This is currently a bit of a weird mix, with 7 abilities/tactics working additive like Bleeding Edge, and 8 working multiplicative like Piercing Bite. Back on live they were all applying to what is left after armour pen (apart from abilities that ignore a fixed amount of armor, like Impale etc that are a third category).Omegus wrote: ↑Wed Apr 26, 2023 9:16 amThere's armour penetration and then there's ignores/bypass armour. The WE tactic (assuming we're on about Bleeding Edge) says it increases armour penetration so it will be additive with the armour pen from WS, the "armour penentration" stat on gear, etc.Gravord wrote: ↑Mon Apr 24, 2023 3:53 pmThats sadly not true. WE/WH can reach 100% arpen.
Armor provides physical mitigation up to 75% of attack you receive. Going above that helps offset armor debuffs and % based arpen of the attacker.PROsiak wrote: ↑Sun Apr 23, 2023 6:54 pm Hello.
So i was wondering, how does reduced armor penetration work if somone has more armor pen than the cap?
I mean if someone has 100% armor pen (but the cap is 75 or 80 i dont remember) and i have 10% reduced armor pen, does that 10% lowers his ap from 100% to 90% so he's still hitting the cap ?
Also how common is it for destro physical dps'es to hit the cap on armor penetration ?
Armor penetration stat itself doesnt have any cap.
Reduced arpen works as direct counter to attacker arpen and generally provides good value.
Arpen example: 50% mitigation defender gets hit by 50% arpen attacker, that leaves him with 25% mitigation of inititial dmg.
There are various skills and tactics that affect arpen in a bit messy way, some are additive, some multiplicative, neither will tell you so its up to players to figure it out for now.
The Marauder's Piercing Bite tactic bypasses 50% armour, so it applies to 50% of what is left after armour pen. The WH/WE ability that bypasses 100% of armour works like Piercing Bite. A good test - which can only be done on order abilities - is to see what effect the Marauder's monstrosity proc does to the attack as Monstrosity ignores all armour pen from attackers. However, the WH 100% bypass ability still does full damage as it's not armour pen, but instead bypasses what's left afterwards.
According to the tooltip, Powerful Draw applies to armour pen so should be additive with all other armour pen. If it's multiplicative currently then that sounds like a bug rather than a feature.
It would be both simpler for players and better for retaining the proper value of the weapon skill stat if they all just additive with the armour pen from WS, like Bleeding Edge. But in most cases the values would need to be lower for that, +50% additive armor pen is a huge bonus, equivalent of ~700 WS.
So most likely we will change all of them to be additive, but with values adjusted to make sense. This would also apply to abilities that ignore a percentage of armor, like Precision Strike.