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Coppa pull range !

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Kpi
Posts: 517

Re: Coppa pull range !

Post#21 » Sun Apr 17, 2022 2:14 pm

Kloaner wrote: Sun Apr 17, 2022 2:11 pm
Kpi wrote: Sun Apr 17, 2022 2:04 pm So GTCD is not OP???

[youtube]https://www.youtube.com/watch?v=RduoA7WzLs4[/youtube]
first vid is a mara pull
Oh! Right.. and the second one? ;)
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

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Kloaner
Posts: 125

Re: Coppa pull range !

Post#22 » Sun Apr 17, 2022 2:24 pm

Kpi wrote: Sun Apr 17, 2022 2:14 pm
Oh! Right.. and the second one? ;)
bad posi from you? everything else is okay. or not?
AM / RP / Shaman / Zealot / WP / DoK

Sulorie
Posts: 7458

Re: Coppa pull range !

Post#23 » Sun Apr 17, 2022 3:49 pm

Kpi wrote: Sun Apr 17, 2022 2:14 pm
Kloaner wrote: Sun Apr 17, 2022 2:11 pm
Kpi wrote: Sun Apr 17, 2022 2:04 pm So GTCD is not OP???

[youtube]https://www.youtube.com/watch?v=RduoA7WzLs4[/youtube]

first vid is a mara pull
Oh! Right.. and the second one? ;)
Range of that pull was totally fine, you was standing with LoS to door despite looking in the wrong direction to begin with. You should blame yourself on this one. ;)

Come with a better examples next time and for sure those exist. The thing is most pulls are annoying but this doesn't make them OP.
Dying is no option.

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Tanski
Posts: 234

Re: Coppa pull range !

Post#24 » Sun Apr 17, 2022 4:05 pm

Gttc is only good in funnels or for when running people down, otherwise it is just a great way to give tanks free immunities so you cannot punt them off dps.

Choppa is a mediocre aoe dps compared to slayer, it’s biggest asset is chop fasta, but it’s about realm balance not mirror balance.
80 BG, SM
80 Choppa/slyer
75+ bw/sorc
80 wh, we, WL
60 sham/am

lumpi33
Posts: 443

Re: Coppa pull range !

Post#25 » Sun Apr 17, 2022 4:07 pm

Sulorie wrote: Sun Apr 17, 2022 3:49 pm
Kpi wrote: Sun Apr 17, 2022 2:14 pm
Kloaner wrote: Sun Apr 17, 2022 2:11 pm


first vid is a mara pull
Oh! Right.. and the second one? ;)
Range of that pull was totally fine, you was standing with LoS to door despite looking in the wrong direction to begin with. You should blame yourself on this one. ;)

Come with a better examples next time and for sure those exist. The thing is most pulls are annoying but this doesn't make them OP.
I agree. Can't see anything wrong in this video. Just destro doing destro stuff.

What makes this ability so annoying is the times where you get pulled without sight or through the floor or other objects. Sometimes you get even pulled into locations where you are stuck afterwards.

Garamore
Posts: 442

Re: Coppa pull range !

Post#26 » Sun Apr 17, 2022 6:55 pm

Shall we just get rid of it and give choppa rampage?
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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Kpi
Posts: 517

Re: Coppa pull range !

Post#27 » Sun Apr 17, 2022 7:05 pm

Garamore wrote: Sun Apr 17, 2022 6:55 pm Shall we just get rid of it and give choppa rampage?
Rampage and ID dont break the formation, interrupt skills or pull healers throut walls... so i will happy with the change :)
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

Sulorie
Posts: 7458

Re: Coppa pull range !

Post#28 » Sun Apr 17, 2022 7:45 pm

Kpi wrote: Sun Apr 17, 2022 7:05 pm
Garamore wrote: Sun Apr 17, 2022 6:55 pm Shall we just get rid of it and give choppa rampage?
Rampage and ID dont break the formation, interrupt skills or pull healers throut walls... so i will happy with the change :)
No, you won't be happy, when your teammates are hit with multiple ID procs and even more procs on ID ticks, causing significantly more dmg pressure than what a choppa can cause.
Rampage alone isn't too bad, if anything its ability to remove guard dmg avoidance makes it (too) strong.
The displacement of gtdc is an annoyance and interrupts are caused by many more skills, so I'd take the interrupt any day just to get 30 sec immunity.
Pulling through walls can happen but this outlier is no reason to remove pulls. If it can be fixed, nice but there are more important things atm than this.
Dying is no option.

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havartii
Posts: 441

Re: Coppa pull range !

Post#29 » Sun Apr 17, 2022 8:36 pm

Order always complains about pulls, but they have classes with pounce. The game was designed to give an ebb and flow to the game to give it depth, not to mirror class abilities.
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

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LetsYouDie
Posts: 28

Re: Coppa pull range !

Post#30 » Sun Apr 17, 2022 9:16 pm

r a m p a g e btw
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