Recent Topics

Ads

WE state atm

Black Guard, Sorceress, Witch Elf, Disciple of Khaine
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Hamachi
Posts: 6

Re: WE state atm

Post#11 » Tue Mar 23, 2021 8:04 pm

Aurandilaz wrote: Tue Mar 23, 2021 7:46 pm copying some of my old ideas just in case this turns into a 20 page buff WE thread (maybe now you need 25 pages to get buffs, who knows)
Spoiler:

Healdebuff Kiss/Bullet is now -75%, completely unique and on a tier higher than other outgoing healdebuffs in game; if healer does not get outside help, their own heals will not be able to keep them alive against WE/Wh dmg

Init Kiss/Bullet has now base value of 80 and scales with mastery up to 120 (vs current 50 to 80), make it actually hurt against classes that have low initial INIT values.

bump AP steal Kiss/Bullet from 20 AP up to 25, not a massive buff


make ST Silence into a 5s Silence and have it only grant immunity for 15-20 sec, normally you just KD targets since Silence is inferior as it allows victim to keep fleeing. Make it worth giving up KD use and use Silence instead when dealing with magic casters/healers - have the ability also fill the role of a "Execute" which has +25% dmg gain and will always crit if target is below 25% HP, dmg compontent will no longer require positional check.


retune melee disarm, up to 5s duration and only giving 15-20sec immunity, it also should be better alternative vs using KD against every target. Duelling a WE/Wh should be painful and challenge for other melee fighters/tanks.


Slice/Razor, grant this ability 25% armor ignore (same as KOTB precision strike has) - it costs more AP than Torment/AW spam, and its located in an "offspec" tree (with WE needing mid for mobility and right for crit and not really needing left tree).


All Elixirs/Relics down to 30 sec cooldown, the class should not need to operate on a 60s cooldown cycle, when other classes do not need to wait 60s before being able to re-engage with their buffs no more on cooldown.



WH - Seekers Triumph tactic - Seekers Blade now has 20s CD but gives you a +30% parry buff for next 10 seconds (10 uptime 20s cd) [having about 70-80% parry should be more than enough based on being able to reach base parry of 50 + 30% from this tactic]

reworking Pierce Armor/Repel Blasphemy:
Ignore targets armor, 10s CD; increase your armor pen by 25% for 10s (instead of old parry/WS buffs to self)

Bleeding Edge/Blessed Blade; remove old effect, new; your critical rate is increased by 3% per finisher point used (from 3 up to 15%) when using a finisher, 5s uptime after using a finisher. [mimics old Frenzied Mayhem, except now you need to use Finisher to get that crit and not avoid using finisher to have crit]


None of these are massively increasing their dmg, but these ideas would boost the value of WE/WH and make them into a severe threat on a battlefield, whether threatening healers with Silences and healdebuffs, or disarming melee or duelling high armor targets.

Especially WH, a light armor, high risk class, should not be considered 4th best melee DPS on order side, which is a joke considering the faction starts with 3 melee classes.

Would hope that the 3 target aoe cap rises to even 6 one day so I can start doing dungeons like a normal dps class.
(base Slice/Razor; MainTarget + 2 targets within 15ft, with tactic you Slice at 6 targets 20ft in front of you without needing target, no dmg change (its 1/4th of choppa/mara/WL/slayer aoe spammer potential that has 34ft effective range and less AP cost and 4x more targets - just let me grind pve like a normal person)

Solo gameplay does not exist as far as balance is concerned, and if solo gameplay mattered DPS healers should not even be allowed to exist. Keeping WE/WH as "least wanted pick" out of spite should also not be the reasoning behind balance.

anyway, back to waiting for all those pre-city /5 messages "looking for WE for city warband" :3
(might have been hallucinations though)
i like some of this ideas :)

Biggest Problem for me is the mostly condition based Skills.
Pounce only in Stealth and pretty Clunky ( no DMG to dismounts target ) no Gab Closer without Stealth except Dagger Snare with very long Casstime. U can point out Shadow Elixir but that sets all other Elixirs on a 60s.
SW has a unconditionial Charge with 20s CD. For a mobile Class we have not that much unique mobility tools. AE is great for disengage or Stagger 2nd Enemy but with perma Snares all over the Place its meh.

Ads
Sulorie
Posts: 7223

Re: WE state atm

Post#12 » Tue Mar 23, 2021 8:16 pm

kikiprecko wrote: Tue Mar 23, 2021 7:35 pm
"Its fine at what it does" yikes
Yeah its super viable look at the chat when City/Fort is up, nobody will take more than 1 WE but thats oke cuz we are so OP for the other content like ganks , sikeee we are not.
I have been on and off on this server from 2014 , maybe 20 more years and i will get to know all of u to get the city inv for my broken class.
Do u know how a WE city looks like? U spam in chat for 40 min, it does not matter that u respec for city to the support moral drain build nobody will take more than 1 WE, out of 10 city ques i only got invited 4 times (solo que) and all 4 times its the destro pug vs order premade that waits till last min to que. In our pug wb its allmost allways 5+ WE cuz nobody wanted to take them but its perfectly viable.
Have a friend list of people, who invite you or a guild/alliance, where you join for single target burst on enemy backline, not for moral drain.
You sit in the same boat as rdps, city favours mdps. You are not stacking BWs like mad either, despite their high aoe dmg.
Btw there is more than city in this game and all those rr80 sov WE got their gear and many of them didn't bother with pug warbands.
Dying is no option.

