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Make RvR more like SCs.

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Sufferkate
Posts: 46

Re: Make RvR more like SCs.

Post#21 » Thu Mar 24, 2022 11:53 am

hell... i dont even play order. I only play destro...but i would make a order toon if this was the new way.
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Djxto
Posts: 11

Re: Make RvR more like SCs.

Post#22 » Sat Apr 09, 2022 7:59 pm

I just find RvR very pointless. There is no direction, you have no idea where to go. Zergs are around every corner...
And then on low pop times, its so slow to get anything accomplished.

On top of all of this, is the overall lack of PvP incentive. Building a zone has nothing to do with engaging in the enemy.
Everytime I go into RvR zone, its like.... I cannot handle it for more than 2 minutes!
The only reason Im still in this game is because of SCs, which get tireing after awhile.

I want to RvR! Its so difficult to find any sense to do it! Too many BOs being able to capture, not having to actually defend them, not knowing where the enemy is, having to bring boxes to level up the keep.. ect ect
Any PvP that happens is random and by chance. That sucks.

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Toshutkidup
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Re: Make RvR more like SCs.

Post#23 » Sun Apr 10, 2022 4:38 am

And I think most players would disagree with you. SC”a are SC’s and ORvR isn’t a SC. Maybe a different game like SWTOR would be a better fit as it doesn’t really have a “open rvr “ system and is more instanced / sc pvp.
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Djxto
Posts: 11

Re: Make RvR more like SCs.

Post#24 » Mon Apr 11, 2022 1:37 pm

Toshutkidup wrote: Sun Apr 10, 2022 4:38 am And I think most players would disagree with you. SC”a are SC’s and ORvR isn’t a SC. Maybe a different game like SWTOR would be a better fit as it doesn’t really have a “open rvr “ system and is more instanced / sc pvp.
SWTOR also has a subscription. Anytime anyone questions about how it is, the answer is ''go play something else if you dont like it''.

There was a lot of effort into the defense mechanic, it doesnt seem to work anymore? There are no clear answers or direction about ways to make RvR better for those who like to pvp, besides ''if you dont like it go play something else''.

RvR has been in basically the same state for about a year, if not more. Each change to RvR, has been more and more about PvE than actual PvP. I dont understand how there isnt more discussion about it?
Why cant we have more PvP in RvR? Why does it have to be a box run fest, no defense counter, nothing. Its so open ended, you dont even have to guard BOs.. you dont even need to engage the enemy!

Just think if the only way to upgrade a zone was to take BOs, the only way to get boxes is from killing players. Those 2 things would equal a lot more fighting than now. Or if there were only 2 BOs open at a time, that would immensely add engagements with the enemy and also give a sense of direction where to go to find a fight.

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Lion1986
Posts: 488

Re: Make RvR more like SCs.

Post#25 » Mon Apr 11, 2022 2:04 pm

Djxto wrote: Mon Apr 11, 2022 1:37 pm
Toshutkidup wrote: Sun Apr 10, 2022 4:38 am And I think most players would disagree with you. SC”a are SC’s and ORvR isn’t a SC. Maybe a different game like SWTOR would be a better fit as it doesn’t really have a “open rvr “ system and is more instanced / sc pvp.
SWTOR also has a subscription. Anytime anyone questions about how it is, the answer is ''go play something else if you dont like it''.

There was a lot of effort into the defense mechanic, it doesnt seem to work anymore? There are no clear answers or direction about ways to make RvR better for those who like to pvp, besides ''if you dont like it go play something else''.

RvR has been in basically the same state for about a year, if not more. Each change to RvR, has been more and more about PvE than actual PvP. I dont understand how there isnt more discussion about it?
Why cant we have more PvP in RvR? Why does it have to be a box run fest, no defense counter, nothing. Its so open ended, you dont even have to guard BOs.. you dont even need to engage the enemy!

Just think if the only way to upgrade a zone was to take BOs, the only way to get boxes is from killing players. Those 2 things would equal a lot more fighting than now. Or if there were only 2 BOs open at a time, that would immensely add engagements with the enemy and also give a sense of direction where to go to find a fight.
i proposed that too but seems that people like more to play amazon delivery simulator than actual pvp.
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Martok
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Re: Make RvR more like SCs.

Post#26 » Mon Apr 11, 2022 2:35 pm

Lion1986 wrote: Fri Mar 18, 2022 9:59 amcorrect me if i am wrong, but you can do the very same even if you remove create generation and gives BO passive keep supplies no?

Such a mechanic was previously implemented and active for a period back in 2017, and represented heady days for those of us in the solo roaming crowd. It led to many people going AFK at the objectives which led to many people dying at the objectives which led to complaints about the mechanic which led to the mechanic being scrapped. Now we have Amazon Delivery Simulator and that is fine.
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Aethilmar
Posts: 731

Re: Make RvR more like SCs.

Post#27 » Mon Apr 11, 2022 8:31 pm

I would love for them to bring back lock timers on BOs i.e. you had to hold the BO for 60 seconds or 90 seconds or whatever then when it locked it stayed that way for 3-5 minutes.

Yes there were some problems with it but it generated some intense fights at the BOs when trying to push for the final cap and you had to coordinate on offense a bit more.

