No, they break the entire warband

Sure, and then give it to Slayers too, right? I mean, they have rampage, which basically makes every single defense type worthless vs the slayer who is always guarded if not double or even triple guarded. Amirite? Join the other side, level one up, then talk. You'll see just how "op" it is vs the opposition. I did, and having played both, the Slayer is the vastly more OP of the two. Pull is nice, but it doesn't make an entire warbands defenses worthless by being able to spam unavoidable damage on 20+ people. Gotta know how the skills actually work, and the best way to do that is to play them. There's a reason Destro never holds momentum on the server long before it swings back to Order for months at a time.lumpi33 wrote: ↑Sun Apr 17, 2022 5:58 am Choppa pull needs several fixes:
1. It should have a min range. Every other pull has a minimum range. Choppas can do the channel right in front of you and it interrupts and lifts you up.
2. It messes up your camera. You get spinned around and it disorients you.
3. The z-axis should be lowered to prevent that pulling through floors in keeps.
4. It seems to pick targets that are casting. That seems not fair.
5. The range is too big for an ability that pulls 3 targets, gives movement speed and does aoe damage.
6. Like with engis and magus it should not pull you right onto the choppa. It should pull you 15 feet in front of them. When you get pulled into keep entrances you cant get out again because of collission.
Only a few of this fixes would make life a lot better.
lmao. as main SW i think i'd put really well. but sure, nerf both choppa and slayer. choppa is MAIN destro dps, he shouldn't have best CC ability in game. which aoe pull most certainly is and if you don't realize that, then oh well. so remove pull from choppa and remove rampage from slayer, im fine with that.
How about we delete the entire class all-together? And while we're at it, make Slayer immune to damage? The fact they can be hurt at all is unfair.lumpi33 wrote: ↑Sun Apr 17, 2022 5:58 am Choppa pull needs several fixes:
1. It should have a min range. Every other pull has a minimum range. Choppas can do the channel right in front of you and it interrupts and lifts you up.
2. It messes up your camera. You get spinned around and it disorients you.
3. The z-axis should be lowered to prevent that pulling through floors in keeps.
4. It seems to pick targets that are casting. That seems not fair.
5. The range is too big for an ability that pulls 3 targets, gives movement speed and does aoe damage.
6. Like with engis and magus it should not pull you right onto the choppa. It should pull you 15 feet in front of them. When you get pulled into keep entrances you cant get out again because of collission.
Only a few of this fixes would make life a lot better.
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