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[ADDON] GCDsaver 1.0.6

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Talladego
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Re: [ADDON] GCDsaver 1.0.3

Post#11 » Fri Feb 18, 2022 3:56 pm

tvbrowntown wrote: Fri Feb 18, 2022 3:34 pm EDIT: Haven't given this a whirl yet, but when a target is blocked - does the icon on the hotbar go black and white or is there no obvious show that it won't be able to cast/not effective?
It will be greyed out. Also a combat error message will be displayed if those are enabled.

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Talladego
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Re: [ADDON] GCDsaver 1.0.3

Post#12 » Fri Feb 18, 2022 4:00 pm

saupreusse wrote: Fri Feb 18, 2022 3:24 pm Hmmm thats basically the equivalent to checking the immovable status effect in nb... I dont like it
Interestingly enough, I noticed the default UI tries to disable certain abilities if the target is Immovable. And even shows a combat error message. But the ability is never blocked server side so it fires anyway. Blackguard and KotBS punts for instance.

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Akalukz
Posts: 1588

Re: [ADDON] GCDsaver 1.0.3

Post#13 » Fri Feb 18, 2022 4:26 pm

saupreusse wrote: Fri Feb 18, 2022 3:24 pm Hmmm thats basically the equivalent to checking the immovable status effect in nb... I don't like it
The good thing is it is not sequencable.
-= Agony =-

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Omegus
Posts: 1385

Re: [ADDON] GCDsaver 1.0.3

Post#14 » Fri Feb 18, 2022 4:26 pm

Not able to check out the source yet. Is this using https://github.com/WarEmu/WarBugs/issues/19541 or did you find a new method?
Zomega: RR8x Zealot

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Talladego
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Re: [ADDON] GCDsaver 1.0.3

Post#15 » Fri Feb 18, 2022 4:29 pm

Omegus wrote: Fri Feb 18, 2022 4:26 pm Not able to check out the source yet. Is this using https://github.com/WarEmu/WarBugs/issues/19541 or did you find a new method?
A different method. Your bugreport gave me the idea though.

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Talladego
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Re: [ADDON] GCDsaver 1.0.3

Post#16 » Fri Feb 18, 2022 4:31 pm

Akalukz wrote: Fri Feb 18, 2022 4:26 pm
saupreusse wrote: Fri Feb 18, 2022 3:24 pm Hmmm thats basically the equivalent to checking the immovable status effect in nb... I don't like it
The good thing is it is not sequencable.
Unless you use keyboard macros.

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Secrets
Former Staff
Posts: 414

Re: [ADDON] GCDsaver 1.0.3

Post#17 » Fri Feb 18, 2022 4:59 pm

Alright, now make one for time-duration dots and greyed out abilities using this and we can put NB back on and regain the playerbase that left because of it

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Omegus
Posts: 1385

Re: [ADDON] GCDsaver 1.0.3

Post#18 » Fri Feb 18, 2022 5:00 pm

Talladego wrote: Fri Feb 18, 2022 4:29 pm
Omegus wrote: Fri Feb 18, 2022 4:26 pm Not able to check out the source yet. Is this using https://github.com/WarEmu/WarBugs/issues/19541 or did you find a new method?
A different method. Your bugreport gave me the idea though.
Nice, finally checked the code and I've turned it into a complete bypass for anti-NB with even less user input required. Good find :)
Zomega: RR8x Zealot

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Omegus
Posts: 1385

Re: [ADDON] GCDsaver 1.0.3

Post#19 » Fri Feb 18, 2022 5:48 pm

Zomega: RR8x Zealot

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Talladego
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Re: [ADDON] GCDsaver 1.0.3

Post#20 » Fri Feb 18, 2022 6:13 pm

Omegus wrote: Fri Feb 18, 2022 5:48 pm BrickButtons: https://github.com/WarEmu/WarBugs/issues/19829
Yea the reverse approach to just block everything except the "NB selected" ability and spam a set of keys in sequence is a clever workaround.
But there are other ways.

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