Hmm. My experience suggests that when a keep is under siege, and numbers are even, that keep won't fall. Region chat seems to reflect this as a given - if there's not >20% AAO, that keep will hold barring serious organization on one side and soft organization on the other. So, where's the evidence that evenly matched sides can flip zones. In order for the zone splitting to work, there needs to be enough population, and of late there hasn't been.Kaelang wrote: ↑Sat Jan 29, 2022 3:57 pmSo this sounds like you're viewing the RvR in a different way.Rhinochild wrote: ↑Sat Jan 29, 2022 3:47 pm But if there wasn't a dominant side, zones wouldn't flip. The game is balanced and so if numbers are equal, zones won't filp.
So, again, I'll ask what's the problem with xrealming - even if people are swapping to the dominant side (which I don't think most are)? More zone flips? That's a problem??
If numbers are equal, zones WILL flip because there are 3 active zones (at most points). When the numbers are equal, strategy becomes important - you pull a few WB's to another realm and split push. You change how to attack the Keep, there's so many strategic plays you can make in RvR when the zone is balanced in numbers.
When the dominant side is exactly that, dominant, then where's the fun? Where's the challenge? What is the point of having sides and PvP if the preferred way of playing is 500 V 10?
The game is build around a war between two factions. Fighting as an army VS a door isn't a war.
I'm not advocating for pvdoor - I think I'm saying the opposite.
But with xrealm lockouts, if there is a dominant side, there is no opportunity for those who want to swap to the outnumbered side to do so. If I'm on destro and I can't get an sc pop and rvr is dead b/c there is no one to fight, I can't swap sides. Lockout proponents would rather prevent people from swapping to the outnumbered side than allow people (the very few who do) the ability to swap from the outnumbered side to the dominant one.
Surveys may help everyone understand what's actually happening here, but I figure you guys must have data that can tell how many people are swapping dominant to outnumbered vs outnumbered to dominant. I feel like knowing those numbers is key to understanding what to do with xrealm lockout timers.