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Is guard too powerful?

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Poll: Is guard too powerful?

Yes
56
27%
No
154
73%
Total votes: 210

User avatar
Sever1n
Posts: 324

Re: Is guard too powerful?

Post#61 » Tue Aug 10, 2021 12:43 am

Current cancer def builds for healers must go, they kill all fun ingame. Who withnesed 7doc cancer city's know that you need to breack fingers to kill one and then 6 other just ress it
And melle cancer show will go on. Yes current staye of unkilable guarded healtanks is sucking all fun and life from game. We all saw that on tournament and we all can just open some stream with ranked. Why devs is ok with that is a mystery. Some other cancer monsters like def WE that just faceroll on keyboard and kill everything also must go.
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Justina
Posts: 65

Re: Is guard too powerful?

Post#62 » Tue Aug 10, 2021 1:30 am

wow, 20:80 atm. I guess some russian guilds told all their members to vote no ;) That must be the case ^^ No other logical explanation ^^

User avatar
CountTalabecland
Posts: 1021

Re: Is guard too powerful?

Post#63 » Tue Aug 10, 2021 2:09 am

In a word, No.

In more words, guard is the fundamental ability of the tank archetype. You take it away, you have to replace it with something.

Just like when the devs briefly ruined 2h tanks, Order doesn’t need your help in making sure almost nobody plays tanks.

Don’t make the least played archetype less played. Nuff said.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

Cqengi
Suspended
Posts: 48

Re: Is guard too powerful?

Post#64 » Tue Aug 10, 2021 2:47 am

Justina wrote: Tue Aug 10, 2021 1:30 am wow, 20:80 atm. I guess some russian guilds told all their members to vote no ;) That must be the case ^^ No other logical explanation ^^
don't do meth kids

User avatar
oaliaen
Posts: 1217

Re: Is guard too powerful?

Post#65 » Tue Aug 10, 2021 3:44 am

Is healing too powerful ?
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geezereur
Posts: 663

Re: Is guard too powerful?

Post#66 » Tue Aug 10, 2021 3:51 am

50% for guard is to much consider all the other deff things in this game.

User avatar
Drak
Posts: 9

Re: Is guard too powerful?

Post#67 » Tue Aug 10, 2021 4:39 am

In a word, No.

In more words, guard is the fundamental ability of the tank archetype.
Agreed, Bramwellius.
Morgantodd - 8X DoK (pensioned off) Lucifrr - 7X Chosen Hereward (IB) etc

User avatar
Battlefield
Posts: 441

Re: Is guard too powerful?

Post#68 » Tue Aug 10, 2021 6:06 am

oaliaen wrote: Tue Aug 10, 2021 3:44 am Is healing too powerful ?
it's not enough, buff healers :lol:

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Jeliel80
Posts: 134

Re: Is guard too powerful?

Post#69 » Tue Aug 10, 2021 6:09 am

Guard and Healing are fine, the game requires grouping and coordination, old style trinity mmorpg... most of all changes shouldn't be based on ranked or group play, WAR was always about Warband gameplay.

I'm convinced though, that core mechanics shouldn't have been touched, starting with critical hit rates nerf back then.

I'd revert it and most subsequent chain reaction changes after it, namely:
- as said, critital hit rates nerf
- bellows m2 instead of old m3
- aoe cap (sure you can hit more players, but more significantly challenge and bellow are too powerul like this)
- morale nerf (necessary atm, as order winning conditions aren't met with crit nerf)

There have been many QoL or small changes that are great, but core gameplay mechanics shouldn't have been touched, just my 2c.
http://www.seventhlegion.net/
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Sulorie
Posts: 7457

Re: Is guard too powerful?

Post#70 » Tue Aug 10, 2021 6:26 am

Sever1n wrote: Tue Aug 10, 2021 12:43 am Some other cancer monsters like def WE that just faceroll on keyboard and kill everything also must go.
They kill everything? You mean solo players entering rvr lake to play victim, with classes less suited for solo play?
Dying is no option.

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