if you want async compilation can just check WARP flag on the dxpl dont know if you tried, its not well explained what it does but it enable async compilationScottx125 wrote: ↑Fri Aug 11, 2023 2:08 pm I use a Reshader in combination with what Tesq suggests and also run a custom .dll that allows for async shader computing and allows me to modify how much ram is used etc. It performs better by essentially caching location shaders. So it stutters a lot to begin with when first caching an area. But after that it's fairly smooth.
DGvoodoo2 Testing Performance
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Re: DGvoodoo2 Testing Performance

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Re: DGvoodoo2 Testing Performance
I followed all step you mention to get Voodoo to work, but i have that not opening launcher issue, dunno if i'm dumb but what do i reename exactly and where after i run voodoo control panel and opened the launcher ?
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