What plays bad? That run out of AP?
Patch Notes 18/05/2022
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Re: Patch Notes 18/05/2022
The Devs make the changes for there game so no point in arguing over it, do I agree with alot of things that happened recently ? NO I dont. I just not sure our opinions matter, not sure they should, its Devs free time and there project, we just play and we can ofc choose not to do so. Iv seen alot more of that over the past year and tho I didnt like NB it cost alot of players, this will cost alot of players and lets face it this game dont have a huge amount of players to loose.
I can adapt to GCD, maybe even AP tho that is tough right now, I can also choose to not play. same goes for all.
I can adapt to GCD, maybe even AP tho that is tough right now, I can also choose to not play. same goes for all.
GAME OVER MAN, GAME OVER
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- geraldtarrant
- Posts: 254
Re: Patch Notes 18/05/2022
Playing feels bad becouse its clunky and slow.
Gaming on this server felt better than this when in was T1 phase, with only GoE and 50 players online.
Muschroom / Gloom / Iznoogood
Orz Guild
Nr1 Sorc Preaseason1 Solo, Nr1 Sorc Season3 Group
Orz Guild
Nr1 Sorc Preaseason1 Solo, Nr1 Sorc Season3 Group
Re: Patch Notes 18/05/2022
From what I've pieced together from the forums, discord (RoR official and others), and a bit of digging in the Apoc code...
Pre-patch:
And now post patch (with hot-fixes):
In terms of what balances/fixes/suggestions to propose:
All of which really needed to be communicated up front. IMO it's a lot easier to swallow these kind of changes once you know just how broken things were before.
edits: typos/etc.
Pre-patch:
Spoiler:
Spoiler:
Spoiler:
edits: typos/etc.
Last edited by Omegus on Sun May 22, 2022 9:21 am, edited 5 times in total.
Zomega
Re: Patch Notes 18/05/2022
Ill just aslso throw in my opinion about this patch. The game became clunky and even more unpolished by this change. I mean why bother with such things after server has been on for years now.
There prob is lists of issues that annoys ppl far more. I mean you can se bugs being open bug reports for literally 2 years. The knight aura for example, not be able use auras due to bug. You're in a city or any other match, you need respecc and can't even use auras so must relog the game to even be able use them. It's just examples, but I just find it hard see the reason in things. It's hard see the people pushing this patch, defend their opinion in a senseful matter. It don't add up for me at least, it just pisses people off. And sure you can just ignore the fact you are loosing core people, can always fill up with new people, but this projet don't rly have that huge fanbase, right? Can we afford keep pissing our older players off all the time. It's not meant as blackmailing, but I would have at least tried meet ppl halfway, not throw the raw fish in their face and say ''deal with it''
There prob is lists of issues that annoys ppl far more. I mean you can se bugs being open bug reports for literally 2 years. The knight aura for example, not be able use auras due to bug. You're in a city or any other match, you need respecc and can't even use auras so must relog the game to even be able use them. It's just examples, but I just find it hard see the reason in things. It's hard see the people pushing this patch, defend their opinion in a senseful matter. It don't add up for me at least, it just pisses people off. And sure you can just ignore the fact you are loosing core people, can always fill up with new people, but this projet don't rly have that huge fanbase, right? Can we afford keep pissing our older players off all the time. It's not meant as blackmailing, but I would have at least tried meet ppl halfway, not throw the raw fish in their face and say ''deal with it''
Re: Patch Notes 18/05/2022
Thank you for the detailed explanation.
I think ability queue has to stay to make fluent rotations, this means there is no ap regen until you stop using abilities.
IMO there are many AP gains from skills or group buffs and tactics, so letting gear +AP regen on a separate timer isn't necessary. It might only lead to a gear shift towards maxing out the gains and almost completely skip the normal regen.
I would like to see a reduction of the time it needs for regen to kick in. In a fight, where you are forced to do something, waiting 1sec feels a lot longer
We can only test what is right but 0,5 sec delay might be a start.
Dying is no option.
Re: Patch Notes 18/05/2022
Im with others that are stating why tie AP and GCD together? Why not make AP independent? Have AP tick for whatever a second no matter the GCD and of course the modifiers on abilities/equipment would raise that AP regen up or down. Just take AP completely out of the equation of GCD.
The argument from one dev and his streamer that it needs to be like live then makes all the points on any changes to this server obsolete. We might as well add Nerfedbuttons back in and take away the changes to WP and DOKS as it goes against the official live servers way of doing things.
I get the fact devs/gms can do what they want and I will no matter what accept it, because it is their sandbox and I want to play in it and am happy they allow me to.
As Wargrimmer stated, "Lad, my whole job is to chase people away. That's literally the point of having a GM team."
The argument from one dev and his streamer that it needs to be like live then makes all the points on any changes to this server obsolete. We might as well add Nerfedbuttons back in and take away the changes to WP and DOKS as it goes against the official live servers way of doing things.
I get the fact devs/gms can do what they want and I will no matter what accept it, because it is their sandbox and I want to play in it and am happy they allow me to.
As Wargrimmer stated, "Lad, my whole job is to chase people away. That's literally the point of having a GM team."
Re: Patch Notes 18/05/2022
This isn't the argument.
Abilities with a cast time have dmg scaling appropriate to their cast time. Instant casts have dmg/heal values based on a cast time of 1,5sec(correct me if I am wrong). When you now hit your buttons at the right moment to use abilities more often, e.g. at 1,15sec instead of 1,5sec, you will have higher dps than you should have compared to abilities with a cast time. This makes instant casts and all melee hits better than they should be.
Dying is no option.
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Re: Patch Notes 18/05/2022
Mind quoting when and where "his streamer" made such argument? Id love to see it.
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Re: Patch Notes 18/05/2022
Except for the part where the GCD has been this way for years and nobody felt like instant cast skills were overperforming relative to casted skills. The damage scaling argument doesn't make any sense since because nobody felt the overall skill damage values were an issue, the error in GCD scaling was already implicitly absorbed in the arbitrary skill damage coefficient it gets multiplied by when coming up with skill damages (ie something along the lines of: scaling = str/int/ball stat multiplier * GCD * arbitrary coefficient)Sulorie wrote: ↑Sun May 22, 2022 6:08 pmThis isn't the argument.
Abilities with a cast time have dmg scaling appropriate to their cast time. Instant casts have dmg/heal values based on a cast time of 1,5sec(correct me if I am wrong). When you now hit your buttons at the right moment to use abilities more often, e.g. at 1,15sec instead of 1,5sec, you will have higher dps than you should have compared to abilities with a cast time. This makes instant casts and all melee hits better than they should be.
When evaluating incremental changes in anything really it's important to establish what your baseline state is. Anchoring back to live as the "correct" state doesn't make much sense because it ignores all the work that's been done on the server over the years. Because nobody was complaining about insta-cast skills overperforming, the recent state should be taken as the baseline and thus the change is a ~20% nerf (or whatever the number is based on your assumed "effective" GCD) to all insta-cast skills that also compromises game feel and fluidity for any class relying mostly on them. Those relying on dots/casted abilities are unlikely to notice or be as affected.
This is overall pretty similar to situations where combo/animation cancelling was removed in other games which has always been met with huge backlash and has been generally detrimental to the game.
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