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Faction Imbalance

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Garamore
Posts: 442

Re: Faction Imbalance

Post#51 » Mon Jun 19, 2023 12:03 pm

Forming groups does make it better - needs people to swap chars as cant all play dps. Can still be pretty tough especially on destro as order tend to have more premades out so its 3v2 or 3v1 or 2v1 and your 1 premade doesnt make much difference. If you then get 2 destro premades to queue expect to face constant trolling and criticism across all forms of media.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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Cyrylius
Posts: 403

Re: Faction Imbalance

Post#52 » Mon Jun 19, 2023 6:09 pm

I found out long ago that joining a random premade you don't know is often even less fun that queueing solo. Especially if it's a premade that loses anyway. Sometimes it's better to just forget about winning tbh.
RoR doesnt deserve being taken seriously.

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Vri
Posts: 620

Re: Faction Imbalance

Post#53 » Mon Jun 19, 2023 8:37 pm

Page 56, 438 of Faction Imbalance Book Vol. 17 sub section (2C)

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wildwindblows
Posts: 455

Re: Faction Imbalance

Post#54 » Wed Jun 21, 2023 11:05 am

Asderas27 wrote: Mon Jun 19, 2023 2:21 am
Acidic wrote: Sun Jun 18, 2023 1:45 pm One thing that would help the balance would be fixing the visual of how things are managed.

Some things look weird as far as balanced approach to the different sides. Some explanation would help.

Last set of balance changes giving order cdr on tank, destro on dips
Sudden stop to balance just before slayer balance, ok know we needed to fix a better skills creation / change function but the timing was unfortunate after several sever destro nerfs
Game supplied mechanics such as entering keep unflagged ok but using exit cities seems to have generated odd results
Massive loss continually on destro in forts gets no action, losses with clear understanding (blobbing) in LoTD gets dev attention to fix pop limits but forts stay the same .


It would help a great deal if the specific things were explained why certain things are ok and others considered not. Hard to see the difference of terrain exploit of leaping to walls versus entering keeps unflagged ….

Just ruling on one thing without a context makes the judgement hard to follow as to interpret .
Destro needs to start whining more on forums.
By now you should have realised side which whines the most gets the changes.
Just start cooking up whine topics daily and you will see changes soon :)
This is how marauder nerfed to the ground.

Garamore
Posts: 442

Re: Faction Imbalance

Post#55 » Wed Jun 21, 2023 11:53 am

You only have to look at this weeks suggestions - nerf aoe squig kb and now nerf get to the choppa. What’s next weeks….
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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Cleo
Posts: 20

Re: Faction Imbalance

Post#56 » Wed Jun 21, 2023 1:18 pm

It's pretty disgusting what happened to classes like BO thanks to the cry hards.

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Ninjagon
Posts: 529

Re: Faction Imbalance

Post#57 » Wed Jun 21, 2023 1:22 pm

There is no real issue about "faction imbalance" in scenarios.

If you have no heal, and the enemy has 3, you have a problem.
If you have one decent premade, and the enemy has 2, its a problem.
If you have no premade at all, and the enemy has decent 2-2-2, there is a problem for you.
All of this applies regardless of faction.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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wildwindblows
Posts: 455

Re: Faction Imbalance

Post#58 » Wed Jun 21, 2023 4:43 pm

Ninjagon wrote: Wed Jun 21, 2023 1:22 pm There is no real issue about "faction imbalance" in scenarios.

If you have no heal, and the enemy has 3, you have a problem.
If you have one decent premade, and the enemy has 2, its a problem.
If you have no premade at all, and the enemy has decent 2-2-2, there is a problem for you.
All of this applies regardless of faction.
Ofc forming a proper setup is important but obviously order mdps classes doing very well compared to destro mdps.

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Garamore
Posts: 442

Re: Faction Imbalance

Post#59 » Wed Jun 21, 2023 7:01 pm

Some of that is how easy it is for order mdps to swap between aoe and st. Destro does have some good mdps combos (we/choppa) but the slayer is especially good when there’s 3-4 and wl mobility is far better than Mara pull.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

Avernus
Posts: 383

Re: Faction Imbalance

Post#60 » Thu Jun 22, 2023 5:44 am

Garamore wrote: Wed Jun 21, 2023 7:01 pm Some of that is how easy it is for order mdps to swap between aoe and st. Destro does have some good mdps combos (we/choppa) but the slayer is especially good when there’s 3-4 and wl mobility is far better than Mara pull.
You do realize that while WL mobility is indeed quite good, WL does not have any incoming HD (unlike mara, yes, you must spend a tactic slot, but its still worth it) and have a huge weakness in the form of his pet (your damage is basically dead the moment your pet dies)?

Slayer is indeed very powerful, its counetered to some extend by the fact that not that many people can play this class really good.

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