If your really think that WEs are balanced the way they are at the moment then I think you shouldn't talk about balance anymore. Not saying that WH don't need them as well in certain areas.reynor007 wrote: ↑Sun Oct 16, 2022 2:11 pmI don’t know who you are, but I think you don’t understand the balance of builds and classes too well if you write like thatlumpi33 wrote: ↑Sun Oct 16, 2022 1:45 pmNo. Damage too high for defensive build. Reggen too high, needs to be affected by heal debuffs. Throwing Daggers should not proc. Vanish is on a too short cool down. 600 absorb after crit too strong. Nerf these things down then we can talk about relatively good balance.
the build is still good, but it is no longer imbalanced
on my wh, I can easily kill any def WE, and sometimes two at once...
Witch Elf solo roam
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Re: Witch Elf solo roam
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Re: Witch Elf solo roam
I think you are one of those who are not satisfied with any balance. if you lose a fight you don't try to figure out why you lost, you blame the game for bad balance
WH - mdpv 80+
WE - Witchrage 80+
WE - Witchrage 80+
Re: Witch Elf solo roam
You are a good player reynor but if you don't understand that a class with stealth and lots of tools and damage shouldn't be able to vanish and leave the fight whenever they want then you dont even understand the very basics of class balance.
Every class needs weaknesses. For WEs/WHs they patched all weaknesses away. They are monsters in small scale and doing good in every game mode. Your video highlighted what we are all facing every day.
WEs/WHs didn't have that unbreakable perma stealth and vanish for a reason in live WAR.
Re: Witch Elf solo roam
this is a balance on the scale of the game itself and not the class, the fact that a class can run away from a zerg and leave the battle does not make it stronger than another class in battlelumpi33 wrote: ↑Sun Oct 16, 2022 2:58 pm
You are a good player reynor but if you don't understand that a class with stealth and lots of tools and damage shouldn't be able to vanish and leave the fight whenever they want then you dont even understand the very basics of class balance.
Every class needs weaknesses. For WEs/WHs they patched all weaknesses away. They are monsters in small scale and doing good in every game mode. Your video highlighted what we are all facing every day.
WEs/WHs didn't have that unbreakable perma stealth and vanish for a reason in live WAR.
given that solo ganking is dead, WH/WE are the only classes that can be played solo without dying every 5 minutes
WH - mdpv 80+
WE - Witchrage 80+
WE - Witchrage 80+
- vanbuinen77
- Posts: 226
Re: Witch Elf solo roam
(Joined Mar 2022), Somehow I doubt this guy is aware of how the game really works.
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Re: Witch Elf solo roam
after reading few his posts im pretty sure he's not.vanbuinen77 wrote: ↑Sun Oct 16, 2022 3:41 pm (Joined Mar 2022), Somehow I doubt this guy is aware of how the game really works.
@lumpi33
Man, really, a friendly advice - try to get into some serious premade at least for few games&hours and see how they play and what they do. You are way too far from a point to teach mdpv a lesson about balance.
Re: Witch Elf solo roam
This is incredible wrong. The vanish is not only a very potent escape it is also a very potent gap closer in every situation and it helps to avoid damage and interrupt casts. On a short cooldown. You can even use it multiple times in longer encounters. Saying that it doesn't make the class stronger is non sense. Especially with the reggen they can vanish, stealth, wait for health and strike again.reynor007 wrote: ↑Sun Oct 16, 2022 3:37 pm this is a balance on the scale of the game itself and not the class, the fact that a class can run away from a zerg and leave the battle does not make it stronger than another class in battle
given that solo ganking is dead, WH/WE are the only classes that can be played solo without dying every 5 minutes
Solo ganking is dead? Ofc it is when you are getting jumped by a horde of stealthers as soon you are leaving the warcamp. Not the main reason, but one of the reasons.
Re: Witch Elf solo roam
seems after some years reynor is tempted to play witchbrew regen build.
witch/wh now look like coppy paste rogue from wow ;-(. just miss dualwield stunn maces build
something gone wrong in balancing this 2 clases. witch dealed hard damage with arg wounds byt now there is buffed witchbrew what ignore all resists.
p.s and none even run ss build lol sacreficial stab
witch/wh now look like coppy paste rogue from wow ;-(. just miss dualwield stunn maces build
something gone wrong in balancing this 2 clases. witch dealed hard damage with arg wounds byt now there is buffed witchbrew what ignore all resists.
p.s and none even run ss build lol sacreficial stab
"Iron Within, Iron Without!"
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Re: Witch Elf solo roam
Weren't you the one saying that absorbs have no influence on crits? Alright mate, better learn the mechanics first before telling others that they are not experienced enough.nocturnalguest wrote: ↑Sun Oct 16, 2022 5:37 pmafter reading few his posts im pretty sure he's not.vanbuinen77 wrote: ↑Sun Oct 16, 2022 3:41 pm (Joined Mar 2022), Somehow I doubt this guy is aware of how the game really works.
@lumpi33
Man, really, a friendly advice - try to get into some serious premade at least for few games&hours and see how they play and what they do. You are way too far from a point to teach mdpv a lesson about balance.
Re: Witch Elf solo roam
we can sustain low dmg, if you burst the we, it dies like everyone else.
like 2+ wh can easily kill you in a kd.
well running away is not exactly winning afight vs several opponents...
we is only strong if the fights last long enough so the passive regen makes an impact, if the fights are quick, 7k we health are gone fast.
good thing is there are noch too many good players out there.
ah and btw every class that ignores alot of armor is really tough as we, like slayers, wl, wh, am.
oh and lumpi=lol
like 2+ wh can easily kill you in a kd.
well running away is not exactly winning afight vs several opponents...
we is only strong if the fights last long enough so the passive regen makes an impact, if the fights are quick, 7k we health are gone fast.
good thing is there are noch too many good players out there.
ah and btw every class that ignores alot of armor is really tough as we, like slayers, wl, wh, am.
oh and lumpi=lol
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