Thanks for the continued dedication, I like the tweak approach.
Nice changes overall despite nerfing my to mains (again)
![Laughing :lol:](./images/smilies/icon_lol.gif)
.. 2H buff yay.. finally DW won't have an +10% advantage (though I think DW dps is still higher than equivalent tier 2H?)
15f is very small and only really works in clumped up choke points, same with 5f it's pointless.
At this point I don’t think any class is so strong (except maybe slayers) that a nerf in one aspect of a class should not be accompanied by a buff to another, especially when it involves one of the key reasons those classes are included in organised warbands.
Both puddles for SH(AM) and M1 WoH for SM were reasons to bring these classes over others, at least for S2 you improved the healing when you nerfed the utility and when you reduced WoH range you made it M1.
Now you just nerfed 3 classes that by most measures were not overperforming.
Moreover WoH was an iconic and super fun ability, one from a game design perspective may be one of the best in the game.
Unlike spammable aoe slows and jumps, this was committing you to your action and could well cost you your life or teams life by not using another morale so requires more thought than using on cooldown..
You could have reduced the slow to 40% (since that apparently is perfectly fine to have 40f AoE and reapplied constantly) or/and moved back to M2 instead of keeping an
incredibly boring and possibly one of the worst morales in game as justification not to.
Or.. you could fix Improved Flee so people tired of snares can spend points to counter them.
Or.. you could implement diminishing returns on slows: for each second slowed in the last 30 seconds you are X% less affected by slows.
Or given SM little longer buff/debuff, aoe slow, 2H ST punt or anything to compensate..
And lastly.. will be interesting to see how the Distracting Bellow change turn out, my guess is all the places that didn't need lower TTK will have it (non-competitive) and all the places that does (competitive) will be mostly unaffected, since you can still chain and cover most of a WB..
of all the things that needs a 15f radius and 50f range...
Also.. please fix stagger immunity duration to be 10 seconds per second staggered.. right now it is up to 50% shorter than other CC of same duration.