User avatar
Manatikik
Posts: 1249

Re: WE state atm

Post#13 » Tue Mar 23, 2021 9:10 pm

Hamachi wrote: Tue Mar 23, 2021 8:04 pm
Aurandilaz wrote: Tue Mar 23, 2021 7:46 pm copying some of my old ideas just in case this turns into a 20 page buff WE thread (maybe now you need 25 pages to get buffs, who knows)
Spoiler:

Healdebuff Kiss/Bullet is now -75%, completely unique and on a tier higher than other outgoing healdebuffs in game; if healer does not get outside help, their own heals will not be able to keep them alive against WE/Wh dmg

Init Kiss/Bullet has now base value of 80 and scales with mastery up to 120 (vs current 50 to 80), make it actually hurt against classes that have low initial INIT values.

bump AP steal Kiss/Bullet from 20 AP up to 25, not a massive buff


make ST Silence into a 5s Silence and have it only grant immunity for 15-20 sec, normally you just KD targets since Silence is inferior as it allows victim to keep fleeing. Make it worth giving up KD use and use Silence instead when dealing with magic casters/healers - have the ability also fill the role of a "Execute" which has +25% dmg gain and will always crit if target is below 25% HP, dmg compontent will no longer require positional check.


retune melee disarm, up to 5s duration and only giving 15-20sec immunity, it also should be better alternative vs using KD against every target. Duelling a WE/Wh should be painful and challenge for other melee fighters/tanks.


Slice/Razor, grant this ability 25% armor ignore (same as KOTB precision strike has) - it costs more AP than Torment/AW spam, and its located in an "offspec" tree (with WE needing mid for mobility and right for crit and not really needing left tree).


All Elixirs/Relics down to 30 sec cooldown, the class should not need to operate on a 60s cooldown cycle, when other classes do not need to wait 60s before being able to re-engage with their buffs no more on cooldown.



WH - Seekers Triumph tactic - Seekers Blade now has 20s CD but gives you a +30% parry buff for next 10 seconds (10 uptime 20s cd) [having about 70-80% parry should be more than enough based on being able to reach base parry of 50 + 30% from this tactic]

reworking Pierce Armor/Repel Blasphemy:
Ignore targets armor, 10s CD; increase your armor pen by 25% for 10s (instead of old parry/WS buffs to self)

Bleeding Edge/Blessed Blade; remove old effect, new; your critical rate is increased by 3% per finisher point used (from 3 up to 15%) when using a finisher, 5s uptime after using a finisher. [mimics old Frenzied Mayhem, except now you need to use Finisher to get that crit and not avoid using finisher to have crit]


None of these are massively increasing their dmg, but these ideas would boost the value of WE/WH and make them into a severe threat on a battlefield, whether threatening healers with Silences and healdebuffs, or disarming melee or duelling high armor targets.

Especially WH, a light armor, high risk class, should not be considered 4th best melee DPS on order side, which is a joke considering the faction starts with 3 melee classes.

Would hope that the 3 target aoe cap rises to even 6 one day so I can start doing dungeons like a normal dps class.
(base Slice/Razor; MainTarget + 2 targets within 15ft, with tactic you Slice at 6 targets 20ft in front of you without needing target, no dmg change (its 1/4th of choppa/mara/WL/slayer aoe spammer potential that has 34ft effective range and less AP cost and 4x more targets - just let me grind pve like a normal person)

Solo gameplay does not exist as far as balance is concerned, and if solo gameplay mattered DPS healers should not even be allowed to exist. Keeping WE/WH as "least wanted pick" out of spite should also not be the reasoning behind balance.

anyway, back to waiting for all those pre-city /5 messages "looking for WE for city warband" :3
(might have been hallucinations though)
i like some of this ideas :)

Biggest Problem for me is the mostly condition based Skills.
Pounce only in Stealth and pretty Clunky ( no DMG to dismounts target ) no Gab Closer without Stealth except Dagger Snare with very long Casstime. U can point out Shadow Elixir but that sets all other Elixirs on a 60s.
SW has a unconditionial Charge with 20s CD. For a mobile Class we have not that much unique mobility tools. AE is great for disengage or Stagger 2nd Enemy but with perma Snares all over the Place its meh.


