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Patch Notes 09/03/2022

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Aethilmar
Posts: 725

Re: Patch Notes 09/03/2022

Post#131 » Fri Mar 11, 2022 7:42 am

Skullgrin wrote: Thu Mar 10, 2022 8:47 pm A little background on this. I log in and head to Praag, go to Kurlov's Armory to cap the BO. Hotspex runs in and waves hello to me, and I take advantage of his friendliness by killing him. Partway thru the fight a WE shows up and must have done enough damage so that I don't end up getting any rewards for the fight. Bummer, but I get the killing blow, so I should get credit toward the weekly 150 kills, right? NOPE! And checking the Killboard later on shows that I didn't get credit there either, so somethings broken somewhere. I guess I should be thankful that I at least got credit for capping the BO.
Well I know the killboard only gives you "credit" if you do the most damage. I strongly suspect the quest kill credit is the same because I got renown for about 15 different targets tonight in RvR but only got kill credit for one and that was the one that showed up for me on the kill board b/c I did 23% damage compared to the person who did 22%

https://killboard.returnofreckoning.com/kill/2519375

I haven't been in a group yet but I'll bet if your group does the most damage you'll all get kill credit on something.

Either that or they just really hate solo tank players (which is also probably true regardless).

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dalen
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Re: Patch Notes 09/03/2022

Post#132 » Fri Mar 11, 2022 7:42 am

Skullgrin wrote: Thu Mar 10, 2022 8:47 pm Oh joy, feedback time again! If you actually bother to read this then strap in, it's gonna be a long one.

First off, regarding the currency change - prices for pretty much everything are too high, and your conversion of the old currencies was flawed. I had 65 Royal crests before the change (I was 10 away from my final Sov. piece) along with 160+ Invaders, 140+Invader shards, over 5k Vanq and 2.5k Conq. Not to mention large numbers of scenario tokens also. For all of that I only received around 10300 war crests. Buying that final single Sov. piece cost a whopping 20% of the converted currency I received. Insane doesn't even begin to cover that kind of price markup. I feel sorry for anyone that has to grind out anything under the new system, even if the currency drops more often (which I'm not sure that it does, more on that later). Thankfully I've purchased all 3 of the 2H scenario weapons already, along with full Sovereign and Warlord, so I won't have to deal with any of that.
So, you went from not being able to buy a single piece to being able to buy a full sovereign set. But somehow think you should have been entitled to even more?
Skullgrin wrote: Thu Mar 10, 2022 8:47 pm
Next, on to the currency drop rate - here is a screen shot from my first kill after the patch -

A little background on this. I log in and head to Praag, go to Kurlov's Armory to cap the BO. Hotspex runs in and waves hello to me, and I take advantage of his friendliness by killing him. Partway thru the fight a WE shows up and must have done enough damage so that I don't end up getting any rewards for the fight. Bummer, but I get the killing blow, so I should get credit toward the weekly 150 kills, right? NOPE! And checking the Killboard later on shows that I didn't get credit there either, so somethings broken somewhere. I guess I should be thankful that I at least got credit for capping the BO.
Works exactly the same as before patch in regards to who get loot when there's multiple attackers.
Skullgrin wrote: Thu Mar 10, 2022 8:47 pm I've moved on to Etaine, deep into enemy territory, and go to solo cap the Siege Camp BO. I run into a level 38 Knight. I kill him easily (and feel kinda bad about doing it, but I wanted to see how the new currency system works when you kill someone lower than you). And the answer is, YOU DON'T GET NOTHIN'. No currency at all... At least before if I killed a noob I'd get an Officers medal that I could use to buy a cheap AP potion with. Now, nothing.
Kills in RvR have a 75% chance to drop currency. Exactly as it was before patch.
Skullgrin wrote: Thu Mar 10, 2022 8:47 pm This time I've gone to the Chaos Wastes. Moving to cap Thugamond Massif I run into a more worthy opponent (according to the Killboard he is RR79). I dispatch him and my reward for my combat prowess is... 2 War Crests. :cry: The new cost for a Officers Healing potion is what, 7 crests? So, the reward for solo combat with a decently leveled opponent is --- 1/4 of a mid range potion. Underwhelming doesn't even begin to cover it.
It depends on opponent RR and a bit of randomness. But currently a kill can drop up to 9 war crests.

2 war crests is more than price for one officer pot btw, they cost 5 for a pack of 5.
Skullgrin wrote: Thu Mar 10, 2022 8:47 pm And the cherry on top of it all if you do actually have the time to grind out the weekly event? If you're really good at grinding out RvR tasks and earn the elite rewards, you end up getting a Soulstone. An item that is COMPLETELY unusable if ALL you do is RvR. The only way to get the rings that it is used with is via -

1. PvE - grinding thru Gunbad to get the wards and then grinding to get the Sentinel set.

2. Ranked Group Scenarios - ranked solo never pops during NA prime time, and I doubt that the group option does either (not that I currently have the time to spend to become part of an organized group).
You have 3 options for the final reward. Feel free to pick one of the other ones.
Skullgrin wrote: Thu Mar 10, 2022 8:47 pm
ReturnOfReckoning wrote: Wed Mar 09, 2022 8:33 am The exact hour the city siege will happen randomized with a weighted random based on population stats. So while it can occur at any hour of the day there's a higher chance it will occur at times with a higher population online.