Also, please allow lord rezzes too.

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sh0tcalla
Posts: 16

Re: Make RvR more like SCs.

Post#28 » Mon Apr 11, 2022 9:01 pm

Djxto wrote: Fri Mar 18, 2022 9:19 am Taking BOs generate points that rank keep,heal door/lord.
You know where to go, you know where the enemy will be. Its very simple. It works on offense and defense.
Why cant this be done? It would be great.

Gromgril crossing would work well for this. The next BO to open could be totally random, any SC mechanic would be better than what is now in RvR. When the BO locks it drops some boxes, everyone is happy!

Edit: 2 BOs could be open at a time, Gromgril is just a good example, because its a progression of the board. SCs there is no confusion on where to go or where the enemy probably will be, that would be nice to have in RvR also.
Sorry but this is the most ludacris idea I've seen here in a while. Keep sieges have been working since live retail, no need to change it. Also, we do scenarios and orvr for a variety, to change things up. Why in the world would we wanna go from one scenario environment to another? That makes Zero sense.

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Toshutkidup
Posts: 813
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Re: Make RvR more like SCs.

Post#29 » Mon Apr 11, 2022 10:16 pm

Djxto wrote: Mon Apr 11, 2022 1:37 pm
Toshutkidup wrote: Sun Apr 10, 2022 4:38 am And I think most players would disagree with you. SC”a are SC’s and ORvR isn’t a SC. Maybe a different game like SWTOR would be a better fit as it doesn’t really have a “open rvr “ system and is more instanced / sc pvp.
SWTOR also has a subscription. Anytime anyone questions about how it is, the answer is ''go play something else if you dont like it''.

There was a lot of effort into the defense mechanic, it doesnt seem to work anymore? There are no clear answers or direction about ways to make RvR better for those who like to pvp, besides ''if you dont like it go play something else''.

RvR has been in basically the same state for about a year, if not more. Each change to RvR, has been more and more about PvE than actual PvP. I dont understand how there isnt more discussion about it?
Why cant we have more PvP in RvR? Why does it have to be a box run fest, no defense counter, nothing. Its so open ended, you dont even have to guard BOs.. you dont even need to engage the enemy!

Just think if the only way to upgrade a zone was to take BOs, the only way to get boxes is from killing players. Those 2 things would equal a lot more fighting than now. Or if there were only 2 BOs open at a time, that would immensely add engagements with the enemy and also give a sense of direction where to go to find a fight.
I’m not saying the current system is perfect. But the availability of how to rank up a keep is finite, several different methods have been tried and so far the “Amazon Sim” imo is the best. Allows small man to gank , WB’s can also deliver multiples if they wish. Killing players to rank up imo would just be one stand in front of a WC with 2+ WB’s and farm people the. Rank up. Also resources allow players to port into a keep or repair a keep. I’m not sure how at this point they could implement a better system. I would rather see singable walls before changing the resource mechanic.
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facundo7777
Posts: 402

Re: Make RvR more like SCs.

Post#30 » Tue Apr 12, 2022 6:17 am

Toshutkidup wrote: Mon Apr 11, 2022 10:16 pm
Djxto wrote: Mon Apr 11, 2022 1:37 pm
Toshutkidup wrote: Sun Apr 10, 2022 4:38 am And I think most players would disagree with you. SC”a are SC’s and ORvR isn’t a SC. Maybe a different game like SWTOR would be a better fit as it doesn’t really have a “open rvr “ system and is more instanced / sc pvp.
SWTOR also has a subscription. Anytime anyone questions about how it is, the answer is ''go play something else if you dont like it''.

There was a lot of effort into the defense mechanic, it doesnt seem to work anymore? There are no clear answers or direction about ways to make RvR better for those who like to pvp, besides ''if you dont like it go play something else''.

RvR has been in basically the same state for about a year, if not more. Each change to RvR, has been more and more about PvE than actual PvP. I dont understand how there isnt more discussion about it?
Why cant we have more PvP in RvR? Why does it have to be a box run fest, no defense counter, nothing. Its so open ended, you dont even have to guard BOs.. you dont even need to engage the enemy!

Just think if the only way to upgrade a zone was to take BOs, the only way to get boxes is from killing players. Those 2 things would equal a lot more fighting than now. Or if there were only 2 BOs open at a time, that would immensely add engagements with the enemy and also give a sense of direction where to go to find a fight.
I’m not saying the current system is perfect. But the availability of how to rank up a keep is finite, several different methods have been tried and so far the “Amazon Sim” imo is the best. Allows small man to gank , WB’s can also deliver multiples if they wish. Killing players to rank up imo would just be one stand in front of a WC with 2+ WB’s and farm people the. Rank up. Also resources allow players to port into a keep or repair a keep. I’m not sure how at this point they could implement a better system. I would rather see singable walls before changing the resource mechanic.
i have to agree :) amazon simulator is not the best solution probably but it is not so bad :) as U said we are clearly avoid zergs farming ppl at wc etc :)

Maybe amazon combined with ticks?? for exmaple:
if we have 4 bos at map. Each time when zone is open system will randomly select 2 bos to generate boxes same as now and 2 others will generate supplies by holding and killing players in some range near those bos?

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