Rapzel wrote: Tue Aug 03, 2021 2:25 pm
So what do I want it to show then?
How should I know? But your determination to label the data is useless when it clearly isn't seems to suggest as much.
Rapzel wrote: Tue Aug 03, 2021 2:25 pm
I'm quite sure you're trying to make an argument about how bad ranged is in ranked, when the currently best group ranked 6vs6 team (given win rate) currently consists of rSH, Sorc, Mara with Zealot + DoK and Blackguard.
I am not "making that argument" insofar as I do not believe the data proves RDPS to be bad.
It does however
give an impression that something is wrong with certain classes. I've been waiting for people to engage with the data and argue possible reasons, other than RDPS being "bad", why these discrepancies exist. So far, I have seen none. Just a determined assault on my character, that I am biased etc., or an assault on the quality of my data, which is supposedly faulty or useless. None of these are particularly convincing.
Rapzel wrote: Tue Aug 03, 2021 2:25 pm
but explain how 21. Squig Herder: 12/53 = 22.6% and that Teefz is the highest ranked player on the server works, because according to your statistics rSH is bad in solo ranked.
I am highly skeptical of anyone who holds a record of well over 2:1 win/loss ratio in Solo Ranked, especially when it is done with classes that otherwise seem to underperform. The system is too flimsy for that. And that goes both ways: maybe the high amount of people dropping out at the bottom is a result of people playing the system and them getting discouraged by it? Who knows. Valid questions to discuss here.
Also, I do not agree with the notion that just because a handful of players seem to perform well on a class that is otherwise strictly underperforming, necessarily means that the class is fine.
As we have seen, Ranked cannot live with an attitude that considers the majority of the Ranked playerbase "not good enough to matter".
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz