Is reward model driving current population inbalance

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Garamore
Posts: 442

Re: Is reward model driving current population inbalance

Post#101 » Thu Aug 24, 2023 9:15 am

We did - hence last night with less than 24 and most less than rr55
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

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Acidic
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Re: Is reward model driving current population inbalance

Post#102 » Thu Aug 24, 2023 9:26 am

Garamore wrote: Thu Aug 24, 2023 9:15 am We did - hence last night with less than 24 and most less than rr55
There were fights last night and they were not walk overs for either side
Strange that this is possible cos a single group decides not to sit in keep and motivates a realm to do things

But taking this to the point of the thread. It dose suggest that the behavior is more warband lead driven than reward, have issue understanding or relating to a warband leader that can keep a group and avoid fighting.

Garamore
Posts: 442

Re: Is reward model driving current population inbalance

Post#103 » Thu Aug 24, 2023 9:43 am

Yeah some wb leaders care about bag rolls - I do not.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

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Acidic
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Re: Is reward model driving current population inbalance

Post#104 » Thu Aug 24, 2023 9:51 am

JohnnyWayne wrote: Thu Aug 24, 2023 9:44 am
Acidic wrote: Thu Aug 24, 2023 9:26 am
Garamore wrote: Thu Aug 24, 2023 9:15 am We did - hence last night with less than 24 and most less than rr55
There were fights last night and they were not walk overs for either side
Strange that this is possible cos a single group decides not to sit in keep and motivates a realm to do things

But taking this to the point of the thread. It dose suggest that the behavior is more warband lead driven than reward, have issue understanding or relating to a warband leader that can keep a group and avoid fighting.
Does it? This sounds more like, Garamore fed destro kills. Good job.
The kills order / destro were not one sided , there were fights des won others order won, guess sounds like how the game should be to me.
Last edited by Acidic on Thu Aug 24, 2023 10:12 am, edited 2 times in total.

Garamore
Posts: 442

Re: Is reward model driving current population inbalance

Post#105 » Thu Aug 24, 2023 9:57 am

JohnnyWayne wrote: Thu Aug 24, 2023 9:44 am Does it? This sounds more like, Garamore fed destro kills. Good job.
Its this entire attitude that will kill the game. Whats the other option than fighting - hide in a keep? If you care so much about the opposition getting kills and some deaths in your wb then this is not the game for you.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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Acidic
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Re: Is reward model driving current population inbalance

Post#106 » Thu Aug 24, 2023 10:01 am

JohnnyWayne wrote: Thu Aug 24, 2023 9:44 am
Acidic wrote: Thu Aug 24, 2023 9:26 am
Garamore wrote: Thu Aug 24, 2023 9:15 am We did - hence last night with less than 24 and most less than rr55
There were fights last night and they were not walk overs for either side
Strange that this is possible cos a single group decides not to sit in keep and motivates a realm to do things

But taking this to the point of the thread. It dose suggest that the behavior is more warband lead driven than reward, have issue understanding or relating to a warband leader that can keep a group and avoid fighting.
Does it? This sounds more like, Garamore fed destro kills. Good job.
More invented Stuff, facts help

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Last edited by Acidic on Thu Aug 24, 2023 10:13 am, edited 1 time in total.

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Kragg
Posts: 1788

Re: Is reward model driving current population inbalance

Post#107 » Thu Aug 24, 2023 10:15 am

Terrible idea. We already have certain warband leaders who only dare come close to a keep when they have double the numbers
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Garamore
Posts: 442

Re: Is reward model driving current population inbalance

Post#108 » Thu Aug 24, 2023 10:22 am

I don't think we got farmed last night, yes destro got more kills but with bit more commitment from the order warbands it would have been closer too. Many times destro retreated into the water or into the keep. Prior to all this killboard stuff and ego waving no one would have been any the wiser on who won and who lost. Judging by the amount of pings I got last night a lot of people on order had fun. Will take a while to change the mentality which at the moment seems to be to run unless you massively out number the enemy and I would appreciate less negative nellys bringing down the order realm though - remember if you believe you can achieve!
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

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Vaul
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Re: Is reward model driving current population inbalance

Post#109 » Thu Aug 24, 2023 11:13 am

Garamore wrote: Thu Aug 24, 2023 10:22 am I don't think we got farmed last night, yes destro got more kills but with bit more commitment from the order warbands it would have been closer too. Many times destro retreated into the water or into the keep. Prior to all this killboard stuff and ego waving no one would have been any the wiser on who won and who lost. Judging by the amount of pings I got last night a lot of people on order had fun. Will take a while to change the mentality which at the moment seems to be to run unless you massively out number the enemy and I would appreciate less negative nellys bringing down the order realm though - remember if you believe you can achieve!
You said it in previous post in this thread... Order morale is low. It was GREAT that HoB's leadership spurned some action last night and ***please*** keep it up. Hard fact though is that Order were farmed (Destro double the kills despite AAO / ~55% order pop on homepage). Could you live with that every night for months? That is what Order guild's experience has felt like. But I believe leadership/organization is the key driving force in RvR and not balance or rewards so perhaps you can start a chain reaction.
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Garamore
Posts: 442

Re: Is reward model driving current population inbalance

Post#110 » Thu Aug 24, 2023 11:23 am

Yeah if you look at rvrstats and look at the guilds on destro its TUP/NM/VII/Dissolution/Unreal/FMJ getting the kills - all pretty good guilds that apart from unreal could be on order to balance the kills better. This is is why AAO doesn't always show the real picture as organisation goes a long way.

It was hard trying to motivate order to fight when they are used to running away so much. There were so many fights that could have gone orders way with just a little more positivity, quite often we got smashed by the blob before another wb would even move and trying to take the hit from the TUP/NM/VII/Dissolution/Unreal/FMJ stack with a rr50ish wb is a little painful.

We will still play destro but on the nights we are on order we will bring the fight and hopefully more wbs will join in.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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