You should have just phrased this as "You will never see a City or Land of the Dead unless you can play during Europe prime time. North Americas prime time population is too low to actually affect when either of these events will occur." So far both of the 'random' scheduled times for the next City and LotD according to the in-game UI widgets are happening during EU prime time, and I'd bet money that they all will be for the foreseeable future.
Population in NA prime time isn't 0, so obviously the chance isn't 0.
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Ruin
Posts: 213

Re: Patch Notes 09/03/2022

Post#133 » Fri Mar 11, 2022 8:58 am

Hello I would like to point out 2 things to address:

the gain of WAR Tokens in SC, previously you would get X oppressors for victory in scenario, then additional 4 dominators from quest, now you only got equivalent of oppressor and nothing for dominators at all.

and then the prices of SC weapons went up from 1360 oppressors for full set to 3000 oppressors. Also, I hope I don't need to get all previous weapons from lower tiers to unlock the 61 level ones.

Haw i calculated that:

1 oppressor = 5 dominator

dominator weapon = 400 domi = 80 Opressor now weapon cost 500 opressors (WAR tokens)

opressor weapon = 600 domi = 120 opressor now new cost is 1000 opressors (WAR tokens)

And you need/wont 2 of those, or just 1 2h which is double the price

So the cost of those weapons increase by 600%

At least make Oppressors weapons not require dominator weapons to Buy.

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Lion1986
Posts: 488

Re: Patch Notes 09/03/2022

Post#134 » Fri Mar 11, 2022 9:50 am

Honestly is a good change. Scheduled cities allow to less random "hurry up and log in city incoming!" events.
If pop during NA times is low is not devs fault, but lack of population itself. The currency unification finally clear bags of many different types of currencies.

what i propose to devs for future patch: add in game default AUTO SORT BAGS button. Would be very useful!
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Farrul
Posts: 583

Re: Patch Notes 09/03/2022

Post#135 » Fri Mar 11, 2022 10:05 am

Kaelang wrote: Fri Mar 11, 2022 1:03 amPeople like to play the doomer whenever we have a change - granted this is a substantial one, but I ask that you refrain from being overly dramatic. IF something isn't tuned correctly and attention is brought to it in a concise matter, nothing is 'off the tables' when it comes to evaluating options.
I like the idea of a unified currency but the execution isn't great. Here i will list a few obvious problems:

1) Bag efficiency in RvR is nerfed a lot.

Previously 25 Gold bags/75 royals were needed to purchase Soverign trinket. Now you need 45+ Gold bags/1849 war crests for the very same Sovereign trinket.

2) This new system favors kills over Bags.

Some people in chat claims the new system is great, others despise it. Why is that?

Because this new systems allows 3-6 man premade roaming groups to aquire War Crests at an alarming rate. Getting to full Soverign for those efficient at farming people has never been easier. On the other side you have the casuals, for them this change is a massive nerf simply because bags and zone locks will be their prime contributors to gain War Crests(Read above point 1).

3. Lowbies got the short end of the stick.

It's good to hear that you are looking at fixing back-tracking sets and cost reduction of scenario weapons, but is it enough?

LvL 39 rr costs 600 War Crests, sorry but that's absolutely insane! You could nerf this down to 300 War Crests and it would still be insane. No one is ever going to spend more than 50-75ish War Crests on such a weapon when you have basically the T4 epic quest weapon(comparable) for free/45 min questing.

This highlights another issue, the problem with 1 unified currency is that players want to be efficient, even 75 War Crests for a RR39 weapon hurts when the same currency is used to progress the character with more impactful investments. For this reason i do not like unififed currency for gear under level 40 or potions, they should have their own/old currency system back( up to officier medals). Unified currency could apply for lvl 40+ gear.

Solution for Bags vs kills

Nerf the amount War Crests aquired through kills and buff RvR Bags to better match the balance of the old system (kills vs bags). Weekend RvR/Zone locks does not bridge the gap.
Last edited by Farrul on Fri Mar 11, 2022 10:10 am, edited 2 times in total.

shoelessHN
Posts: 293

Re: Patch Notes 09/03/2022

Post#136 » Fri Mar 11, 2022 10:06 am

dalen wrote: Fri Mar 11, 2022 7:35 am
shoelessHN wrote: Fri Mar 11, 2022 12:33 am
dwyur wrote: Thu Mar 10, 2022 9:09 pm Yeah clearly the conversion seems pretty horrible based on that assessment. You just lost what would've been weeks and weeks worth of time spent grinding out royal crests.

