So what’s the devs vision for BOs unique role within a group now?
Each tank class is supposed to bring something a group that the others don’t provide. Being a Waaagh! Bot was a one dimension playstyle but it made us valuable in group setup.
I can’t figure out why anyone would want to bring a BO to a group over a Chosen or BG now. We just don’t offer anything useful outside of the generic tank abilities.
Patch Notes 20/05/2021
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- Posts: 48
Re: Patch Notes 20/05/2021
Don't ask too much or we will be nerf. Now we can buff our group by 100 weapons skill and 100 toughness. No need choosen aura any more. Oh wait...Culexus wrote: ↑Thu May 20, 2021 6:37 pm So what’s the devs vision for BOs unique role within a group now?
Each tank class is supposed to bring something a group that the others don’t provide. Being a Waaagh! Bot was a one dimension playstyle but it made us valuable in group setup.
I can’t figure out why anyone would want to bring a BO to a group over a Chosen or BG now. We just don’t offer anything useful outside of the generic tank abilities.
Re: Patch Notes 20/05/2021
Ranged knockdown and leaps used to be Order only.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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Re: Patch Notes 20/05/2021
Are you not familiar with the several group abilities that BO can provide? Chosen doesn't overlap with all of them by any means.Culexus wrote: ↑Thu May 20, 2021 6:37 pm So what’s the devs vision for BOs unique role within a group now?
Each tank class is supposed to bring something a group that the others don’t provide. Being a Waaagh! Bot was a one dimension playstyle but it made us valuable in group setup.
I can’t figure out why anyone would want to bring a BO to a group over a Chosen or BG now. We just don’t offer anything useful outside of the generic tank abilities.
Re: Patch Notes 20/05/2021
Me .. who didnt play for months because i had enough of the unbalanced class
Watching at the title : Yes !! balance incoming, good news, finally some changes, maybe lots of fun incoming !
Reading the patchnote : Ah, i see, always the same who are buffed, always the same who are nerfed. Poker face.
Me .. going to play something else, and hoping for a real update one day.
Watching at the title : Yes !! balance incoming, good news, finally some changes, maybe lots of fun incoming !
Reading the patchnote : Ah, i see, always the same who are buffed, always the same who are nerfed. Poker face.
Me .. going to play something else, and hoping for a real update one day.
Re: Patch Notes 20/05/2021
On the sharper arrows change. Probably hit the nail to hard, possibly scale back to 15% and see what happens. This is a pretty drastic change for a tactic that already had a massive draw back, it was easily countered with a dead pet. Kill a SH pet = automatic damage nerf. While i do feel the SH was over performing, hitting it with a sledge hammer was a bit much, possilby phase in some changes to see how it affects things. Nerf damage or nerf CC/Utility but nerfing both in one pass doesn't actually address the problem of the over performance.
Pet nerf
CC nerf
Damage Nerf
Utility Nerf
hard to say which was actually needed. Better to adjust one, see if it brings alignment, if not then go to the next. I feel most would say the pet and CC/Utility was the biggest issues rather than the overall single-target damage.
Pet nerf
CC nerf
Damage Nerf
Utility Nerf
hard to say which was actually needed. Better to adjust one, see if it brings alignment, if not then go to the next. I feel most would say the pet and CC/Utility was the biggest issues rather than the overall single-target damage.
-= Agony =-
Re: Patch Notes 20/05/2021
This patch is a bit of a mixed bag. It's a very good thing that the balance changes have an explanation of what you ideally want to achieve, but ultimately it's one of those which will go down in infamy, because the changes presented are sweeping, heavy handed and colossally one sided.
I would seriously recommend that you reconsider your line of thinking, in regards to the CD reducers, especially if you intend on moving the titular skill into the Single Target specialisation of Choppa, which would effectively remove it from warband play Destro side entirely. Not to mention the potential implications of tying this colossally important skill to the most contested role, in the game. The Whispering Winds change is very good to remove the clunkiness and make it more accessible.
Mist/Napalm changes are likely to only really affect the inflated numbers i suspect, but remains to be seen.
Squig Herder was problematic, because it did too much damage, while having too many defensive options... nerfing one of these aspects would have been good, but nerfing both so much seems like a pretty big overkill.
WP/DoK changes are fair enough, for weaving in and out around mid-range as Chalise/Book. Given how much mitigation one can get in high end gear.
