I'm going to hop into this thread on this specific post.bittrio wrote: ↑Tue Feb 28, 2023 2:47 pm Haha the only thing I can do to improve my win rate is to join up w/ my geared guild mates and form a premade to feast on other pugs.
I'm not the best player, but my healing isn't going to suddenly be amazing. It is what it is. I prehot my team, protect, group heal, cleanse, hot. So on and so on. I can improve sure, but my heals are only going to get better and keep the team up with improved gear for both myself and my team.
Dev team knows it's jacked, hopefully the changes on the horizon help. Going to be hard with such a limited amount of players. I think the base of the issue is gear difference, RR difference.
The sov players earned their gear, I get it, it's just not balanced sov vs conq. I don't think it's possible for rr60's to defeat rr 80's. You have to get farmed until you get sov gear yourself, but not many people are going to want to go through that grind and it's one of the reasons I made this post.
Old players are pushing new players out.
I like this game, but not sure if I can go like this from 66rr to sov. Game loses fun when we sit in spawn 8/10 SC's. It's not just me. I sat in that spawn with my whole team during that 19-66 spurt.
What you have explained here is the very nature of MMORPG's as a genre. Now, I appreciate that there is a gear gap and disparity that can only be somewhat covered by skill, at a certain point gear will outrank skill, but only in a solo environment. I'd bet a coordinated 6 man could run in vanq and squash an unorganised full sov group.
That being said - it doesn't address your points.
However, with respect to your feedback, there is a higher likelihood of the skills of players increasing, than us balancing gear around sub-optimal players. We want people to learn their class, learn their roles and learn how to coordinate, to lesser that gear discrepancy and start to perform well, so I wouldn't expect the changes we're looking at to directly impact that.
What I can say is on the horizon is very much in relation to how scenarios queue work. It's early days and is still being discussed so there's no information that I'd be comfortable sharing yet, but it was effectively teased at in the patch notes. We have some ideas to help 'balance' the scenarios, but please don't expect balancing of anything other than how the system functions. Gear will remain as is and skill will always play a large impact.
Also: You said "it's just not balanced sov vs conq. I don't think it's possible for rr60's to defeat rr 80's". This is incorrect. See above.