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[DX9 > DX12 PROXY] Further Performance Boosting

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Posts: 17

[DX9 > DX12 PROXY] Further Performance Boosting

Post#1 » Sun Feb 07, 2021 2:27 pm

Hello. There is a guy, megai2, he created a proxy for DX9 games to work on DX12. Initially this proxy was created for GuildWars 2 and it has shown really nice results. Then this proxy was adapted for BnS, LoL and other games. I wonder if it is possible to adapt it for RoR. I'll attach a link, souce code included.
https://github.com/megai2/d912pxy/releases

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Posts: 12

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#2 » Sun Feb 07, 2021 3:30 pm

If its doable, it would be interesting to adapt.

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Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#3 » Sun Feb 07, 2021 4:52 pm

would be interesting to see if it could be adopted / added
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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Posts: 25

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#4 » Sun Feb 07, 2021 8:58 pm

you can always use dxvk which translates directX9 to Vulkan

https://youtu.be/FVYprONeDtY
thou shall not whine

Posts: 3

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#5 » Sun Feb 07, 2021 11:17 pm

kodos wrote: Sun Feb 07, 2021 8:58 pm you can always use dxvk which translates directX9 to Vulkan

https://youtu.be/FVYprONeDtY
Are you using it ? Does it work well ? Thinking of using it now youve mentioned it

Posts: 41

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#6 » Mon Feb 08, 2021 12:01 am

I just downloaded this dxvk from github and unpacked the files in the x64 folder to the warhammer folder.
I am not sure if they aplied but i would guess so cuz everything seems to load.
Enabling the GUI failed for me tho, i did the same as the dude in the video but nothing happens

Posts: 93

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#7 » Mon Feb 08, 2021 12:58 am

Doesn't seem to do anything to Warhammer. But if it can be somehow adopted and there would be gains - it gonna be absolutely godsend and game changer.

Posts: 30

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#8 » Mon Feb 08, 2021 6:24 am

x64 not applyed, but x32 seems to work! need to test in mass pvp

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Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#9 » Mon Feb 08, 2021 8:57 am

what could be improvement for using this ?

Following this topic with interest

Posts: 41

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#10 » Mon Feb 08, 2021 9:39 am

yuaa2 wrote: Mon Feb 08, 2021 6:24 am x64 not applyed, but x32 seems to work! need to test in mass pvp
How do you check if it is aplied?

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