SW has a what now
<Montague><Capulet>

abezverkhiy
Posts: 551

Re: WE state atm

Post#14 » Tue Mar 23, 2021 10:46 pm

kikiprecko wrote: Tue Mar 23, 2021 6:10 pm If i wanted something from a WH i would post/ask there , and if i wanted to spam 3 buttons and stand half afk with parry builds i would play one so pls dont comment anymore this a WE post.
I love this post. Everything is beautiful here. Need to ask other WHs how to use Torment, Confess, Sever Blessing, Repel Blasphemy, silencer, stun, Razor Strike, DA, 3 finishers, stealth/restealth in just 3 buttons.

But keep on, I like seeing this trail of tears.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

abezverkhiy
Posts: 551

Re: WE state atm

Post#15 » Tue Mar 23, 2021 10:49 pm

And if you ever get tired pm ingame Cakey, Angelica, Cekcu, Hexit, Withlove, Withhate and I am sure they will teach you something new
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

Krima
Posts: 602

Re: WE state atm

Post#16 » Tue Mar 23, 2021 11:00 pm

abezverkhiy wrote: Tue Mar 23, 2021 10:46 pm
kikiprecko wrote: Tue Mar 23, 2021 6:10 pm If i wanted something from a WH i would post/ask there , and if i wanted to spam 3 buttons and stand half afk with parry builds i would play one so pls dont comment anymore this a WE post.
I love this post. Everything is beautiful here. Need to ask other WHs how to use Torment, Confess, Sever Blessing, Repel Blasphemy, silencer, stun, Razor Strike, DA, 3 finishers, stealth/restealth in just 3 buttons.

But keep on, I like seeing this trail of tears.
Wow.. no icing on the cake TRIAL BY PAIN ???
Krima - WE RR 87
Carnage :ugeek:

abezverkhiy
Posts: 551

Re: WE state atm

Post#17 » Tue Mar 23, 2021 11:16 pm

It is in 3 finishers))
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

kikiprecko
Posts: 13

Re: WE state atm

Post#18 » Tue Mar 23, 2021 11:40 pm

abezverkhiy wrote: Tue Mar 23, 2021 10:49 pm And if you ever get tired pm ingame Cakey, Angelica, Cekcu, Hexit, Withlove, Withhate and I am sure they will teach you something new
I played, talked with some of them , do u even know that they click spells? Look up at angelica stream that DUDE CLICKS THE POTION AND FLEE ETC SPELLS , most of u play with nerfed buttons...
I still play wow arena at a high rating and use over 50 keybinds/macros , this game is not hard to understand its not so complex how u want to make it. Its a simple mmo , u cant even use your full CC toolkit cuz everything is on the same DR so even a clicker can look good. 900 iq play for u would be to tab target 3 targets and use your disarm , KD , silance and u would think u are godlike. So for the love of god just ignore my whole post and move on. I just want to know how a DEV/GM feels while playing a WE atm.

Ads
kikiprecko
Posts: 13

Re: WE state atm

Post#19 » Tue Mar 23, 2021 11:53 pm

Sulorie wrote: Tue Mar 23, 2021 8:16 pm
kikiprecko wrote: Tue Mar 23, 2021 7:35 pm
"Its fine at what it does" yikes
Yeah its super viable look at the chat when City/Fort is up, nobody will take more than 1 WE but thats oke cuz we are so OP for the other content like ganks , sikeee we are not.
I have been on and off on this server from 2014 , maybe 20 more years and i will get to know all of u to get the city inv for my broken class.
Do u know how a WE city looks like? U spam in chat for 40 min, it does not matter that u respec for city to the support moral drain build nobody will take more than 1 WE, out of 10 city ques i only got invited 4 times (solo que) and all 4 times its the destro pug vs order premade that waits till last min to que. In our pug wb its allmost allways 5+ WE cuz nobody wanted to take them but its perfectly viable.
Have a friend list of people, who invite you or a guild/alliance, where you join for single target burst on enemy backline, not for moral drain.
You sit in the same boat as rdps, city favours mdps. You are not stacking BWs like mad either, despite their high aoe dmg.
Btw there is more than city in this game and all those rr80 sov WE got their gear and many of them didn't bother with pug warbands.
I see u are a nice and smart person with a nice comment and what u said is all true. But i just want to know what the DEV's feel about WE do they think its fun to play a Tanky build on a stealth assasin if u want to roam etc. Trying to kill anything with a guard on + detaunt in this game feels like hiting a wall + the recent patch with more crit reduction talents feels amazing i hit for even less now.

abezverkhiy
Posts: 551

Re: WE state atm

Post#20 » Wed Mar 24, 2021 12:09 am

A little angry god descended upon us from their high wow arena ratings to let us know that the game we play is simple.

Wanna know devs feelings about WEs? Watch latest q&a - rogues will be addressed, they are on to do list. For more pm any of them, maybe you get response. Otherwise be prepared to be trolled as forums love self-appointed high skilled gurus.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

Who is online

Users browsing this forum: No registered users and 28 guests