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Balance out the rp gains from RvR and Scens

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Phantasm
Posts: 739

Re: Balance out the rp gains from RvR and Scens

Post#11 » Wed Sep 06, 2023 10:54 am

BluIzLucky wrote: Wed Sep 06, 2023 9:54 am I think the gains are pretty close, SC is better if you have +80% win rate (esp. During WW), otherwise RvR seems better if you are on zerging side (or really good AAO farming in small scale).

For me problem is just that the game is now so kill focused, rewards for simply participating have been removed or greatly reduced.
That might encourage grouping up and playing better, but it also encourages spawn camping and WBs chasing soloers and means unless you are winning you get no progress "wasting your time" and is just overall less casual friendly.
Totally agree, renown from kills should stay as it is, cause its a nice carrot for actually group up, but renown for objectives should be boosted to allow not geared and organized players also progress. Few weeks ago I suggested Weekly Loyalty Reward for those that didnt xrealm to another faction for a week, there would be great opportunity to get extra renown boost for those too. No need to create faction lockouts, better give a good reason to log into same faction even if its outnumbered and actually play a game. In scenario its enough to be in same party as damagedealers but in RvR you actually need to DO SOMETHING to get a reward. And simple RP pot is not enough as game throws them at players from rank 1.

Bombling mentioned great idea to utilise already existing areas in RvR zones to implement local AAO, but also applying to objectives.

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Paxsanarion
Posts: 395

Re: Balance out the rp gains from RvR and Scens

Post#12 » Wed Sep 06, 2023 12:51 pm

BluIzLucky wrote: Wed Sep 06, 2023 9:54 am I think the gains are pretty close, SC is better if you have +80% win rate (esp. During WW), otherwise RvR seems better if you are on zerging side (or really good AAO farming in small scale).

For me problem is just that the game is now so kill focused, rewards for simply participating have been removed or greatly reduced.
That might encourage grouping up and playing better, but it also encourages spawn camping and WBs chasing soloers and means unless you are winning you get no progress "wasting your time" and is just overall less casual friendly.
I agree, I think it’s important to look at the big picture as well. The server is not doing well. As far as population is concerned we need new players badly and we need those players to be able to enjoy the game. Without players, you don’t have a game at least as far as PVP is concerned, and then any argument regarding anything regarding the game is moot.

Dajciekrwi
Suspended
Posts: 715

Re: Balance out the rp gains from RvR and Scens

Post#13 » Wed Sep 06, 2023 1:02 pm

Nameless wrote: Tue Sep 05, 2023 2:42 pm Your assumption that high lvl prems play scens for renown points is wrong.
These kind of prems play scen to farm kills and boost killboard stats since scens are relatively safe and the end result often is quite predictable from the start.
So by limiting/nerfing rr gain you wont make these premades enter much more risky and chaotic environment of orvr.
Yep, for premades, which have everything on everyalt, sc its just head hunt. That a endgame here.

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georgehabadasher
Posts: 294

Re: Balance out the rp gains from RvR and Scens

Post#14 » Wed Sep 06, 2023 1:10 pm

Phantasm wrote: Wed Sep 06, 2023 10:54 am
BluIzLucky wrote: Wed Sep 06, 2023 9:54 am I think the gains are pretty close, SC is better if you have +80% win rate (esp. During WW), otherwise RvR seems better if you are on zerging side (or really good AAO farming in small scale).

For me problem is just that the game is now so kill focused, rewards for simply participating have been removed or greatly reduced.
That might encourage grouping up and playing better, but it also encourages spawn camping and WBs chasing soloers and means unless you are winning you get no progress "wasting your time" and is just overall less casual friendly.
Totally agree, renown from kills should stay as it is, cause its a nice carrot for actually group up, but renown for objectives should be boosted to allow not geared and organized players also progress. Few weeks ago I suggested Weekly Loyalty Reward for those that didnt xrealm to another faction for a week, there would be great opportunity to get extra renown boost for those too. No need to create faction lockouts, better give a good reason to log into same faction even if its outnumbered and actually play a game. In scenario its enough to be in same party as damagedealers but in RvR you actually need to DO SOMETHING to get a reward. And simple RP pot is not enough as game throws them at players from rank 1.

Bombling mentioned great idea to utilise already existing areas in RvR zones to implement local AAO, but also applying to objectives.
I think the idea of more easily accessible progression for ungeared/unorganized players is a great idea. The weekly loyalty reward is a brilliant one and would complement the first idea as I suspect xrealmers tend to be more organized and geared.

I'm not sure localized AAO is such a great idea though. AAO is there to encourage the underdog side to fight in the lakes. It does that by massively increasing the renown for every kill. Less organized & undergeared players are less likely to get kills, except when outnumbering the enemy (even if just locally). I think this change would effectively remove, or at least severely limit, AAO rewards for them.

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wonshot
Posts: 1202

Re: Balance out the rp gains from RvR and Scens

Post#15 » Wed Sep 06, 2023 2:24 pm

georgehabadasher wrote: Wed Sep 06, 2023 1:10 pm I'm not sure localized AAO is such a great idea though. AAO is there to encourage the underdog side to fight in the lakes. It does that by massively increasing the renown for every kill. Less organized & undergeared players are less likely to get kills, except when outnumbering the enemy (even if just locally). I think this change would effectively remove, or at least severely limit, AAO rewards for them.
And I agree with that, but right now the game mechanic of orvr is not encouraging people to split up (enough). BOs have to little value, so roaming is based around kills for the organized and boxes for the few campaigners who hang on to a campaign that noone cares about any more. or as mentioned, use the bos for weekly pip progression.

When was the last time there was a wb vs wb fight on the Far BO in Thundermountain, or the north BO in reikland. BOs are not mattering enough right now yet they are such a main part of the zone mechanic.

To get back on topic, i think it was the summer 2021 RP gain was nerfed in almost half iirc. Maybe time to revisit that area of the game again, or atleast for the lowerlevels.
I some time back made a suggestion that the lower RR you are the most objective RP gains should scale and then the higher you get the more you should rely on rps from kills. so you help the lowbies progress and when players have the rank and gear they then gain more from killing instead objectives.
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.

shoelessHN
Posts: 371

Re: Balance out the rp gains from RvR and Scens

Post#16 » Thu Sep 07, 2023 4:17 am

The "contribution fix" from like 3 years ago broke good orvr renown gains.

Then suddenly forts were giving 3k renown for a win versus 25k. Zone flips equally as bad.

Maybe it was "broke" but it at last made orvr good for everyone.

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