AutoMark v1.0
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Re: AutoMark v1.0
I'm not running into RvR to show it properly, so here it is in IC targeting friendlies instead of enemies. Pretend you are order marking up destro when watching this: https://i.imgur.com/aQhABBE.mp4
Just target or mouse-over "enemy" players (friendly in this demo) and it automatically marks them with the career icon. It will ignore anything that is not an enemy player.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: AutoMark v1.0
Oh okay so it's to identify certain classes that might be a target priority? That's actually pretty good.
Spoiler:
Re: AutoMark v1.0
Yep that's the main purpose of itScottx125 wrote: Tue Feb 06, 2024 12:54 pm Oh okay so it's to identify certain classes that might be a target priority? That's actually pretty good.

Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: AutoMark v1.0
I would like to make a suggestion, though I don't know if it is possible. Is it possible to grey out the class icon for dead enemies?Omegus wrote: Tue Feb 06, 2024 12:55 pmYep that's the main purpose of itScottx125 wrote: Tue Feb 06, 2024 12:54 pm Oh okay so it's to identify certain classes that might be a target priority? That's actually pretty good.. Probably best to turn it off for ORvR but for cities and scenarios it can become very useful as it's easier to visually keep track of the icons.
Zputa
Re: AutoMark v1.0
Hey, not automatically. The UI doesn't get any info like that about any enemies not currently targeted, so it would only work for the enemy you had targeted as well as any who were dead when you put your mouse cursor over.Ysaran wrote: Sun Mar 24, 2024 6:47 pmI would like to make a suggestion, though I don't know if it is possible. Is it possible to grey out the class icon for dead enemies?Omegus wrote: Tue Feb 06, 2024 12:55 pmYep that's the main purpose of itScottx125 wrote: Tue Feb 06, 2024 12:54 pm Oh okay so it's to identify certain classes that might be a target priority? That's actually pretty good.. Probably best to turn it off for ORvR but for cities and scenarios it can become very useful as it's easier to visually keep track of the icons.
The other far more convoluted way would be to keep track of the enemy names with the markers and then parse the kill feed to determine who had been killed, but then this would not identify people who then got ressed.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: AutoMark v1.0
Ok, got it. Thanks again for this addon, it is really helpful!Omegus wrote: Sun Mar 24, 2024 8:29 pmHey, not automatically. The UI doesn't get any info like that about any enemies not currently targeted, so it would only work for the enemy you had targeted as well as any who were dead when you put your mouse cursor over.Ysaran wrote: Sun Mar 24, 2024 6:47 pmI would like to make a suggestion, though I don't know if it is possible. Is it possible to grey out the class icon for dead enemies?Omegus wrote: Tue Feb 06, 2024 12:55 pm
Yep that's the main purpose of it. Probably best to turn it off for ORvR but for cities and scenarios it can become very useful as it's easier to visually keep track of the icons.
The other far more convoluted way would be to keep track of the enemy names with the markers and then parse the kill feed to determine who had been killed, but then this would not identify people who then got ressed.
Zputa
Re: AutoMark v1.0
Hello. Please help. I installed the automark. But some enemies are shown with pictures of tactics. Is this normal? Or I missing some library?
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- Khelqhaineion
- Posts: 45
Re: AutoMark v1.0
I've provided a backup of Automark v1.0 here since I cant find it on Idrinths addon website:
https://mega.nz/file/LYUVEQgR#EZklYZRZv ... Znffr_Qb94
https://mega.nz/file/LYUVEQgR#EZklYZRZv ... Znffr_Qb94
Khelqhaineion - Dark Elf Sorcerer CR36 RR53
(Last Update: 7/17/2025)
Guild: The Renaissance
no order character. For Destruction!
(Last Update: 7/17/2025)
Guild: The Renaissance
no order character. For Destruction!
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