Yes. And you got Wards from RvR as well in Original game. I cannot understand wards in ror because there is no king to kill(Best PVE-Enemy King instance Mini bosses and King at the end) got the best wpns(highest dps and original procs!) from those Minibosses on your way to King. Wards Mattered then, and MT who is missing 1-2 wards made the enemy king kill VERY much harder.Wdova wrote: ↑Tue Jan 16, 2024 9:38 am In original game Age of Reckoning, Ward system was for PvE (dungeons) only. For each piece of ward yo took 10% less damage from mobs and dealt 10% more damage to them.
Here in RoR its implementation is completely different and I dont know why. Maybe devs can explain why they took Wards and apply them to buy RvR gear/weapons. Maybe to artificaly slow gear progression?
It just makes "poor" "Poorer" for longer period of time, while rr80 geared characters can farm them longer.
In RoR their purpose is to limit players, in RoR this is almost always their approach... "Forcing" People to play how they want, and removing Core gameplay mechanics or skills. Can anyone name something ROR did that made the game better? They actually like to force people to party up, and you get less renown and less sc pops and less everything if you are not in party. But no this is not Special treatment in their eyes : D
Now as a long time player of aor and ror Im very impressed by the Ability Rework and at the same time i really dont understand how not being able to get SENTI JEWEL and BLOODLORD for months would be acceptable idea in any way... You should just be able to buy it for 50 silver even that is better than not being able to get it at all.