UI5
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Re: UI5
Menu bar is there it is just blank
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Re: UI5
i will download your uitvbrowntown wrote: ↑Fri Feb 18, 2022 1:51 amUI5
danger monitor (to see who is doing DBs and animates a flame on their mainbar when targeted)
shitter icon for when you target someone who you have decided is a **** /shitter NAME to add and /noshit NAME to remove them. /shitters to see a list of your current shitters
- tvbrowntown
- Suspended
- Posts: 272
Re: UI5
I haven't made a response to this in a while but I had been pretty busy. I've heard the requests and have begun implementing them. I've also begun refactoring everything and making them into individual add-ons instead of a big ones. This will allow users to use what they like and not be forced to use the whole thing.
Additionally, with the help of another user who is a fantastic graphic designer, the whole style will change and give each frame a unique look for each class that is targeted. The plan is to create UI elements that can replace the default ones stylistically.
A quick and unfinished look at the squig herder frame below.

Additionally, with the help of another user who is a fantastic graphic designer, the whole style will change and give each frame a unique look for each class that is targeted. The plan is to create UI elements that can replace the default ones stylistically.
A quick and unfinished look at the squig herder frame below.

Re: UI5
Does that include it will become optimized and fps friendly ? ^^tvbrowntown wrote: ↑Thu Mar 31, 2022 5:55 am I haven't made a response to this in a while but I had been pretty busy. I've heard the requests and have begun implementing them. I've also begun refactoring everything and making them into individual add-ons instead of a big ones. This will allow users to use what they like and not be forced to use the whole thing.
Additionally, with the help of another user who is a fantastic graphic designer, the whole style will change and give each frame a unique look for each class that is targeted. The plan is to create UI elements that can replace the default ones stylistically.
A quick and unfinished look at the squig herder frame below.
![]()
Keep up the amazing work !
"If you want to know who you are, you have to look at your real self and acknowledge what you see."
Darkenya [WE]
Darkenya [WE]
- GrishnakBlagtoof
- Posts: 115
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Re: UI5
Awesome!!!tvbrowntown wrote: ↑Thu Mar 31, 2022 5:55 am I haven't made a response to this in a while but I had been pretty busy. I've heard the requests and have begun implementing them. I've also begun refactoring everything and making them into individual add-ons instead of a big ones. This will allow users to use what they like and not be forced to use the whole thing.
Additionally, with the help of another user who is a fantastic graphic designer, the whole style will change and give each frame a unique look for each class that is targeted. The plan is to create UI elements that can replace the default ones stylistically.
A quick and unfinished look at the squig herder frame below.
![]()
Can't wait...but one request....can the original unit frames we have now that you made initially be an option? I love them, to be honest.

Thanks for all your hard work!!!
Grish
WAAAGH!!!

Grishnak Blagtoof
<The Blagtoof WarTribe>
Est. 1996

Grishnak Blagtoof
<The Blagtoof WarTribe>
Est. 1996
- tvbrowntown
- Suspended
- Posts: 272
Re: UI5
Absolutely, that's pretty much why I am rewriting it all hahaEisboleas wrote: ↑Thu Mar 31, 2022 6:59 amDoes that include it will become optimized and fps friendly ? ^^tvbrowntown wrote: ↑Thu Mar 31, 2022 5:55 am I haven't made a response to this in a while but I had been pretty busy. I've heard the requests and have begun implementing them. I've also begun refactoring everything and making them into individual add-ons instead of a big ones. This will allow users to use what they like and not be forced to use the whole thing.
Additionally, with the help of another user who is a fantastic graphic designer, the whole style will change and give each frame a unique look for each class that is targeted. The plan is to create UI elements that can replace the default ones stylistically.
A quick and unfinished look at the squig herder frame below.
![]()
Keep up the amazing work !
- Waaghtastic
- Posts: 124
Re: UI5
Awesome work!
Some questions (in priority):
1. How can I right click a friend to e.g. inspect or invite to group? Right click on secondary target not working for me
2. Can I enable the hover tooltip on the cursor via an already included addon or do I need another one especially for this?
3. How can I see my buffs with timers and target buffs?
4. How can I disable the screen overlays (e.g. on low health or death)? --> disabled it via turning off "Bloody Frame"
Some questions (in priority):
1. How can I right click a friend to e.g. inspect or invite to group? Right click on secondary target not working for me
2. Can I enable the hover tooltip on the cursor via an already included addon or do I need another one especially for this?
3. How can I see my buffs with timers and target buffs?
4. How can I disable the screen overlays (e.g. on low health or death)? --> disabled it via turning off "Bloody Frame"
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