Based on that alone why would these changes assist anyone with getting gear faster.
If the rate of acquiring War Crests is as slow as has been discussed in this thread, again none of the changes will do anything but lower the population long term anyway. Most casual players definitely did not log in and spend every single royal or invader they had to get a gear piece, and with the conversion you just cost them a ton of time in value they had already spent trying to get gear pieces.
The rumors of 10-20% price increases turned out to be 1000-5000%. If you were busy and thought 15% oh well I can live with that, you just got bent over. The exodus won't begin immediately but slowly as people realize everything below vanq is insanely priced there will be very few new players that stick around. Guess all the people that logged in after not playing a year are happy though, full sov with all their old vanqs. Catering to a group of people that already left the game or are already running around in end-game gear is an amazing strategy.
if you count that way you could also say that currency drop rate has increased by 312500% in lower tiers.

What previously gave 1 recruit medallion now gives 1 war crest, worth 3125 times more per the conversion.
From a time to earn pre/post it looks like the break even point is somewhere between conq and vanq. And as you get below conq everything got worse and not just by a little but exponentially as you can no longer benefit from maintaining a high rr for better zone rewards to break down medals to lower tiers.

Tier 2 -- 80 medals for a lvl19 blue staff, or 13 sc wins. Used to take 3-4 as you could break down the soldiers emblems that dropped off players as long as you kept your rr up.
Tier 3 -- 160 for a lvl29 staff, no one is going to buy that, same reason. 27 sc WINS for a staff that could previously be earned after 5-10 wins.
Tier 4 -- 600 for the blue 39 weapon, which 3/4ths the cost of the conq set. How is that pricing even remotely fair for anyone starting this game now? If you were 40-50 you'd just break down those dom emblems into officer and buy the 39 weapon.

The dom weapon was easy to get as well if you were over rr50 doing scenarios as a fresh 40. The old weapons were 400? "currency". You could earn 20-30 per scenario win if over rr50 by breaking down the oppressors. Now the weapon is 500 currency and you earn 6-8 per win.

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Lion1986
Posts: 488

Re: Patch Notes 09/03/2022

Post#137 » Fri Mar 11, 2022 10:11 am

with all due respect
2) This new systems favors kills over Bags.
Maybe is better because this game is a PVP game?

too many bag farmer in the past ruined open rvr. I stil remember ppl getting 1 supply per zone on rotation, deliver it and leeching bags. Like warbands delivering 10/12 creates, abandoning zone and repeating process in the past. This killed open rvr and turned a pvp game to Amazon delivery simulator. Honestly is top notch now that you MUST kill enemies. is WARHAMMER not DELIVERhammer.
3. Lowbies got the short end of the stick.
not true. i play order and got a level 32 toon (first char here after 2 year break on new account) and got 2 gold and 1 blue in last 4 zones despite we lost. I was in a warband horganized , ofc, but scratching at warcamp or roaming alone and pretend always high end bags is absurd to me.
Nerf the amount War Crests aquired through kills and buff RvR Bags to better match the balance of the old system (kills vs bags). Weekend RvR/Zone locks does not bridge the gap.
no. Bag zerg is what killed open rvr turning game in amazon simulator.
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nebelwerfer
Posts: 681

Re: Patch Notes 09/03/2022

Post#138 » Fri Mar 11, 2022 10:23 am

i like oh yes do i like

will this currency eventually be transferable between toons?

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Farrul
Posts: 583

Re: Patch Notes 09/03/2022

Post#139 » Fri Mar 11, 2022 10:42 am

Lion1986 wrote: Fri Mar 11, 2022 10:11 am with all due respect
2) This new systems favors kills over Bags.
Maybe is better because this game is a PVP game?
Yeah and bags are aquired through PVP.
Bag zerg is what killed open rvr turning game in amazon simulator.
Killed open rvr? I don't know what you're refering to sorry. The old system was more fair for everyone, roaming groups could still make several royal shards per zone but right now they are trivializing content, this isn't a good balance.

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Lion1986
Posts: 488

Re: Patch Notes 09/03/2022

Post#140 » Fri Mar 11, 2022 10:50 am

Farrul wrote: Fri Mar 11, 2022 10:42 am
Lion1986 wrote: Fri Mar 11, 2022 10:11 am with all due respect
Maybe is better because this game is a PVP game?
Yeah and bags are aquired through PVP.
you now get gear with warcrest which can be achieved not only in bags, but also killing players. this did not exclude bag drops 100%
Bag zerg is what killed open rvr turning game in amazon simulator.
Killed open rvr? I don't know what you're refering to sorry. The old system was more fair for everyone, roaming groups could still make several royal shards per zone but right now they are trivializing content, this isn't a good balance.
if you read, for example, i quitted 2 years ago due to the fact that most warbands where just coming into a zone, deliver few crates, escape the zone and repeat proces to farm contribution and bags only, avoiding totally RVR. I returned due to these changes which, in my opinion, revitalized the fight itself.
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