Glorious Carnage is a skill Sorc will still never take, because you don't really get the benefit of pushing past m2(Shatter or FM). Otherwise the Morale Pump changes are going to heavily impact Destro's ability to conted with Slayer stack abusers.
I would seriously recommend that you reconsider your line of thinking, in regards to the CD reducers, especially if you intend on moving the titular skill into the Single Target specialisation of Choppa, which would effectively remove it from warband play Destro side entirely. Not to mention the potential implications of tying this colossally important skill to the most contested role, in the game. The Whispering Winds change is very good to remove the clunkiness and make it more accessible.
Mist/Napalm changes are likely to only really affect the inflated numbers i suspect, but remains to be seen.
Squig Herder was problematic, because it did too much damage, while having too many defensive options... nerfing one of these aspects would have been good, but nerfing both so much seems like a pretty big overkill.
WP/DoK changes are fair enough, for weaving in and out around mid-range as Chalise/Book. Given how much mitigation one can get in high end gear.
Glorious Carnage is a skill Sorc will still never take, because you don't really get the benefit of pushing past m2(Shatter or FM). Otherwise the Morale Pump changes are going to heavily impact Destro's ability to conted with Slayer stack abusers.
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- Posts: 48
Re: Patch Notes 20/05/2021
114 weapon skill and 114 toughness. I'm familiar with bo's group abilities. We won't go anywhere with this. Bye the way the buff toughness doesn't stake with the choosen's aura.wargrimnir wrote: ↑Thu May 20, 2021 6:51 pmAre you not familiar with the several group abilities that BO can provide? Chosen doesn't overlap with all of them by any means.Culexus wrote: ↑Thu May 20, 2021 6:37 pm So what’s the devs vision for BOs unique role within a group now?
Each tank class is supposed to bring something a group that the others don’t provide. Being a Waaagh! Bot was a one dimension playstyle but it made us valuable in group setup.
I can’t figure out why anyone would want to bring a BO to a group over a Chosen or BG now. We just don’t offer anything useful outside of the generic tank abilities.
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Re: Patch Notes 20/05/2021
Can you please remind us?wargrimnir wrote: ↑Thu May 20, 2021 6:51 pmAre you not familiar with the several group abilities that BO can provide? Chosen doesn't overlap with all of them by any means.Culexus wrote: ↑Thu May 20, 2021 6:37 pm So what’s the devs vision for BOs unique role within a group now?
Each tank class is supposed to bring something a group that the others don’t provide. Being a Waaagh! Bot was a one dimension playstyle but it made us valuable in group setup.
I can’t figure out why anyone would want to bring a BO to a group over a Chosen or BG now. We just don’t offer anything useful outside of the generic tank abilities.
Cause I played loads of BO after I stopped play Magus.
Mainly ALL what the BO provides now, the chosen can provide, except maybe a little WS buff which you alrdy could provide to the team through some nice st clicking. And why would that benefit my fellow Healer and coop tank and Rdps? You literally only wanted the choppa, We to have it. Its not very impressive to have almost furthest up on the right tree and waste as a tacticslot.
BO have the Strenght debuff in their Aoe and if you put a tactic there also from right tree, you can add a little increased builduptimer AND a 20% aoesnare.
But chosen ALSO have a nice str debuffaura AND increased buildtimer.
The aoesnare is outshined from BG 40% aoesnare aswell as Shaman puddles, so it is not that good either.
Bo have the absorb then from right tree. Well, Zealot has a absorb aswell that is also dominating.
What do we have?
Yeah, we got Statstealer, which IS acually pretty nice for the BO. But lots of those stats, you can literally get from other classes alrdy mainly the chosen, zealot etc.
I would def have recommended as mentioned from others to completely delete chop Fasta, and give them a little more tweak closer to slayer, it is what they want. Now we made SM perform on steroids AND adding moralenerf cause ppl are scared of Moraledumps, which are pretty much alrdy nerfed and weaker than they used to be. And it has been mentioned before that it is BELLOW that is the morale with the big I as in issue. Even me as a tank player has given a tip on how to sliglty tone it down.
Well, I just stated my thoughts into this. Ofc strong reactions to this Patch was obvious.
Last edited by kirraha on Thu May 20, 2021 8:06 pm, edited 2 times in total.
Re: Patch Notes 20/05/2021
I feel really really bad for the greenskin players. And feels grateful in the sametime for not play the race anymore.
Rip BO , Choppa still breathing ?
Rip BO , Choppa still breathing ?

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