Is a damage oriented BO with shield possible for solo roaming?
Like a damage oriented tank with some defense?
I was watching the builder and the skill 'Can't Hit Me' sounds nice in this sense..
Also using the tactics 'Bring Em On' + 'Loudmoth' so basically everytime you block // parry you auto-damage the enemy...
Anyone tried it?
solo BO snb?
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Re: solo BO snb?
SnB BOs used to be able to take three hit combo( years ago), that was a monster of tank. I think you would have more luck with a SnB Chosen for this project.
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- Posts: 285
Re: solo BO snb?
dalinvar wrote: ↑Fri Dec 15, 2023 9:33 pm Is a damage oriented BO with shield possible for solo roaming?
Like a damage oriented tank with some defense?
I was watching the builder and the skill 'Can't Hit Me' sounds nice in this sense..
Also using the tactics 'Bring Em On' + 'Loudmoth' so basically everytime you block // parry you auto-damage the enemy...
Anyone tried it?
NVM i cant post the FoW builder here it seems : D
Re: solo BO snb?
Yea I am just curious about snb BO with a dps build oriented
Post a screenshot of the builder if you wish
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- Posts: 439
Re: solo BO snb?
Black orcs on live, and up until around 2016 or 17 here could use 3 hit combo with shield, However when the people that took over the game after it shutdown on live, changed a lot of stuff,
mainly because they didn`t like what the way the actual game developers designed the game. I remember back in 2017 they didn`t like seeing so many 2h tanks, so they wanted to make it where a 2h tank could not use guard, but due to negative feedback they scrapped that idea.
Sadly a lot of classes were changed, and no where as good as they were on live. I would have been happy to have the renown rank capped at 80, with RR 80 mastery point, and anything above 80 as just cosmetic rewards, like weapon, armor skins, mount appearance.
No crazy over powered armor sets, and just left the game overall the same ass the way it was on live, as far as classes, the way the people that actually made the game wanted the game to be.
mainly because they didn`t like what the way the actual game developers designed the game. I remember back in 2017 they didn`t like seeing so many 2h tanks, so they wanted to make it where a 2h tank could not use guard, but due to negative feedback they scrapped that idea.
Sadly a lot of classes were changed, and no where as good as they were on live. I would have been happy to have the renown rank capped at 80, with RR 80 mastery point, and anything above 80 as just cosmetic rewards, like weapon, armor skins, mount appearance.
No crazy over powered armor sets, and just left the game overall the same ass the way it was on live, as far as classes, the way the people that actually made the game wanted the game to be.
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