Community Knowledge test.
Re: Community Knowledge test.
Who is the character pepedoll? I don't know who getstats is either so
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Re: Community Knowledge test.
Some stats are dependant on being compared to your enemy's stats. The character sheet (paper doll) makes up some stats for the enemy to display something to you that otherwise might not be possible to display. Sometimes it's due to bugs, i.e. the client believes A stacks with B but on the server it doesn't.
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Gone as of autumn 2024.
Gone as of autumn 2024.
Re: Community Knowledge test.
We did try. It's mostly clientsided and a lot of it is embedded directly into the game logic (ie; reverse engineered side of things) that we hadn't made support for.Haojin wrote: ↑Fri Aug 05, 2022 5:51 ama question, why nobody bothered unifying stat knowledge aka fixing paperdoll before ?Secrets wrote: ↑Thu Aug 04, 2022 4:57 pm Answer is neither. Use Rydiak's spreadsheet.
Getstats doesn't always show all of the modifiers for individual abilities, some tactics, and does not show avoidance of one player versus your own.
It's impossible to outfit your character for all situations, and you should always test over assuming something works the way you think.
In theory, we could send stats directly if we were to have a way to set Lua variables on the server to the client, which we can do right now at the expense of it being strings in channel9, which isn't ideal.
I started work on a solution for this before dipping, but it was a lot of work remaining. Doable, though.
Re: Community Knowledge test.
cheers !Secrets wrote: ↑Fri Aug 05, 2022 10:25 pmWe did try. It's mostly clientsided and a lot of it is embedded directly into the game logic (ie; reverse engineered side of things) that we hadn't made support for.Haojin wrote: ↑Fri Aug 05, 2022 5:51 ama question, why nobody bothered unifying stat knowledge aka fixing paperdoll before ?Secrets wrote: ↑Thu Aug 04, 2022 4:57 pm Answer is neither. Use Rydiak's spreadsheet.
Getstats doesn't always show all of the modifiers for individual abilities, some tactics, and does not show avoidance of one player versus your own.
It's impossible to outfit your character for all situations, and you should always test over assuming something works the way you think.
In theory, we could send stats directly if we were to have a way to set Lua variables on the server to the client, which we can do right now at the expense of it being strings in channel9, which isn't ideal.
I started work on a solution for this before dipping, but it was a lot of work remaining. Doable, though.
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
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