joroth wrote: ↑Tue Oct 24, 2023 6:01 am
Acidic wrote: ↑Mon Oct 23, 2023 9:44 am
Hi
As per title I believe that the current gain in war rests is too low.
This is taken from the viewpoint of warband oRVR as this is where I usually play.
this right here is what ive been saying for over a year. The game is advertised as this big Orvr warband pvp mmorpg, but that will actually net you the least rewards than any avenue of play. if you track crests/reknown per hour doing multiple activities you'll find that small-scale (3-6 man groups), SC spam. or solo play all will net sometimes way more to double the rewards per hour VS warband play. After playing this game for over 1500 hours the only time i interact with Warbands is either im already 80 and geared or just bored and wanna actually interact with people.on top of all this by avoiding warbands you can often avoid war torn apathy.
Really hope in the future this changes a bit. I do enjoy WB play i just think its not currently worth it if you need crests/rr
True there, I found out crest drop, as well as Renown gain, are shared between group members, and for wb only for the group which made the most damage on target.
This is not true for solo, where I just followed a warband one day, spamming AoE into a charge vs another blob, and earning mass crests (like 7-8 for 3-4 deathblows) and renown, solely for being alone and NOT sharing rewards with other groupmates.
It only took me couple of minutes of play, and rewarded me plenty generously for being solo sticking/leeching other big groups.
IMO, crest drop should be multiplied by group size (i.e. 2 ppl = normal drop, 3 ppl drop x1.5, 4 ppl drop x2, and so on up to x3 for a 6-men), to really encourage small groups, and not discourage solo play.
Then you make the same for WB, but you only apply total reward for a 6-men (i.e. x3 per kill), splitted as usual (most damaging group getting higher chance of drop). This way it will not especially favor making full wb or big blobs, and instead encourage playing with 6-12 men only.
Then you can still take into account AAO to increase or decrease drop chance.
Currently we running into issue like fighting into high negative AAO dropping like zero crests, even solo/small group, wich is a big issue when people dont like to zerg, and only seek for small fights. They are currently penalized by general behavior instead of being rewarded for NOT blobbing.
The random drop between group members is not appealing either ; when you can get lucky one day, you can find you not dropping anything while your buddies are taking every crest when you badly need them...
This leaves to another issue where small groups, not being rewarded for oRvR while everyone else is zerging, are doing PvE stuff or spam SCs, because currently reward model only favour those playstyles.