The pull/leap distances are fine as is. Try catching a competent kiter (especially an AM or even worse a Shammy) and you could argue they aren't long enough. I know ranged don't like dying but, you know, PvP happens.dtjror wrote: ↑Wed Jan 11, 2023 7:59 pmSimple answer - Yes, both pulls and jumps should be 40 feet. There's no reason you should be able to jump/pull 2/3 the distance of most ranged damage abilities (100 ft).Ruin wrote: ↑Wed Jan 11, 2023 8:52 am Hello,
I have a question/proposal regarding balancing of the reposition abilities.
With the reduction to “Puncing” abilities reduction from 65ft to 40ft on: Pounce, Wings of Haven and Squig Leap, should there also be a similar reduction in effective range to “Pull” abilities of WL, Engi, Mara, Choppa And Magus?
What do you think?
Further answer - Even with range change, they still would need to fix the completely broken pulls. WL pull is basically useless. Mara pull on the other hand is bugged to the point of being an outright exploit. And yet these things go on for months...
That said, Mara pull does needs a second range check as noted.
However WL pull works great. It is especially hilarious when you send the lion to a target next to who you want to pull then switch over. They have no chance other than hope the lion happens to die very quickly.