Re: i have the answer why order dosent play 6 man
It's funny that Order complaints about this kinds of tactics, considering Order's main tactic is: waiting in keep until Distru siege. It's one of the reason why I'm playing Distru atm. After the 3rd time a certain famous pug-WB leader formed a WB and went afk in keep, I switched side. I mean, if you like to play like this is fine, it's just not my style.
About the Order's 6man situation, I don't know how much you know about it, you Italian Job always run in 24-pack.
On the other hand I have quite an experience in small-scale roaming, so I'll tell you a story:
two days ago, on Sunday evening, you Italian Job guys were running your guild WB; in the meanwhile I was running my 4man and we ended up meeting in KV. We found you at Dolgrund Cairn and we kited you till our WC, where you wiped against us and a couple of other ppl standing there. We were farming KV cuz was a Warbands Vs Parties SoR situation and after wiping you, we decided to do the bold (i.e. stupid) move and go Hardwater passing from Order's Keep. While we were passing the Keep, you ambushed us and killed me and the other healer (and then you jumped on our corpses).
The moral of the story is: to play in 6man you have to be careful and resilient to failure, because you are gonna die often.
Order have all the tools to perform well in 6man roam, ranged classes are the kings of this game style and Order have the best one.
IMHO, as someone else pointed out, Order problem with 6man is that /5 is a dead channel.
Isio is right, Order problem is Order itself.
About the Order's 6man situation, I don't know how much you know about it, you Italian Job always run in 24-pack.
On the other hand I have quite an experience in small-scale roaming, so I'll tell you a story:
two days ago, on Sunday evening, you Italian Job guys were running your guild WB; in the meanwhile I was running my 4man and we ended up meeting in KV. We found you at Dolgrund Cairn and we kited you till our WC, where you wiped against us and a couple of other ppl standing there. We were farming KV cuz was a Warbands Vs Parties SoR situation and after wiping you, we decided to do the bold (i.e. stupid) move and go Hardwater passing from Order's Keep. While we were passing the Keep, you ambushed us and killed me and the other healer (and then you jumped on our corpses).
The moral of the story is: to play in 6man you have to be careful and resilient to failure, because you are gonna die often.
Order have all the tools to perform well in 6man roam, ranged classes are the kings of this game style and Order have the best one.
IMHO, as someone else pointed out, Order problem with 6man is that /5 is a dead channel.
Isio is right, Order problem is Order itself.
Zputadenti
Re: i have the answer why order dosent play 6 man
So if order is not 6manning does that mean they're 'blobbing' just like destro?puzzolamistica wrote: ↑Sun Dec 27, 2020 9:53 pm look at tonight and u ll have the asnwer.
Destro is blobbing 100+ man in one single blob and they are not sieging, they are just running arrownd killing any single wb on the map.
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Re: i have the answer why order dosent play 6 man
6 man or zerg order are better to blob at wc... All your premade wb are like this they cant go out from 100 meter to wc whitout the blob they r so afraid to cross destro big premade .And when you not afk wc you swiming ...
Last edited by Bignusty on Tue Dec 29, 2020 7:25 pm, edited 1 time in total.
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- Suspended
- Posts: 49
Re: i have the answer why order dosent play 6 man
we were 12 man and we played against 100+ detsro on the other map, then we swap to kv and we tried to have some fair fight.Ysaran wrote: ↑Tue Dec 29, 2020 6:19 pm It's funny that Order complaints about this kinds of tactics, considering Order's main tactic is: waiting in keep until Distru siege. It's one of the reason why I'm playing Distru atm. After the 3rd time a certain famous pug-WB leader formed a WB and went afk in keep, I switched side. I mean, if you like to play like this is fine, it's just not my style.
About the Order's 6man situation, I don't know how much you know about it, you Italian Job always run in 24-pack.
On the other hand I have quite an experience in small-scale roaming, so I'll tell you a story:
two days ago, on Sunday evening, you Italian Job guys were running your guild WB; in the meanwhile I was running my 4man and we ended up meeting in KV. We found you at Dolgrund Cairn and we kited you till our WC, where you wiped against us and a couple of other ppl standing there. We were farming KV cuz was a Warbands Vs Parties SoR situation and after wiping you, we decided to do the bold (i.e. stupid) move and go Hardwater passing from Order's Keep. While we were passing the Keep, you ambushed us and killed me and the other healer (and then you jumped on our corpses).
The moral of the story is: to play in 6man you have to be careful and resilient to failure, because you are gonna die often.
Order have all the tools to perform well in 6man roam, ranged classes are the kings of this game style and Order have the best one.
IMHO, as someone else pointed out, Order problem with 6man is that /5 is a dead channel.
Isio is right, Order problem is Order itself.
as i said is very frustrating play 6/12 man against a huge blob and thats why order usually dont play 6 man, well you can but good luck fight against destro that can come from evrywere in any moment.
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- Suspended
- Posts: 49
Re: i have the answer why order dosent play 6 man
yep we are missing a lot the realizzation airlines that could coordinate all our realm and push the campain, but right now whit those numbers is really hard to do it.Isio wrote: ↑Tue Dec 29, 2020 4:41 pm I play only the Order side and, what Order need is only a few good leaders and less random toxic people who talk about failure when someone (me) drops the ram out to move a stall situation as sea weaves in Etaine.
People should stop to think whit their own brain in organized Warband and should trust his leader, even if he fails. With fail, a leader will grow up.
When someone drops ram looks like you kill a baby in real life and, I don't understand this. Failing a siege means nothing, stand in the middle of the map doing nothing is worse.
If people want only to kill should try to play ranked scenario but, I think it's only from man.
In the end, the Order problem is the Order itself.
if destros is blobbign order need to do the same and try to coordinate all the organized wb to fight the other blob, we are not doing it, we just have 2/3 18/24 man that are running arround doing theyr things.
- hammerhead
- Posts: 308
Re: i have the answer why order dosent play 6 man
another troll topic why the order does not fight back. Well hint, on the forum there is a search by topic or because any battle longer than 1 minute is already a victory for the order. Or just to have a beautiful picture in the lobby. Like I was here ... Well, there you continue the conversation with yourself, you are good at it. asked themselves and answered.
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Re: i have the answer why order dosent play 6 man
This to me sounds like a l2p issue, and guess what: while order is the order's problem also order could be the order's solution.puzzolamistica wrote: ↑Tue Dec 29, 2020 7:24 pm we were 12 man and we played against 100+ detsro on the other map, then we swap to kv and we tried to have some fair fight.
as i said is very frustrating play 6/12 man against a huge blob and thats why order usually dont play 6 man, well you can but good luck fight against destro that can come from evrywere in any moment.
- hammerhead
- Posts: 308
Re: i have the answer why order dosent play 6 man
I'm going to cry now. It's probably hard to wait for scenes for 15 minutes, right?puttanadellamadonna wrote: ↑Tue Dec 29, 2020 8:00 pmThis to me sounds like a l2p issue, and guess what: while order is the order's problem also order could be the order's solution.puzzolamistica wrote: ↑Tue Dec 29, 2020 7:24 pm we were 12 man and we played against 100+ detsro on the other map, then we swap to kv and we tried to have some fair fight.
as i said is very frustrating play 6/12 man against a huge blob and thats why order usually dont play 6 man, well you can but good luck fight against destro that can come from evrywere in any moment.
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