BluIzLucky wrote: ↑Sun Feb 05, 2023 9:36 pm
Nice to see all.
they all have the same DPS, slower speed just means higher dmg per hit.
Being that AA dmg is not overly important to 2H tanks, I'd say BG's faster hit just means more procs for hate and debuffs.
Anyway imo it's too small difference to matter
You clearly don't understand how DPS works. I suppose is difficult to understand when you don't see the actual numbers, I'll give you a practical example:
Weapon A: 53.9 DPS / 2.7 speed
Weapon B: 53.9 DPS / 3.8 speed
At first glance one would think: "What's the problem they both have the same DPS". Which is true, but then you take two things into account. One is that you won't be hitting target dummies, players move, kite and do things, so you won't be hitting all the time, sometimes you will land a couple of hits only before you die or your enemy dies. The question is, how much do you want those hits to be? 240 damage per hit or 140 per hit?
If you could see the min-max damage numbers on those two weapons that I have used as an example, it would be like this:
Weapon A: 116-175 (53.9 DPS at 2.7 speed)
Weapon B:
163-246 (53.9 DPS at 3.8 speed)
As you can see, the weapon speed matter more than most think, especially on 2 handed classes. Weapon speed has always been the second thing that I look for in weapons in any game that I have ever played, sometimes you find weapons that appear as a downgrade but they are not, just because their weapon speed is better than the stats they provide. If we take into account the stats of those two imaginary weapons that I have set as examples, you would quickly realise that if the stats are similar enough, you should always go for the slow one, unless you do PvE, then you go for the fast one.
Let me give you an extra example so you understand it better:
Let's assume there's an extra choice, which is an "inferior" weapon in terms of ilvl and stats, but it comes with a fantastic slow speed:
Weapon C: 159-239 (49.8 DPS at 4.00 speed)
If this weapon had the exact same stats as the ones mentioned before, your auto attack swings would hit like a massive truck. They wouldn't be as often, which is where the S in DPS comes to take relevance, which stands for second. Your damage per second wouldn't be as high, but your damage (without the second part) will be much higher. So at the end of the day in a pvp situation, you would ALWAYS go for the slow one if you understand this.
Back to the topic, I think the stats are "fine" and indeed as mentioned, all classes have 1 or 2 mediocre or useless weapon, niche even. I think that the speed in those weapons is what needs a rework. Tanks in general have a beyond pitiful damage, so I think the slower should be 3.6 and the average should be around the 4.00 mark. In this particular case, harrower would be a "fine" weapon if it was let's say 3.6 speed. I would definitely use it in combination with the warlord set to take advantage of the armor penetration set bonus, only situation where I would use the warlord set. Main reason of why is a useless set for chosen is this, it has no good weapon to go in conjuction with.
Pity.