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Why the (gear) grind?

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plazaridis
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Re: Why the (gear) grind?

Post#101 » Sun Jul 12, 2015 6:38 am

The reason that this server or this game is alive is rvr. If I ever wanted a free economy (call me farming) I should have stayed at Archeage. No point for me to sell even the items I may loot while I'm waiting for a scenario. I usually give them for free to lowbies. There must be a realm pride after all.
xNecrosis-Yakako

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Gerv
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Re: Why the (gear) grind?

Post#102 » Sun Jul 12, 2015 7:59 am

I have been thinking about this during my day at work from reading this thread the issues I can see are:

1. Money (grinding silver/gold for mounts and woe gear)
2. gear (green for alts and woe / rune scribed gear for mains and to sell)
3. Lack of RVR

In my eyes a possible solution would be:

Provide incentives to enter the rvr lake to acquire gold and gear.

This could include:
Once a keep is flipped each player / group who tagged the hero have a roll off for a single, random, rune scribed and woe piece, as currently occurs in groups. The rules that currently apply (only able to need on gear if u can use it and greed rolls for everyone else) to ensure that there is an increase to the supply of gear. Thus addressing (in part) point two. The random pieces help prevent the issue of farming pieces for characters as they may not always get the piece they want.

Then provide each keep flip with 20 silver and each BO flip with 5 silver. This increases the amount of gold circulating and helps to address issue one. The low values are to prevent farming of BO's and Keeps for gold, ofc this could be adjusted as seen fit.

I believe this increase of supply of gear will help to lower the price of woe and rune scribed gear and helps people to afford it and the increase of money means that people will be less inclined to farm for the money and gear they can acquire on a consistent basis. I also believe these are appropriate incentives to encourage pvp/rvr.

Additionally gold could be issued for SC wins however this would need to be very small (maybe 1 silver) to insure that people do not farm SC wins all day and the rewards are greater in RVR.

What do others think, maybe a variation or are there blaring issues?
Sia - DoK - Lords
Boyd - WP - O.S.

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amputationsaw
Posts: 629

Re: Why the (gear) grind?

Post#103 » Sun Jul 12, 2015 10:18 am

magter3001 wrote:Just increase the drop rates on all mobs and players so people don't have to farm AS LONG. That's all I ask.
rather just raise the player drop rate and low it from mobs so pve farming will get useless.

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Azarael
Posts: 5332

Re: Why the (gear) grind?

Post#104 » Sun Jul 12, 2015 10:32 am

@Gerv: There's a glaring issue, and it's the same one as in the existing system.

Players are rewarded only for the act of taking, with no incentive to hold.

That doesn't actually promote any combat, it just promotes trading.

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Kaitanaroyr
Posts: 484
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Re: Why the (gear) grind?

Post#105 » Tue Jul 14, 2015 1:08 am

Gerv wrote:I have been thinking about this during my day at work from reading this thread the issues I can see are:

1. Money (grinding silver/gold for mounts and woe gear)
2. gear (green for alts and woe / rune scribed gear for mains and to sell)
3. Lack of RVR

In my eyes a possible solution would be:

Provide incentives to enter the rvr lake to acquire gold and gear.

This could include:
Once a keep is flipped each player / group who tagged the hero have a roll off for a single, random, rune scribed and woe piece, as currently occurs in groups. The rules that currently apply (only able to need on gear if u can use it and greed rolls for everyone else) to ensure that there is an increase to the supply of gear. Thus addressing (in part) point two. The random pieces help prevent the issue of farming pieces for characters as they may not always get the piece they want.

Then provide each keep flip with 20 silver and each BO flip with 5 silver. This increases the amount of gold circulating and helps to address issue one. The low values are to prevent farming of BO's and Keeps for gold, ofc this could be adjusted as seen fit.

I believe this increase of supply of gear will help to lower the price of woe and rune scribed gear and helps people to afford it and the increase of money means that people will be less inclined to farm for the money and gear they can acquire on a consistent basis. I also believe these are appropriate incentives to encourage pvp/rvr.

Additionally gold could be issued for SC wins however this would need to be very small (maybe 1 silver) to insure that people do not farm SC wins all day and the rewards are greater in RVR.

What do others think, maybe a variation or are there blaring issues?
people would just trade keep takes.
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magter3001
Posts: 1284

Re: Why the (gear) grind?

Post#106 » Tue Jul 14, 2015 1:18 am

Azarael wrote:@Gerv: There's a glaring issue, and it's the same one as in the existing system.

Players are rewarded only for the act of taking, with no incentive to hold.

That doesn't actually promote any combat, it just promotes trading.
Are defense ticks in the game? That helped people who weren't max RR to still stay and at least hold the keep 'til they get the reward. Could give loot for defending as well, the bigger the battle, the more loot. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Twyxx
Posts: 934

Re: Why the (gear) grind?

Post#107 » Tue Jul 14, 2015 3:55 am

^750 renown for when door resets.
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amputationsaw
Posts: 629

Re: Why the (gear) grind?

Post#108 » Tue Jul 14, 2015 6:37 am

Kaitanaroyr wrote:people would just trade keep takes.
I started watching this when it comes to BO capping. people rather sit back and wait till destro are capping all Bos so we can recap them to farm influence. I'm afraid this will end as ordinary behaviour in the lakes because everyone just wants the goodys

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Gerv
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Re: Why the (gear) grind?

Post#109 » Tue Jul 14, 2015 7:50 am

Do you really think that people would just sit there and let the other players farm the keeps?
You dont believe that people would come out to defend and prevent others from taking them?

Surely this was the point of the defense ticks, maybe then the incentive would be to increase the reward from preventing the capture. For example when the Bo's are retaken within the cap time receive a sizable reward. Similar with keeps?

Do you really think that people in this lake at that incentive that they will realm swap to farm keeps?

Yes is does promote trading but you really think that it does not encourage people to enter the lakes?
Sia - DoK - Lords
Boyd - WP - O.S.

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Azarael
Posts: 5332

Re: Why the (gear) grind?

Post#110 » Tue Jul 14, 2015 8:29 am

Having people in the lakes is worthless if all they're doing is objective-go-round.

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