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Sc Weekend

Let's talk about... everything else
Everdin
Posts: 742

Re: Sc Weekend

Post#31 » Sun Mar 05, 2023 10:10 am

setup, solo, spec aside, regarding the "simply learn" thing, you just could start with assisting the other team next time instead of boosting your damage stats with aoe fluff
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Kloaner
Posts: 125

Re: Sc Weekend

Post#32 » Sun Mar 05, 2023 12:04 pm

what would happen if the flames work? rdps like him would always stay near them after the first wipe so they can nuke the enemy without danger in the hope that something dies. but then expect melee to run out and donate rr to the enemy so they stay in range for him.

it doesn't improve the game experience for any of the classes involved except for range. and maybe healers but as a healer you already get a rage attack the moment you see a solo rdps on order.
AM / RP / Shaman / Zealot / WP / DoK

Ashoris
Posts: 406

Re: Sc Weekend

Post#33 » Sun Mar 05, 2023 1:35 pm

chookette wrote: Fri Mar 03, 2023 11:17 pm You did a great job but the sc weekend it's 90% like that... Maybe could you avoid the farm at spawn?

https://youtu.be/zZsTemnjT0o
sorry, but this SC looks just bad from your perspective, not as a general SC.
There is a whole order grp fighing and surviving and you play a rdps stuck at spawn ? play behind them use them as your safety net ... and ST assist them ...
It just shows very clear that in this game the better Teamplayers are winning ... and unfortunately you not only queued solo - you also behave like you are solo

As a solo Queuer this is a nearly optimal situation - you have a full RR80 SoV premade as 2nd grp ... you have tons of survivability and heal in your solo queuer addgrp and rdps as dmgdealer.
all you have to do is : single target assist them .. let your tanks crosguard and let them control/snare the enemies.

Its not the game's fault that this SC is lost ....its literally the missing Teamplay from your side and that the enemy has more Teamplayers (iam not sure if the enemy is double premade or 1 premade with better solo queuers :) ).
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CountTalabecland
Posts: 1023

Re: Sc Weekend

Post#34 » Sun Mar 05, 2023 3:08 pm

rejndjer wrote: Sat Mar 04, 2023 4:49 pm
CountTalabecland wrote: Sat Mar 04, 2023 4:27 pm Make a pug version of the weekend scen.

Problem solved.

IDK why devs won't do this.
because this is a team game, duuuh.

let the circlejerk begin
Premades can play a "team game" as much as they want by doing premade v premade.

Premades vs pugs is hardly a even PvP, you might as well play against npcs.

Also you ppl make crazy definitions to explain away why premades should get to farm pugs. CoD, Battlefield, most other multi-layer games do not have "groups" but are "team games," i.e. multiplayer. Playing a PvP game without a premade doesn't make it not a "team game," you still have to play as a team when pug.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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chovudal
Posts: 54

Re: Sc Weekend

Post#35 » Sun Mar 05, 2023 4:07 pm

It has always been a pity this premade vs. Pug and its quite silly. So best:
1. Match making would be adjusted like rank, its so easy
2. Make all sc pug or premade queue: all have a choice. And for propremade: play ranked
3. But there is no change because of well known reasons and the only solution would be: just never get into fight as pug vs premade, so all premade get bored..
We all know its easy to adapt but obviously its NOT wanted!

Another annoying point.. u queue with healer: there 8 healers of 12, u queue as dd: there is no healer..
Pls rework matchmaking!

Kloaner
Posts: 125

Re: Sc Weekend

Post#36 » Sun Mar 05, 2023 5:06 pm

chovudal wrote: Sun Mar 05, 2023 4:07 pm 1. Match making would be adjusted like rank, its so easy
How long you wanna wait for 1 SC as a range dps? ~ 900 Players and People talk about a MM.
AM / RP / Shaman / Zealot / WP / DoK

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Detangler
Posts: 1028

Re: Sc Weekend

Post#37 » Sun Mar 05, 2023 5:21 pm

if a real matchmaker were implemented and you are playing an overpopulated arch type, maybe play something else thats needed?

If you queue solo and don't make an assist button for another DPS class and don't use it, maybe it's more your lack of game knowledge and skills that's the issue?

If you queue solo into a game type known to have premades with a greater chance of losing, maybe look for/create your own group so you don't get stuck with no tanks/healers?

Honestly, 80% of "premades" are 6 randoms that found each other over /5 and use guard/assist. There is nothing inherently special about them and they can easily be beaten if your side does the same. OP doesn't seem to understand this, along with a lot of posters in this thread.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
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chovudal
Posts: 54

Re: Sc Weekend

Post#38 » Sun Mar 05, 2023 6:21 pm

Kloaner wrote: Sun Mar 05, 2023 5:06 pm
chovudal wrote: Sun Mar 05, 2023 4:07 pm 1. Match making would be adjusted like rank, its so easy
How long you wanna wait for 1 SC as a range dps? ~ 900 Players and People talk about a MM.
Doesnt matter, its an old argument, never proven.
Better more quality than quantity....MM doesnt matter too. Just make a try for a week even with pug only
So dont repeat all the old answers

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chovudal
Posts: 54

Re: Sc Weekend

Post#39 » Sun Mar 05, 2023 6:22 pm

Detangler wrote: Sun Mar 05, 2023 5:21 pm if a real matchmaker were implemented and you are playing an overpopulated arch type, maybe play something else thats needed?

If you queue solo and don't make an assist button for another DPS class and don't use it, maybe it's more your lack of game knowledge and skills that's the issue?

If you queue solo into a game type known to have premades with a greater chance of losing, maybe look for/create your own group so you don't get stuck with no tanks/healers?

Honestly, 80% of "premades" are 6 randoms that found each other over /5 and use guard/assist. There is nothing inherently special about them and they can easily be beaten if your side does the same. OP doesn't seem to understand this, along with a lot of posters in this thread.
U write much with less content that doesnt point out the problems sry

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chovudal
Posts: 54

Re: Sc Weekend

Post#40 » Sun Mar 05, 2023 6:30 pm

chovudal wrote: Sun Mar 05, 2023 6:22 pm
Detangler wrote: Sun Mar 05, 2023 5:21 pm if a real matchmaker were implemented and you are playing an overpopulated arch type, maybe play something else thats needed?

If you queue solo and don't make an assist button for another DPS class and don't use it, maybe it's more your lack of game knowledge and skills that's the issue?

If you queue solo into a game type known to have premades with a greater chance of losing, maybe look for/create your own group so you don't get stuck with no tanks/healers?

Honestly, 80% of "premades" are 6 randoms that found each other over /5 and use guard/assist. There is nothing inherently special about them and they can easily be beaten if your side does the same. OP doesn't seem to understand this, along with a lot of posters in this thread.
U write much with less content that doesnt point out the problems sry
Now u ask why. Simple: if u wanna log in for an hour or two and just have fun in sc, u cant look for a premade and tbh u have to make a double slayer at least one, to carry other pugs. Unbelievable, all the arguments...nothing new. Try the other way and we will see

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